the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1# Compile Instructions 2 3## Visual Studio (`.sln`) 4 51. Open `MinecraftConsoles.sln` in Visual Studio 2022. 62. Set `Minecraft.Client` as the Startup Project. 73. Select configuration: 8 - `Debug` (recommended), or 9 - `Release` 104. Select platform: `Windows64`. 115. Build and run: 12 - `Build > Build Solution` (or `Ctrl+Shift+B`) 13 - Start debugging with `F5`. 14 15## CMake (Windows x64) 16 17Configure (use your VS Community instance explicitly): 18 19```powershell 20cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community" 21``` 22 23Build Debug: 24 25```powershell 26cmake --build build --config Debug --target MinecraftClient 27``` 28 29Build Release: 30 31```powershell 32cmake --build build --config Release --target MinecraftClient 33``` 34 35Run executable: 36 37```powershell 38cd .\build\Debug 39.\MinecraftClient.exe 40``` 41 42Notes: 43- The CMake build is Windows-only and x64-only. 44- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. 45- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). 46- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.