A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd

Convert non-ASCII characters to UTF-8

Comments and notes are converted to UTF-8. Already broken multibyte characters are fixed using common sense.

This patch contains no code changes.

Change-Id: Ia511ab84936cb2495ac17309493a9b98727a7902

authored by

Vencislav Atanasov and committed by
Solomon Peachy
5d7c8a0d 8f5128da

+94 -90
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apps/iap/iap-lingo4.c
··· 177 177 * 4 0x00 Command ID (bits 15:8) 178 178 * 5 0x01 Command ID (bits 7:0) 179 179 * 6 0xNN Command result status. Possible values are: 180 - * �0x00 = Success (OK) 180 + * 0x00 = Success (OK) 181 181 * 0x01 = ERROR: Unknown database category 182 - * �0x02 = ERROR: Command failed 182 + * 0x02 = ERROR: Command failed 183 183 * 0x03 = ERROR: Out of resources 184 184 * 0x04 = ERROR: Bad parameter 185 185 * 0x05 = ERROR: Unknown ID 186 186 * 0x06 = Reserved 187 187 * 0x07 = Accessory not authenticated 188 - * �0x08 - 0xFF = Reserved 188 + * 0x08 - 0xFF = Reserved 189 189 * 7 0xNN The ID of the command being acknowledged (bits 15:8). 190 190 * 8 0xNN The ID of the command being acknowledged (bits 7:0). 191 191 * 9 0xNN Telegram payload checksum byte ··· 429 429 /* The following is the description for the Apple Firmware 430 430 * 431 431 * Requests the current iPod audiobook speed state. The iPod 432 - * responds with the �Command 0x000A: ReturnAudiobookSpeed� 432 + * responds with the “Command 0x000A: ReturnAudiobookSpeed” 433 433 * telegram indicating the current audiobook speed. 434 434 * 435 435 * Byte Value Meaning ··· 1283 1283 * GetNumberCategorizedDBRecords must be called to initialize the 1284 1284 * category count before selecting a database record using Command 1285 1285 * 0x0017: SelectDBRecord or Command 0x0038: SelectSortDBRecord 1286 - * commands. A category�s record count can change based on the prior 1286 + * commands. A category’s record count can change based on the prior 1287 1287 * categories selected and the database hierarchy. The accessory 1288 1288 * is expected to call GetNumberCategorizedDBRecords in order to 1289 1289 * get the valid range of category entries before selecting a ··· 2214 2214 * 0x00 Shuffle off 2215 2215 * 0x01 Shuffle tracks 2216 2216 * 0x02 Shuffle albums 2217 - * 0x03 � 0xFF Reserved 2217 + * 0x03 – 0xFF Reserved 2218 2218 * 2219 2219 */ 2220 2220 { ··· 2459 2459 * GetColorDisplayImageLimits telegram to obtain the iPod color 2460 2460 * display width,height,and pixel formats. The color display 2461 2461 * information is returned in the Command 0x003A: 2462 - * ReturnColorDisplayImageLimits� telegram. 2462 + * ReturnColorDisplayImageLimits” telegram. 2463 2463 * To set a display image, the device must successfully send 2464 2464 * SetDisplayImage descriptor and data telegrams to the iPod. The 2465 2465 * SetDisplayImage descriptor telegram (telegram index 0x0000) must ··· 2486 2486 * classic and iPod 3G nano apply this restriction to both USB and 2487 2487 * UART transports. Calls made to SetDisplayImage more frequently 2488 2488 * than every 15 seconds will return a successful ACK command, but 2489 - * the bitmap will not be displayed on the iPod�s screen. Hence use 2489 + * the bitmap will not be displayed on the iPod’s screen. Hence use 2490 2490 * of the SetDisplayImage command should be limited to drawing one 2491 2491 * bitmap image per accessory connect. The iPod touch will accept 2492 - * the SetDisplayImage command but will not draw it on the iPod�s 2492 + * the SetDisplayImage command but will not draw it on the iPod’s 2493 2493 * screen. 