···25- renaming `steam_id_remote` dictionnary key to `remote_steam_id` to fix network spam detection that resulted in timeouts
26- prevent the game from crashing when saving the options by not setting any values to `OS.windowed_borderless` because setting a value to it crashes the game somehow
270000000000028## How to make a mod?
2930As you can see in the `example_mods` folder, a mod has typically two folders and a single `manifest.json` file having the following structure:
···25- renaming `steam_id_remote` dictionnary key to `remote_steam_id` to fix network spam detection that resulted in timeouts
26- prevent the game from crashing when saving the options by not setting any values to `OS.windowed_borderless` because setting a value to it crashes the game somehow
2728+29+## How to install a mod?
30+31+When running the software for the first time and building webfishing, you'll notice that a `mods` folder has appeared in the folder where the installer is.
32+33+In order to install a mod, just copy a mod folder in it, a mod folder has a `manifest.json` file in it.
34+35+After that, run the installer again ! It will tell you in the terminal if the mod is installed or if something went wrong.
36+37+Here's a small mod list : [link to the mod list](modlist.md)
38+39## How to make a mod?
4041As you can see in the `example_mods` folder, a mod has typically two folders and a single `manifest.json` file having the following structure:
+7
modlist.md
···0000000
···1+# List of currently existing mods compatible with the webfishing-macos-installer
2+3+## AtProto Webfishing
4+[Repository](https://forgejo.regnault.dev/estym/webfishing-macos-atproto)
5+6+A mod that adds remote saving using a Bluesky account (or a self-hosted PDS)
7+