aka gravity ninja golf

new readme with some tasks to think about

+89 -2
+89
README.md
··· 1 + this is no longer momentoso 2 + 3 + this is now CURLING 4 + 5 + 6 + # feature 7 + 8 + ## start, goal, scoring 9 + 10 + - user interface for these elements: polygon + text + color 11 + - handle edge cases (literally... hehe... what happens when the element is close to edge, how do i lay out) 12 + - sketch() 13 + - add to debug mode, maybe press and hold alt to see hitboxes or something in final game instead of d 14 + 15 + ## friction UP friction DOWN 16 + - how does it feel good physically to do this, 17 + - perhaps we can like pick half the keys on the keyboard to do friction down and the other half to do friction up, so you mash the left side vs right side to have a stupid physical expressive experience playing the game 18 + - graphics needed hereo 19 + - need to tweak the physics so this feels like an impactful mechanic to engage with instead of an afterthought to aim 20 + - maybe we should learn what curling is and how it works and the physics behind it to come up with mechanics? 21 + 22 + ## shoot multiple stones 23 + - handle elastic collisions manually 24 + - screen shake on collision? depending on energy? 25 + 26 + ## local multiplayer 27 + - initially maybe press a key on keyboard to add a player 28 + 29 + ## nonlocal multiplayer 30 + - obviously the netcode needs to be made and stuff, but my feeling of the server model will be very simple dumb relay 31 + - we don't care about hackers, but i think we need to code it in a way such that either the gameplay is nondeterministic, or likely i think when someone else goes it just says everything about the location of stones, their velocities, and friction levels. if people wanna cheat we don't care, sucks but wcyd 32 + - if we make the replay system (described later on as a nice to have) really we can just transmit the replay and it feels a bit worse bc it's not as real time, but i think it's easier and then we can make it better and better 33 + 34 + ## create new force fields 35 + - i think that this would be a really cool mechanic, however i think that this would have a lot of ui code. take a look at how i calculate forces, it's not too complex, but i feel like it's really not doing what i want it to, so if you can kinda understand what i think i'm doing (or i can do that and figure it out) that could help. but basically force components are defined by position, magnitude, and an angle, so this might be a bit complex to allow user to create through user interface 36 + - i think that this is a good idea to have though definitely 37 + - also there's nothing to say that the user must be able to perfectly control the magnitude and radius parameters 38 + 39 + ## power-ups and stuff? 40 + - do we want to add stuff like that? 41 + 42 + # refactor 43 + 44 + - use genpolygon function in 2 places right now by copy paste, will likely use 45 + it elsewhere; how to deal with generic code or is copy paste ok 46 + 47 + # polish 48 + 49 + ## game feel 50 + 51 + - tweak parameters of force() function 52 + - improve formula to generate colors for vector field debug 53 + - add sketch() to vector field debug 54 + - add sketch() to vector field 55 + 56 + # nice to have 57 + 58 + ## graphic design 59 + 60 + - is there some way to harmonize thematically the sketch stuff i like to do with the game theme and stuff? 61 + - what is this project ACTUALLY called? 62 + - logo and stuff 63 + - would be fun to add like cartoon collision sound effects and lots of chaos whenever the user increases or decreases their friction 64 + 65 + ## sfx 66 + 67 + - movement (based on speed, perhaps?) 68 + - change friction 69 + - collision volume depends on energy involved 70 + - hover over stuff in menu 71 + 72 + ## music 73 + 74 + - definitely would be something nice to have, fun to have something spacey with friendly pads and stuff, but i think it's not that high of a priority for me even if that's kinda silly 75 + - i think that sfx here are actually much more important to juice-wise 76 + 77 + ## ux 78 + 79 + - menu view 80 + - settings view 81 + - connect to game 82 + - chat (chat would be nice to have, and instead of doing the lrc stuff (tho that's maybe doable in a game jam time span, unfortunately protobuf is a dependency and i did find a project for compiling protobuf to gdscript, but it was created by ai and i'm not sure if i wanna engage with that crap https://github.com/lixi1983/protoc-gen-gdscript-simple) it's very quick once we have the netcode working to also send messages through it) 83 + 84 + ## ui 85 + 86 + - history (requires some data structure to allow you to scrub forward back or to replay a move with collisions) 87 + - ability to pan camera 88 + - 3d visualize torus???? 89 +
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README.txt
··· 1 - hi :) 2 - hey!!!