2494 2494 * 2495 2495 * Below shows the format of a descriptor telegram. This example ··· 2527 2527 * 16 0xNN Row size (stride) in bytes (bits 23:16) 2528 2528 * 17 0xNN Row size (stride) in bytes (bits 15:8) 2529 2529 * 18 0xNN Row size (stride) in bytes (bits 7:0) 2530 - * 19�N 0xNN Display image pixel data 2530 + * 19–N 0xNN Display image pixel data 2531 2531 * NN 0xNN Telegram payload checksum byte 2532 2532 * 2533 2533 * SetDisplayImage data telegram (telegram index = 0x0001 - 0xNNNN) ··· 2547 2547 * remaining n-1 telegrams are simply data telegrams, 2548 2548 * where n is determined by the size of the image. 2549 2549 * 9 0xNN Descriptor telegram index (bits 7:0) 2550 - * 10�N 0xNN Display image pixel data 2550 + * 10–N 0xNN Display image pixel data 2551 2551 * NN 0xNN Telegram payload checksum byte 2552 2552 * 2553 2553 * Note: A known issue causes SetDisplayImage data telegram ··· 2894 2894 * GetNumberCategorizedDBRecords in step 4. 2895 2895 * 2896 2896 * The sort order of artist names ignores certain articles such 2897 - * that the artist �The Doors� is sorted under the letter �D� and 2898 - * not �T�; this matches the behavior of iTunes. The sort order is 2897 + * that the artist “The Doors” is sorted under the letter ‘D’ and 2898 + * not ‘T’; this matches the behavior of iTunes. The sort order is 2899 2899 * different depending on the language setting used in the iPod. 2900 2900 * The list of ignored articles may change in the future without 2901 2901 * notice.
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apps/plugins/doom/d_deh.c
··· 1696 1696 MF_JUSTHIT, // 6 In pain. Will try to attack right back after being hit 1697 1697 MF_JUSTATTACKED, // 7 Steps before attack. Will take at least one step before attacking 1698 1698 MF_SPAWNCEILING, // 8 Hangs from ceiling. When the level starts, this thing will be at ceiling height. 1699 - MF_NOGRAVITY, // 9 No gravity � Gravity does not affect this thing 1700 - MF_DROPOFF, // 10 Travels over cliffs � Monsters normally do not walk off ledges/steps they could not walk up. With this set they can walk off any height of cliff. Usually only used for flying monsters. 1701 - MF_PICKUP, // 11 Pick up items � The thing can pick up gettable items. 1699 + MF_NOGRAVITY, // 9 No gravity – Gravity does not affect this thing 1700 + MF_DROPOFF, // 10 Travels over cliffs – Monsters normally do not walk off ledges/steps they could not walk up. With this set they can walk off any height of cliff. Usually only used for flying monsters. 1701 + MF_PICKUP, // 11 Pick up items – The thing can pick up gettable items. 1702 1702 MF_NOCLIP, // 12 No clipping - Thing can walk through walls. 1703 - MF_SLIDE, // 13 Slides along walls � Keep info about sliding along walls (don�t really know much about this one). 1704 - MF_FLOAT, // 14 Floating � Thing can move to any height 1705 - MF_TELEPORT, // 15 Semi no clipping � Don�t cross lines or look at teleport heights. (don�t really know much about this one either). 1706 - MF_MISSILE, // 16 Projectiles � Behaves like a projectile, explodes when hitting something that blocks movement 1707 - MF_DROPPED, // 17 Disappearing weapon � Dropped, not spawned (like an ammo clip) I have not had much success in using this one. 1708 - MF_SHADOW, // 18 Partial invisibility � Drawn like a spectre. 1709 - MF_NOBLOOD, // 19 Puffs (vs. bleeds) � If hit will spawn bullet puffs instead of blood splats. 1710 - MF_CORPSE, // 20 Sliding helpless � Will slide down steps when dead. 1703 + MF_SLIDE, // 13 Slides along walls – Keep info about sliding along walls (don’t really know much about this one). 1704 + MF_FLOAT, // 14 Floating – Thing can move to any height 1705 + MF_TELEPORT, // 15 Semi no clipping – Don’t cross lines or look at teleport heights. (don’t really know much about this one either). 1706 + MF_MISSILE, // 16 Projectiles – Behaves like a projectile, explodes when hitting something that blocks movement 1707 + MF_DROPPED, // 17 Disappearing weapon – Dropped, not spawned (like an ammo clip) I have not had much success in using this one. 1708 + MF_SHADOW, // 18 Partial invisibility – Drawn like a spectre. 