···4545 const float a43 = (float)(-(far_plane * near_plane) / (far_plane - near_plane));
464647474848-#if 1
4848+#if 0
4949 // We skip a33 & a43 because we don't have depth.
5050 (void)a33;
5151 (void)a43;
···6161 };
6262 // clang-format on
6363#else
6464+ /*
6565+ * Apparently the timewarp doesn't look good without this path being
6666+ * used. With the above it stretches out. I tried with the code to see
6767+ * if I could affect the depth where the view was placed but couldn't
6868+ * see to do it, which is a head scratcher.
6969+ */
6470 // clang-format off
6571 *result = (struct xrt_matrix_4x4_f64) {
6672 .v = {