···11+render: Don't enable depth testing and writing for mesh shader.
+3
doc/changes/compositor/mr.1969.2.md
···11+render: Refactor gfx path code to split out render pass vulkan objects from
22+the render target resources struct into the `render_gfx_render_pass` struct.
33+This allows the render pass to resused for more then one target.
+4
doc/changes/compositor/mr.1969.3.md
···11+main: Refactor the layer rendering code to use `render_gfx_render_pass`,
22+`render_gfx_target_resources` and an `VkCommandBuffer` that is passed in as an
33+argument to the draw call. This allows the layer renderer to share the scratch
44+images with the compute pipeline.