A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd

Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657

+25 -13
manual/plugins/images/ss-pong-160x128x16.png

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manual/plugins/images/ss-star-160x128x16.png

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+1 -1
manual/plugins/main.tex
··· 58 58 59 59 \opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}} 60 60 61 - \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}} 61 + \opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}} 62 62 63 63 \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} 64 64
+24 -12
manual/plugins/star.tex
··· 5 5 by CDK designed for the hp48 calculator. 6 6 7 7 Rules: Take all of the ``o''s to go to the 8 - next level. The on key allows you to switch between the filled circle, 8 + next level. You can switch control between the filled circle, 9 9 which can take ``o''s, and the filled square, which is used as a mobile 10 10 wall to allow your filled circle to get to places on the screen it 11 11 could not otherwise reach. The block cannot take ``o''s. ··· 13 13 \begin{table} 14 14 \begin{btnmap}{}{} 15 15 \opt{RECORDER_PAD}{\ButtonOn} 16 - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 17 - {\fixme{TBD}} & Toggle control \\ 16 + \opt{ONDIO_PAD}{\ButtonMenu} 17 + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 18 + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} 19 + & Switch control\\ 18 20 \opt{RECORDER_PAD}{\ButtonFOne} 19 - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 20 - {\fixme{TBD}} & Previous level \\ 21 + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} 22 + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft} 23 + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} 24 + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} 25 + & Previous level\\ 21 26 \opt{RECORDER_PAD}{\ButtonFTwo} 22 - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 23 - {\fixme{TBD}} & Reset level \\ 27 + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} 28 + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp} 29 + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} 30 + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} 31 + & Reset level \\ 24 32 \opt{RECORDER_PAD}{\ButtonFThree} 25 - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 26 - {\fixme{TBD}} & Next level \\ 27 - \opt{RECORDER_PAD}{\ButtonOff} 28 - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 29 - {\fixme{TBD}} & Exit the game \\ 33 + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} 34 + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight} 35 + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} 36 + \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} 37 + & Next level \\ 38 + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 39 + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} 40 + \opt{IAUDIO_X5_PAD}{\ButtonPower} 41 + & Exit the game \\ 30 42 \end{btnmap} 31 43 \end{table}