the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)

docs: clarify platform support and building requirements in README.md and COMPILE.md

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COMPILE.md
··· 41 41 42 42 Notes: 43 43 - The CMake build is Windows-only and x64-only. 44 + - Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. 44 45 - Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). 45 46 - The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.
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README.md
··· 10 10 11 11 [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly) 12 12 13 + ## Platform Support 14 + 15 + - **Windows**: Supported for building and running the project 16 + - **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers 17 + 13 18 ## Features 14 19 15 20 - Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022 ··· 59 64 60 65 ## Known Issues 61 66 62 - - Builds for other platforms have not been tested and are most likely non-functional 63 - - There are some render bugs in the Release mode build 67 + - Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported 64 68 65 69 ## Star History 66 70