// Copyright 2023, Collabora Ltd. // Author: Jakob Bornecrantz // SPDX-License-Identifier: BSL-1.0 #version 460 layout (binding = 1) uniform sampler2D image; layout (location = 0) in vec2 uv; layout (location = 0) out vec4 out_color; void main () { out_color = texture(image, uv); }