1709 + MF_NOBLOOD, // 19 Puffs (vs. bleeds) – If hit will spawn bullet puffs instead of blood splats. 1710 + MF_CORPSE, // 20 Sliding helpless – Will slide down steps when dead. 1711 1711 MF_INFLOAT, // 21 No auto levelling - float but not to target height (?) 1712 - MF_COUNTKILL, // 22 Affects kill % � counted as a killable enemy and affects percentage kills on level summary. 1713 - MF_COUNTITEM, // 23 Affects item % �affects percentage items gathered on level summary. 1712 + MF_COUNTKILL, // 22 Affects kill % – counted as a killable enemy and affects percentage kills on level summary. 1713 + MF_COUNTITEM, // 23 Affects item % –affects percentage items gathered on level summary. 1714 1714 MF_SKULLFLY, // 24 Running - special handling for flying skulls. 1715 1715 MF_NOTDMATCH, // 25 Not in deathmatch - do not spawn in deathmatch (like keys) 1716 1716 MF_TRANSLATION1, // 26 Color 1 (grey / red) 1717 1717 MF_TRANSLATION2, // 27 Color 2 (brown / red) 1718 - MF_TRANSLATION, // 28 and 29 allow the green colours in a thing�s graphics to be remapped to a different colour like the players uniforms in multiplayer games. Leaving all the bits alone, the thing stays green. Setting 26 it becomes grey. Setting 27 it becomes brown. Setting both 26 and 27 it becomes red. 1718 + MF_TRANSLATION, // 28 and 29 allow the green colours in a thing’s graphics to be remapped to a different colour like the players uniforms in multiplayer games. Leaving all the bits alone, the thing stays green. Setting 26 it becomes grey. Setting 27 it becomes brown. Setting both 26 and 27 it becomes red. 1719 1719 MF_TRANSLATION, 1720 1720 0, 1721 1721 0
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apps/plugins/logo.c
··· 7 7 * \/ \/ \/ \/ \/ 8 8 * $Id$ 9 9 * 10 - * Copyright (C) 2005 Jonas H�gqvist 10 + * Copyright (C) 2005 Jonas Häggqvist 11 11 * 12 12 * This program is free software; you can redistribute it and/or 13 13 * modify it under the terms of the GNU General Public License
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apps/plugins/pdbox/PDa/src/d_resample.c
··· 7 7 * mfg.gfd.uil 8 8 * IOhannes 9 9 * 10 - * 2509:forum::f�r::uml�ute:2001 10 + * 2509:forum::für::umläute:2001 11 11 */ 12 12 13 13
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apps/plugins/pdbox/PDa/src/g_canvas.c
··· 14 14 * changed the canvas_restore, so that it might accept $args as well 15 15 * (like "pd $0_test") 16 16 * so you can make multiple & distinguishable templates 17 - * 1511:forum::f�r::uml�ute:2001 17 + * 1511:forum::für::umläute:2001 18 18 * changes marked with IOhannes 19 19 */ 20 20
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apps/plugins/pdbox/PDa/src/g_scalar.c
··· 14 14 /* IOhannes : 15 15 * changed the canvas_restore, so that it might accept $args as well (like "pd $0_test") 16 16 * so you can make multiple & distinguishable templates 17 - * 1511:forum::f�r::uml�ute:2001 17 + * 1511:forum::für::umläute:2001 18 18 * changes marked with IOhannes 19 19 * added Krzysztof Czajas fix to avoid crashing... 20 20 */
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apps/plugins/pdbox/PDa/src/m_binbuf.c
··· 6 6 /* IOhannes : 7 7 * changed the canvas_restore in "g_canvas.c", so that it might accept $args as well (like "pd $0_test") 8 8 * so you can make multiple & distinguishable templates 9 - * 1511:forum::f�r::uml�ute:2001 9 + * 1511:forum::für::umläute:2001 10 10 * change marked with IOhannes 11 11 */ 12 12
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apps/plugins/sdl/SDL_image/IMG_tga.c
