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gui: Make imgui.ini file live in config directory
Mateo de Mayo
3 years ago
4e20384f
bcfd50c8
+14
3 changed files
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unified
split
src
xrt
targets
gui
gui_sdl2.h
gui_sdl2_imgui.c
openxr
oxr_sdl2_hack.c
+1
src/xrt/targets/gui/gui_sdl2.h
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bool sdl_initialized;
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SDL_Window *win;
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SDL_GLContext ctx;
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char layout_file[1024];
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};
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+6
src/xrt/targets/gui/gui_sdl2_imgui.c
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* @ingroup gui
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*/
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#include "util/u_file.h"
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#include "util/u_var.h"
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#include "util/u_time.h"
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#include "util/u_misc.h"
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// Local state
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ImGuiIO *io = igGetIO();
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// Make window layout file "imgui.ini" live in config dir
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int res = u_file_get_path_in_config_dir("imgui.ini", p->layout_file, sizeof(p->layout_file));
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assert(res > 0);
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io->IniFilename = p->layout_file;
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// Setup Platform/Renderer bindings
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igImGui_ImplSDL2_InitForOpenGL(p->win, p->ctx);
+7
src/xrt/targets/openxr/oxr_sdl2_hack.c
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* @author Jakob Bornecrantz <jakob@collabora.com>
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*/
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#include "util/u_file.h"
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#include "xrt/xrt_instance.h"
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#include "xrt/xrt_config_have.h"
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#include "xrt/xrt_config_drivers.h"
···
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struct os_thread_helper oth;
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bool sdl_initialized;
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char layout_file[1024];
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};
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struct gui_imgui
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// Local state
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ImGuiIO *io = igGetIO();
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// Make window layout file "imgui.ini" live in config dir
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int res = u_file_get_path_in_config_dir("imgui.ini", p->layout_file, sizeof(p->layout_file));
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assert(res > 0);
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io->IniFilename = p->layout_file;
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// Setup Platform/Renderer bindings
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igImGui_ImplSDL2_InitForOpenGL(p->win, p->ctx);