The open source OpenXR runtime

d/steamvr_lh: rolling scanout values for Vive Pro 2

Signed-off-by: MatrixFurry <did:plc:zmjoeu3stwcn44647rhxa44o>
Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2615>

+2
+2
src/xrt/drivers/steamvr_lh/device.cpp
··· 1053 1053 set_scanout_type(XRT_SCANOUT_DIRECTION_TOP_TO_BOTTOM, interval_ns * 1600.0 / 1624.0); 1054 1054 } else if (variant == VIVE_VARIANT_BEYOND) { 1055 1055 set_scanout_type(XRT_SCANOUT_DIRECTION_TOP_TO_BOTTOM, interval_ns * 2544.0 / 2568.0); 1056 + } else if (variant == VIVE_VARIANT_PRO2) { 1057 + set_scanout_type(XRT_SCANOUT_DIRECTION_TOP_TO_BOTTOM, interval_ns * 2448.0 / 2574.0); 1056 1058 } else { 1057 1059 set_scanout_type(XRT_SCANOUT_DIRECTION_NONE, 0); 1058 1060 }