··· 38 38 * Supports: Reading 8, 15, 16, 24 and 32bpp images, with alpha or colourkey, 39 39 * uncompressed or RLE encoded. 40 40 * 41 - * 2000-06-10 Mattias Engdeg�rd <f91-men@nada.kth.se>: initial version 42 - * 2000-06-26 Mattias Engdeg�rd <f91-men@nada.kth.se>: read greyscale TGAs 43 - * 2000-08-09 Mattias Engdeg�rd <f91-men@nada.kth.se>: alpha inversion removed 41 + * 2000-06-10 Mattias Engdegård <f91-men@nada.kth.se>: initial version 42 + * 2000-06-26 Mattias Engdegård <f91-men@nada.kth.se>: read greyscale TGAs 43 + * 2000-08-09 Mattias Engdegård <f91-men@nada.kth.se>: alpha inversion removed 44 44 */ 45 45 46 46 struct TGAheader {
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apps/plugins/sdl/SDL_mixer/load_aiff.c
··· 23 23 externally-callable function is Mix_LoadAIFF_RW(), which is meant to 24 24 act as identically to SDL_LoadWAV_RW() as possible. 25 25 26 - This file by Torbj�rn Andersson (torbjorn.andersson@eurotime.se) 26 + This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se) 27 27 8SVX file support added by Marc Le Douarain (mavati@club-internet.fr) 28 28 in december 2002. 29 29 */
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apps/plugins/sdl/SDL_mixer/load_aiff.h
··· 21 21 externally-callable function is Mix_LoadAIFF_RW(), which is meant to 22 22 act as identically to SDL_LoadWAV_RW() as possible. 23 23 24 - This file by Torbj�rn Andersson (torbjorn.andersson@eurotime.se) 24 + This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se) 25 25 */ 26 26 27 27 /* $Id$ */
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apps/plugins/sdl/progs/duke3d/Engine/src/build.h
··· 219 219 EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES]; 220 220 221 221 Example: if the linked lists look like the following: 222 - ��������������������������������������������������������������Ŀ 223 - ? Sector lists: Status lists: ? ��������������������������������������������������������������Ĵ 224 - ? Sector0: 4, 5, 8 Status0: 2, 0, 8 ? ? Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9 ? ? Sector2: 3, 9 ? ���������������������������������������������������������������� 222 + ┌──────────────────────────────────────────────────────────────┐ 223 + │ Sector lists: Status lists: │ 224 + ├──────────────────────────────────────────────────────────────┤ 225 + │ Sector0: 4, 5, 8 Status0: 2, 0, 8 │ 226 + │ Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9 │ 227 + │ Sector2: 3, 9 │ 228 + └──────────────────────────────────────────────────────────────┘ 225 229 Notice that each number listed above is shown exactly once on both the 226 230 left and right side. This is because any sprite that exists must 227 231 be in some sector, and must have some kind of status that you define.
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apps/plugins/sdl/progs/duke3d/Engine/src/engine.c
··· 4742 4742 int32_t x1, v, bx, by; 4743 4743 4744 4744 /* 4745 - * x = x1 + (x2-x1)t + (y1-y2)u � x = 160v 4746 - * y = y1 + (y2-y1)t + (x2-x1)u � y = (scrx-160)v 4747 - * z = z1 = z2 � z = posz + (scry-horiz)v 4745 + * x = x1 + (x2-x1)t + (y1-y2)u │ x = 160v 4746 + * y = y1 + (y2-y1)t + (x2-x1)u │ y = (scrx-160)v 4747 + * z = z1 = z2 │ z = posz + (scry-horiz)v 4748 4748 */ 4749 4749 4750 4750 x1 = lastx[y];
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apps/plugins/sdl/progs/duke3d/Game/src/audiolib/awe32.c
··· 333 333 } 334 334 */ 335 335 336 - /*������������������������������������������������������������������������͸*/ 337 - /*� ShutdownMPU �*/ 338 - /*� Cleans up Sound Blaster to normal state. �*/ 339 - /*������������������������������������������������������������������������;*/ 336 + /*╒════════════════════════════════════════════════════════════════════════╕*/ 337 + /*│ ShutdownMPU │*/ 338 + /*│ Cleans up Sound Blaster to normal state. │*/ 339 + /*╘════════════════════════════════════════════════════════════════════════╛*/ 340 340 341 341 static void ShutdownMPU 342 342 ( ··· 362 362 } 363 363 364 364 365 - /*������������������������������������������������������������������������͸*/ 366 - /*� LoadSBK �*/ 367 - /*������������������������������������������������������������������������;*/ 365 + /*╒════════════════════════════════════════════════════════════════════════╕*/ 366 + /*│ LoadSBK │*/ 367 + /*╘════════════════════════════════════════════════════════════════════════╛*/ 368 368 369 369 static void LoadSBK 370 370 (
