A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd

A few more spelling corrections.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23694 a1c6a512-1295-4272-9138-f99709370657

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manual/appendix/changelog.tex
··· 99 99 \item 2006-02-22: "Chessbox" chess game plugin 100 100 \item 2006-02-13: iPod 5G audio playback 101 101 \item 2006-02-01: AIFF codec support added 102 - \item 2006-01-28: Color bitmap support in the WPS (for color models) 102 + \item 2006-01-28: Colour bitmap support in the WPS (for colour models) 103 103 \item 2006-01-23: Brickmania game plugin 104 104 \item 2005-12-06: Unicode support 105 105 \item 2005-11-05: Jewels game plugin - a Bejeweled clone.
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manual/configure_rockbox/sound_settings.tex
··· 289 289 frequency that is almost always undesirable. 290 290 \item[Bands 1-3: Peaking filters.] 291 291 Peaking EQ filters boost or lower a frequency range centered at the 292 - center frequency chosen. 292 + centre frequency chosen. 293 293 Graphic equalizers in home stereos are usually peaking 294 294 filters. The peaking filters in Rockbox's EQ lets you adjust three 295 - different parameters for EQ bands 1 through 3. The ``center'' parameter 296 - controls the center frequency of the frequency range that is affected 295 + different parameters for EQ bands 1 through 3. The ``centre'' parameter 296 + controls the centre frequency of the frequency range that is affected 297 297 as described above. 298 298 The ``gain'' parameter controls how much each band is adjusted, and 299 299 works as for the low shelf filter. ··· 318 318 319 319 \item[Graphical EQ.] 320 320 This option brings up a graphic EQ screen, which allows adjustment of each of 321 - the three parameters described above (gain, center frequency, and Q) for each 321 + the three parameters described above (gain, centre frequency, and Q) for each 322 322 of the five EQ bands. 323 323 324 324 \begin{table} ··· 361 361 \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect} 362 362 \opt{GIGABEAT_RC_PAD}{\ButtonRCPlay} 363 363 } 364 - & Toggles the cursor among the three parameters (gain, center frequency, 364 + & Toggles the cursor among the three parameters (gain, centre frequency, 365 365 Q) for the selected EQ band.\\ 366 366 % 367 367 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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manual/plugins/doom.tex
··· 49 49 \emph{Fake Contrast.} Enable or Disable modified game lighting\\ 50 50 \emph{Always Run.} Make the player always run\\ 51 51 \emph{Headsup Display.} Show the player status when in fullscreen\\ 52 - \emph{Statusbar Always Red.} Disable color response statusbar%\\ 52 + \emph{Statusbar Always Red.} Disable colour response statusbar%\\ 53 53 54 54 \item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by 55 55 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}%
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manual/plugins/reversi.tex
··· 1 1 \subsection{Reversi} 2 2 3 3 This is a simple implementation of the Reversi game. The objective of 4 - the game is to have a majority of own colored pieces showing at the end 4 + the game is to have a majority of own coloured pieces showing at the end 5 5 of the game. The game rules can be found in the internet. 6 6 7 7 You can choose to play manually (you place both the white and dark pieces)
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manual/plugins/zxbox.tex
··· 68 68 Controls whether the \daps{} buttons should simulate a ``Kempston'' 69 69 joystick or some assigned keys of the Spectrum keyboard. 70 70 \item[Display Speed.]Toggle displaying the emulation speed (in percent). 71 - \item[Invert Colors.] 71 + \item[Invert Colours.] 72 72 Inverts the Spectum colour palette, sometimes helps visibility. 73 73 \item[Frameskip] 74 74 Sets the number of frames to skip before displaying one. With zero