The open source OpenXR runtime
1// Copyright 2023, Collabora Ltd.
2// Author: Jakob Bornecrantz <jakob@collabora.com>
3// SPDX-License-Identifier: BSL-1.0
4
5#version 460
6
7
8layout (binding = 1) uniform sampler2D image;
9
10layout (location = 0) in vec2 uv;
11layout (location = 0) out vec4 out_color;
12
13
14void main ()
15{
16 out_color = texture(image, uv);
17}