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apps/plugins/sdl/progs/wolf3d/wl_play.c
··· 213 213 XFUNKIE_MUS, 214 214 XDEATH_MUS, 215 215 XGETYOU_MUS, // DON'T KNOW 216 - ULTIMATE_MUS, // Trans Gr�sse 216 + ULTIMATE_MUS, // Trans Grösse 217 217 218 218 DUNGEON_MUS, 219 219 GOINGAFT_MUS,
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apps/plugins/sdl/src/audio/SDL_mixer_MMX.c
··· 69 69 70 70 " movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */ 71 71 72 - /* pr� charger le buffer dst dans mm7 */ 72 + /* pré charger le buffer dst dans mm7 */ 73 73 " movq (%0),%%mm7\n" /* mm7 = dst[0] */ 74 74 75 75 /* multiplier par le volume */ ··· 92 92 93 93 " punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */ 94 94 95 - /* pr� charger le buffer dst dans mm5 */ 95 + /* pré charger le buffer dst dans mm5 */ 96 96 " movq 8(%0),%%mm5\n" /* mm5 = dst[1] */ 97 97 98 98 /* diviser par 128 */ ··· 103 103 104 104 " psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */ 105 105 106 - /* mm1 = le sample avec le volume modifi� */ 106 + /* mm1 = le sample avec le volume modifié */ 107 107 " packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */ 108 108 109 109 " psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */ 110 110 " paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */ 111 111 112 - /* mm4 = le sample avec le volume modifi� */ 112 + /* mm4 = le sample avec le volume modifié */ 113 113 " packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */ 114 114 " movq %%mm3,(%0)\n" 115 115
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apps/plugins/sdl/src/video/SDL_RLEaccel.c
··· 26 26 * 27 27 * Original version by Sam Lantinga 28 28 * 29 - * Mattias Engdeg�rd (Yorick): Rewrite. New encoding format, encoder and 29 + * Mattias Engdegård (Yorick): Rewrite. New encoding format, encoder and 30 30 * decoder. Added per-surface alpha blitter. Added per-pixel alpha 31 31 * format, encoder and blitter. 32 32 *
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apps/plugins/sdl/src/video/default_cursor.h
··· 28 28 #define DEFAULT_CHOTX 0 29 29 #define DEFAULT_CHOTY 0 30 30 31 - /* Added a real MacOS cursor, at the request of Luc-Olivier de Charri�re */ 31 + /* Added a real MacOS cursor, at the request of Luc-Olivier de Charrière */ 32 32 #define USE_MACOS_CURSOR 33 33 34 34 #ifdef USE_MACOS_CURSOR
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firmware/common/vuprintf.c
··· 79 79 #define FMT_RADIX_s 0x020 /* string (%s) */ 80 80 #define FMT_RADIX_u 0x040 /* unsigned integer type, decimal (%u) */ 81 81 #define FMT_RADIX_x 0x080 /* unsigned integer type, hex (%x %X) */ 82 - #define FMT_RADIX_a 0x100 /* hex floating point "[-]0xh.hhhhp�d" */ 83 - #define FMT_RADIX_e 0x200 /* floating point with exponent "[-]d.ddde�dd" */ 82 + #define FMT_RADIX_a 0x100 /* hex floating point "[-]0xh.hhhhp±d" */ 83 + #define FMT_RADIX_e 0x200 /* floating point with exponent "[-]d.ddde±dd" */ 84 84 #define FMT_RADIX_f 0x400 /* floating point "[-]ddd.ddd" */ 85 85 #define FMT_RADIX_g 0x800 /* floating point exponent or decimal depending 86 86 upon value and precision */ ··· 866 866 } 867 867 868 868 if (explen) { 869 - /* build exponent string: 'e�dd' */ 869 + /* build exponent string: 'e±dd' */ 870 870 char *p = fmt_buf->bufend; 871 871 int signchar = '+'; 872 872
