···94 # Then we just run standard collision of the area boxes with those
95 let mut best = 0
96 let mut i = 0
97- while i < length points {
098 let mut j = i + 1
99- while j < length points {
100 let a = points.i
101 let b = points.j
102 if !(any (collide (a:b)) illegal) {
···94 # Then we just run standard collision of the area boxes with those
95 let mut best = 0
96 let mut i = 0
97+ let len = length points
98+ while i < len {
99 let mut j = i + 1
100+ while j < len {
101 let a = points.i
102 let b = points.j
103 if !(any (collide (a:b)) illegal) {