commits
Fixes savedata loading for existing saves, needs permanent solution
This reverts commit 7f7d99501cf87fcc234a5d3af453e7e0642f96a3.
This reverts commit b8a7f816b52775fdcfb3503f0000accb8cd65765.
* Add dynamic resolution
* Clean up implementation
* Use existing ints instead of new ones
* Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
Now located in Graphics section.
Based on the FOV thing from discord idk
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
* Update CopyAssets to ignore source files and only copy used files.
* Forgot the debug copy assets
* Remove leftovers from testing
* Fix ClientSources.cmake to include WinsockNetLayer.cpp
* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary
* Debug & Release use the same file structure
* Implement basic multiplayer functionality
* Update README.md
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Co-authored-by: Slenderman <ssimulpong@outlook.com>
* TAB key opens up game info instead of host options
TAB key opens up game info menu instead of host options menu because the player accesses host options from game info
* Update README.md
1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`)
2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`
Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility
Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table
* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"
This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0.
* Reapply the fix
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
Tested by me so no PR and just push upstream
* Allow for loading of WAVE Audio files
* Remove usage of strcpy and use _s versions of file opening
* Update SoundEngine.cpp
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Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
This reverts commit 8c18926d5911343975604b93c51efbcd926c133a.
This reverts commit afa4efbc8513cbb8565b9700cae48648e3dffe29.
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection
* fix: fix build in vs2022
* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
* now able to press SPACE to continue on hints that wait for you to press A
and the hints what wait for you to move the gamepad stick now just skip instantly
* windows specific patch now
* added ifdefs to shit i did
* i think it is fixed now
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Co-authored-by: daoge <3523206925@qq.com>
* feat: Added f3 and f4 keys to open debug stuff
* fix: only open debug overlay when ingame, to avoid crashes
* docs: added keybinds to docs
* docs: moved the keybinds to the bottom, as they are less important
* fix: add missing # ifdef
* Remove duplicate input support mention
Removed duplicate mention of keyboard and mouse input support.
* Remove DPI awareness line in README
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Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
* Update CopyAssets to ignore source files and only copy used files.
* Forgot the debug copy assets
* Remove leftovers from testing
* Fix ClientSources.cmake to include WinsockNetLayer.cpp
* Ignore xml and lang files in output, also remove Layout directory as it only includes a useless binary
* Debug & Release use the same file structure
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility
Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table
* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"
This reverts commit f1f397fdbe64e64ab8f7b5457e8206e9193cece0.
* Reapply the fix
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
* now able to press SPACE to continue on hints that wait for you to press A
and the hints what wait for you to move the gamepad stick now just skip instantly
* windows specific patch now
* added ifdefs to shit i did
* i think it is fixed now
---------
Co-authored-by: daoge <3523206925@qq.com>