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firmware/export/jz4740.h
··· 1421 1421 #define SSI_CR1_MULTS (1 << 22) 1422 1422 #define SSI_CR1_FMAT_BIT 20 1423 1423 #define SSI_CR1_FMAT_MASK (0x3 << SSI_CR1_FMAT_BIT) 1424 - #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola¡¯s SPI format */ 1424 + #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola’s SPI format */ 1425 1425 #define SSI_CR1_FMAT_SSP (1 << SSI_CR1_FMAT_BIT) /* TI's SSP format */ 1426 1426 #define SSI_CR1_FMAT_MW1 (2 << SSI_CR1_FMAT_BIT) /* National Microwire 1 format */ 1427 1427 #define SSI_CR1_FMAT_MW2 (3 << SSI_CR1_FMAT_BIT) /* National Microwire 2 format */
+1 -1
firmware/export/jz4760b.h
··· 7944 7944 #define SSI_CR1_MULTS (1 << 22) 7945 7945 #define SSI_CR1_FMAT_BIT 20 7946 7946 #define SSI_CR1_FMAT_MASK (0x3 << SSI_CR1_FMAT_BIT) 7947 - #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola¡¯s SPI format */ 7947 + #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola’s SPI format */ 7948 7948 #define SSI_CR1_FMAT_SSP (1 << SSI_CR1_FMAT_BIT) /* TI's SSP format */ 7949 7949 #define SSI_CR1_FMAT_MW1 (2 << SSI_CR1_FMAT_BIT) /* National Microwire 1 format */ 7950 7950 #define SSI_CR1_FMAT_MW2 (3 << SSI_CR1_FMAT_BIT) /* National Microwire 2 format */
+1 -1
firmware/target/arm/as3525/kernel-as3525.c
··· 7 7 * \/ \/ \/ \/ \/ 8 8 * $Id$ 9 9 * 10 - * Copyright � 2008 Rafa�l Carr� 10 + * Copyright © 2008 Rafaël Carré 11 11 * 12 12 * This program is free software; you can redistribute it and/or 13 13 * modify it under the terms of the GNU General Public License
+1 -1
firmware/target/arm/imx31/gigabeat-s/powermgmt-gigabeat-s.c
··· 109 109 * R[ohms] = E/I = E[volts] / 0.00002[A] (Thermistor bias current source) 110 110 * 111 111 * Steinhart-Hart thermistor equation: 112 - * [A + B*ln(R) + D*ln^3(R)] = 1 / T[�K] 112 + * [A + B*ln(R) + D*ln^3(R)] = 1 / T[°K] 113 113 * 114 114 * Coeffients that fit experimental data (one thermistor so far, one run): 115 115 * A = 0.0013002631685462800
+1 -1
firmware/target/arm/s3c2440/dma-target.h
··· 7 7 * \/ \/ \/ \/ \/ 8 8 * $Id$ 9 9 * 10 - * Copyright � 2009 by Bob Cousins 10 + * Copyright © 2009 by Bob Cousins 11 11 * 12 12 * This program is free software; you can redistribute it and/or 13 13 * modify it under the terms of the GNU General Public License
+1 -1
firmware/target/arm/s5l8700/kernel-s5l8700.c
··· 7 7 * \/ \/ \/ \/ \/ 8 8 * $Id$ 9 9 * 10 - * Copyright � 2009 Bertrik Sikken 10 + * Copyright © 2009 Bertrik Sikken 11 11 * 12 12 * This program is free software; you can redistribute it and/or 13 13 * modify it under the terms of the GNU General Public License
+3 -3
lib/rbcodec/codecs/libgme/ym2612_emu.c
··· 10 10 11 11 #include "ym2612_emu.h" 12 12 13 - /* Copyright (C) 2002 St�phane Dallongeville (gens AT consolemul.com) */ 13 + /* Copyright (C) 2002 Stéphane Dallongeville (gens AT consolemul.com) */ 14 14 /* Copyright (C) 2004-2007 Shay Green. This module is free software; you 15 15 can redistribute it and/or modify it under the terms of the GNU Lesser 16 16 General Public License as published by the Free Software Foundation; either ··· 1307 1307 if ( impl->YM2612.Mode & 3 ) 1308 1308 run_timer( impl, pair_count ); 1309 1309 1310 - // Mise � jour des pas des compteurs-frequences s'ils ont ete modifies 1310 + // Mise à jour des pas des compteurs-frequences s'ils ont ete modifies 1311 1311 1312 1312 int chi; 1313 1313 for ( chi = 0; chi < ym2612_channel_count; chi++ ) ··· 1331 1331 int ksr = ch->KC [i2] >> sl->KSR_S; // keycode attenuation 1332 1332 sl->Finc = (finc + sl->DT [ch->KC [i2]]) * sl->MUL; 1333 1333 if (sl->KSR != ksr) // si le KSR a change alors 1334 - { // les differents taux pour l'enveloppe sont mis � jour 1334 + { // les differents taux pour l'enveloppe sont mis à jour 1335 1335 sl->KSR = ksr; 1336 1336 1337 1337 sl->EincA = sl->AR [ksr];
