The open source OpenXR runtime

a/math: Add comment for searching in the lever arm math.

authored by

Ryan Pavlik and committed by
Jakob Bornecrantz
2d056e66 66a303f8

+2
+2
src/xrt/auxiliary/math/m_space.cpp
··· 195 195 nf.has_linear_velocity = true; 196 196 angular_velocity += b->angular_velocity; 197 197 198 + // handle tangential velocity AKA "lever arm" effect on velocity: 199 + // an angular velocity at the origin produces a linear velocity everywhere else 198 200 struct xrt_vec3 rotated_position = XRT_VEC3_ZERO; 199 201 struct xrt_vec3 position = XRT_VEC3_ZERO; 200 202 struct xrt_quat orientation = XRT_QUAT_IDENTITY;