···1212 gleeunit.main()
1313}
14141515-// Ignore `HashData` and `PieceTables` as they are not relevant to the state of
1616-// the board.
1515+/// Compare the state of two games, ignoring additional fields
1716fn game_equal(a: game.Game, b: game.Game) -> Bool {
1817 a.board == b.board
1918 && a.to_move == b.to_move