+13 -13
lib/rbcodec/codecs/libgme/ym2612_emu.h
··· 24 24 int MUL; // parametre "multiple de frequence" 25 25 int TL; // Total Level = volume lorsque l'enveloppe est au plus haut 26 26 int TLL; // Total Level ajusted 27 - int SLL; // Sustin Level (ajusted) = volume o� l'enveloppe termine sa premiere phase de regression 27 + int SLL; // Sustin Level (ajusted) = volume où l'enveloppe termine sa premiere phase de regression 28 28 int KSR_S; // Key Scale Rate Shift = facteur de prise en compte du KSL dans la variations de l'enveloppe 29 - int KSR; // Key Scale Rate = cette valeur est calculee par rapport � la frequence actuelle, elle va influer 29 + int KSR; // Key Scale Rate = cette valeur est calculee par rapport à la frequence actuelle, elle va influer 30 30 // sur les differents parametres de l'enveloppe comme l'attaque, le decay ... comme dans la realite ! 31 31 int SEG; // Type enveloppe SSG 32 32 int env_xor; ··· 38 38 const int *RR; // Release Rate (table pointeur) = Taux pour le rel'chement (RR [KSR]) 39 39 int Fcnt; // Frequency Count = compteur-frequence pour determiner l'amplitude actuelle (SIN [Finc >> 16]) 40 40 int Finc; // frequency step = pas d'incrementation du compteur-frequence 41 - // plus le pas est grand, plus la frequence est a�gu (ou haute) 41 + // plus le pas est grand, plus la frequence est aïgu (ou haute) 42 42 int Ecurp; // Envelope current phase = cette variable permet de savoir dans quelle phase 43 43 // de l'enveloppe on se trouve, par exemple phase d'attaque ou phase de maintenue ... 44 44 // en fonction de la valeur de cette variable, on va appeler une fonction permettant 45 - // de mettre � jour l'enveloppe courante. 46 - int Ecnt; // Envelope counter = le compteur-enveloppe permet de savoir o� l'on se trouve dans l'enveloppe 45 + // de mettre à jour l'enveloppe courante. 46 + int Ecnt; // Envelope counter = le compteur-enveloppe permet de savoir où l'on se trouve dans l'enveloppe 47 47 int Einc; // Envelope step courant 48 48 int Ecmp; // Envelope counter limite pour la prochaine phase 49 49 int EincA; // Envelope step for Attack = pas d'incrementation du compteur durant la phase d'attaque 50 - // cette valeur est egal � AR [KSR] 50 + // cette valeur est egal à AR [KSR] 51 51 int EincD; // Envelope step for Decay = pas d'incrementation du compteur durant la phase de regression 52 - // cette valeur est egal � DR [KSR] 52 + // cette valeur est egal à DR [KSR] 53 53 int EincS; // Envelope step for Sustain = pas d'incrementation du compteur durant la phase de maintenue 54 - // cette valeur est egal � SR [KSR] 54 + // cette valeur est egal à SR [KSR] 55 55 int EincR; // Envelope step for Release = pas d'incrementation du compteur durant la phase de rel'chement 56 - // cette valeur est egal � RR [KSR] 57 - int *OUTp; // pointeur of SLOT output = pointeur permettant de connecter la sortie de ce slot � l'entree 58 - // d'un autre ou carrement � la sortie de la voie 56 + // cette valeur est egal à RR [KSR] 57 + int *OUTp; // pointeur of SLOT output = pointeur permettant de connecter la sortie de ce slot à l'entree 58 + // d'un autre ou carrement à la sortie de la voie 59 59 int INd; // input data of the slot = donnees en entree du slot 60 60 int ChgEnM; // Change envelop mask. 61 61 int AMS; // AMS depth level of this SLOT = degre de modulation de l'amplitude par le LFO ··· 82 82 { 83 83 int TimerBase; // TimerBase calculation 84 84 int Status; // YM2612 Status (timer overflow) 85 - int TimerA; // timerA limit = valeur jusqu'� laquelle le timer A doit compter 85 + int TimerA; // timerA limit = valeur jusqu'à laquelle le timer A doit compter 86 86 int TimerAL; 87 87 int TimerAcnt; // timerA counter = valeur courante du Timer A 88 - int TimerB; // timerB limit = valeur jusqu'� laquelle le timer B doit compter 88 + int TimerB; // timerB limit = valeur jusqu'à laquelle le timer B doit compter 89 89 int TimerBL; 90 90 int TimerBcnt; // timerB counter = valeur courante du Timer B 91 91 int Mode; // Mode actuel des voie 3 et 6 (normal / special)
