The open source OpenXR runtime

a/vive: fix swapped hand orientations for LH based controllers

The roles/input name separation for hand-tracking
work made a mistake of swapping HT left/right
input names for vive pose offsets

Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2523>

+1 -1
+1 -1
src/xrt/drivers/vive/vive_controller.c
··· 375 375 376 376 struct vive_controller_device *d = vive_controller_device(xdev); 377 377 378 - if (name != XRT_INPUT_HT_CONFORMING_LEFT && name != XRT_INPUT_HT_CONFORMING_LEFT) { 378 + if (name != XRT_INPUT_HT_CONFORMING_LEFT && name != XRT_INPUT_HT_CONFORMING_RIGHT) { 379 379 U_LOG_XDEV_UNSUPPORTED_INPUT(&d->base, d->log_level, name); 380 380 return XRT_ERROR_INPUT_UNSUPPORTED; 381 381 }