Advent of Code solutions

minor adjust

+3 -2
+3 -2
2025/9/p2.tri
··· 94 94 # Then we just run standard collision of the area boxes with those 95 95 let mut best = 0 96 96 let mut i = 0 97 - while i < length points { 97 + let len = length points 98 + while i < len { 98 99 let mut j = i + 1 99 - while j < length points { 100 + while j < len { 100 101 let a = points.i 101 102 let b = points.j 102 103 if !(any (collide (a:b)) illegal) {