+1 -1
lib/rbcodec/dsp/tdspeed.h
··· 8 8 * $Id$ 9 9 * 10 10 * Copyright (C) 2006 by Nicolas Pitre <nico@cam.org> 11 - * Copyright (C) 2006-2007 by St�phane Doyon <s.doyon@videotron.ca> 11 + * Copyright (C) 2006-2007 by Stéphane Doyon <s.doyon@videotron.ca> 12 12 * 13 13 * This program is free software; you can redistribute it and/or 14 14 * modify it under the terms of the GNU General Public License
+1 -1
lib/rbcodec/metadata/id3tags.c
··· 20 20 ****************************************************************************/ 21 21 /* 22 22 * Parts of this code has been stolen from the Ample project and was written 23 - * by David H�deman. It has since been extended and enhanced pretty much by 23 + * by David Härdeman. It has since been extended and enhanced pretty much by 24 24 * all sorts of friendly Rockbox people. 25 25 * 26 26 */
+1 -1
lib/rbcodec/metadata/mp3.c
··· 20 20 ****************************************************************************/ 21 21 /* 22 22 * Parts of this code has been stolen from the Ample project and was written 23 - * by David H�deman. It has since been extended and enhanced pretty much by 23 + * by David Härdeman. It has since been extended and enhanced pretty much by 24 24 * all sorts of friendly Rockbox people. 25 25 * 26 26 */
+1 -1
utils/hwstub/stub/jz4760b/jz4760b.h
··· 7904 7904 #define SSI_CR1_MULTS (1 << 22) 7905 7905 #define SSI_CR1_FMAT_BIT 20 7906 7906 #define SSI_CR1_FMAT_MASK (0x3 << SSI_CR1_FMAT_BIT) 7907 - #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola¡¯s SPI format */ 7907 + #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola’s SPI format */ 7908 7908 #define SSI_CR1_FMAT_SSP (1 << SSI_CR1_FMAT_BIT) /* TI's SSP format */ 7909 7909 #define SSI_CR1_FMAT_MW1 (2 << SSI_CR1_FMAT_BIT) /* National Microwire 1 format */ 7910 7910 #define SSI_CR1_FMAT_MW2 (3 << SSI_CR1_FMAT_BIT) /* National Microwire 2 format */
+1 -1
utils/jz4740_tools/jz4740.h
··· 1335 1335 #define SSI_CR1_MULTS (1 << 22) 1336 1336 #define SSI_CR1_FMAT_BIT 20 1337 1337 #define SSI_CR1_FMAT_MASK (0x3 << SSI_CR1_FMAT_BIT) 1338 - #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola¡¯s SPI format */ 1338 + #define SSI_CR1_FMAT_SPI (0 << SSI_CR1_FMAT_BIT) /* Motorola’s SPI format */ 1339 1339 #define SSI_CR1_FMAT_SSP (1 << SSI_CR1_FMAT_BIT) /* TI's SSP format */ 1340 1340 #define SSI_CR1_FMAT_MW1 (2 << SSI_CR1_FMAT_BIT) /* National Microwire 1 format */ 1341 1341 #define SSI_CR1_FMAT_MW2 (3 << SSI_CR1_FMAT_BIT) /* National Microwire 2 format */
+3 -3
utils/zenutils/notes.txt
··· 23 23 updater executable which you originally extracted it from. The new updater 24 24 will update your player with the modifications you've made. 25 25 26 - * If you're creating or editing executable code, such as the CENC or �TL entries, 26 + * If you're creating or editing executable code, such as the CENC or ©TL entries, 27 27 you'll need to use zen_crypt to decrypt and/or encrypt them. 28 - In addition, executable code on some players that use the �TL entries also needs 28 + In addition, executable code on some players that use the ©TL entries also needs 29 29 to be signed using zen_crypt, prior to encrypting them. 30 30 Encrypting FBOOT and FRESC is not supported, as these contain the executable 31 31 code that makes up the critical Rescue Mode software, contained in flash. 32 - As opposed to CENC and �TL which ultimately ends up being stored in the players 32 + As opposed to CENC and ©TL which ultimately ends up being stored in the players 33 33 filesystem as a file named Jukebox2.jrm. 34 34 35 35