···16 #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
17 #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
18 canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
001920#Vanilla item overrides
21[overrides]
···23 vanillaSoupExtraEffects = true
24 #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
25 rabbitStewJumpBoost = true
26- #Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
27 dispenserUsesToolsOnCuttingBoard = true
2829 #Stack size overrides
···98 #Range: > 0
99 chance = 20
10000000000000000000000000000000
···16 #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
17 #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
18 canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
19+ #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
20+ enableRopeReeling = true
2122#Vanilla item overrides
23[overrides]
···25 vanillaSoupExtraEffects = true
26 #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
27 rabbitStewJumpBoost = true
28+ #Should the Dispenser be able to operate a Cutting Board in front of it?
29 dispenserUsesToolsOnCuttingBoard = true
3031 #Stack size overrides
···100 #Range: > 0
101 chance = 20
102103+ #Brown Mushroom Colony generation
104+ [world.brown_mushroom_colonies]
105+ #Generate brown mushroom colonies on mushroom fields
106+ genBrownMushroomColony = true
107+ #Chance of generating clusters. Smaller value = more frequent.
108+ #Range: > 0
109+ chance = 15
110+111+ #Red Mushroom Colony generation
112+ [world.red_mushroom_colonies]
113+ #Generate red mushroom colonies on mushroom fields
114+ genRedMushroomColony = true
115+ #Chance of generating clusters. Smaller value = more frequent.
116+ #Range: > 0
117+ chance = 15
118+119+#Farming
120+[farming]
121+ #Which rope should Tomato Vines leave behind when mined by hand?
122+ defaultTomatoVineRope = "farmersdelight:rope"
123+ #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
124+ #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
125+ enableTomatoVineClimbingTaggedRopes = true
126+127+#Recipe book
128+[recipe_book]
129+ #Should the Cooking Pot have a Recipe Book available on its interface?
130+ enableRecipeBookCookingPot = true
131+
+13
config/jaopca/materials/deorum.toml
···0000000000000
···1+2+[general]
3+ #The alternative names of this material.
4+ alternativeNames = []
5+ #The byproducts of this material.
6+ extras = []
7+ #The module blacklist of this material.
8+ moduleBlacklist = []
9+ #Should items of this material have the enchanted glow.
10+ hasEffect = false
11+ #The model type of the material.
12+ modelType = "metallic"
13+
+1-1
config/serverconfigupdater-common.toml
···2["Version Configuration"]
3 # Define a version here. On world load the mod will look up the serverconfig version and reset all files that specified up to the newest version.
4 # Example: ["1=minecraft","2=forge"] will reset minecraft and forge config on first load, but will only reset forge if the world has been loaded before with only version 1 defined
5- versions = ["1=cofh_core,comforts,corpse,create,curios,doubleslabs,ensorcellation,etched,fastleafdecay,forge,jei,mantle,pickupnotifier,skinnedlanterns", "5=solcarrot", "6=carryon,framedblocks"]
67["File Deleter"]
8 # This is intended for deleting files for pack updates. This is a last resort! Replace with empty files instead when possible. The file will be deleted every launch if it exists! Specify the path to the file. Comma Separated List. Example: scripts/badscript.zs
···2["Version Configuration"]
3 # Define a version here. On world load the mod will look up the serverconfig version and reset all files that specified up to the newest version.
4 # Example: ["1=minecraft","2=forge"] will reset minecraft and forge config on first load, but will only reset forge if the world has been loaded before with only version 1 defined
5+ versions = ["1=cofh_core,comforts,corpse,curios,doubleslabs,ensorcellation,etched,fastleafdecay,forge,jei,mantle,pickupnotifier,skinnedlanterns", "6=carryon,framedblocks", "7=solcarrot,create"]
67["File Deleter"]
8 # This is intended for deleting files for pack updates. This is a last resort! Replace with empty files instead when possible. The file will be deleted every launch if it exists! Specify the path to the file. Comma Separated List. Example: scripts/badscript.zs
···216 #Display visual particles when a playing a flute
217 note_particles = true
218000000000000000000000
···216 #Display visual particles when a playing a flute
217 note_particles = true
218219+ [items.quiver]
220+ #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
221+ #Range: -1.0 ~ 1.0
222+ armor_render_offset = -1.0
223+ #How quivers should render onto players
224+ #Allowed Values: HIDDEN, BACK, HIP, THIGH
225+ render_mode = "HIP"
226+ #How skeleton with quivers should render it
227+ #Allowed Values: HIDDEN, BACK, HIP, THIGH
228+ skeleton_render_mode = "THIGH"
229+ #Adds an overlay to quivers in gui displaying currently selected arrow
230+ overlay = true
231+ #Allows using your mouse to select an arrow in the quiver GUI
232+ mouse_movement_in_gui = true
233+ #Quiver GUI X offset from default position
234+ #Range: -1000 ~ 1000
235+ gui_x_offset = 0
236+ #Quiver GUI Y offset from default position
237+ #Range: -1000 ~ 1000
238+ gui_y_offset = 0
239+
+10
config/supplementaries-common.toml
···443 #Allow enderman to intercept any slingshot projectile
444 unrestricted_enderman_intercept = true
4450000000000446#General settings
447[general]
448 #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
···443 #Allow enderman to intercept any slingshot projectile
444 unrestricted_enderman_intercept = true
445446+ [items.quiver]
447+ #Allows using a quiver without being slowed down
448+ use_without_slow = true
449+ #Arrow stacks that can fit inside a quiver. Requires reboot
450+ #Range: 1 ~ 9
451+ slots = 6
452+ #Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
453+ #Range: 0.0 ~ 1.0
454+ quiver_skeleton_chance = 0.2
455+456#General settings
457[general]
458 #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
···19 #Allow the Mechanical Saw to process entire stacks at a time.
20 bulkCutting = false
21 #
22- #Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
23 allowShapelessInMixer = true
24 #
25 #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
···27 #
28 #Allow any standard crafting recipes to be processed by Mechanical Crafters.
29 allowRegularCraftingInCrafter = true
30- #
31- #Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters.
32- allowBiggerFireworksInCrafter = false
33 #
34 #Allow any stonecutting recipes to be processed by a Mechanical Saw.
35 allowStonecuttingOnSaw = true
···52 #
53 #Allow the standard in-world Shadow Steel recipe.
54 enableShadowSteelRecipe = true
00000005556#
57#Parameters and abilities of Create's kinetic mechanisms
···19 #Allow the Mechanical Saw to process entire stacks at a time.
20 bulkCutting = false
21 #
22+ #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
23 allowShapelessInMixer = true
24 #
25 #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
···27 #
28 #Allow any standard crafting recipes to be processed by Mechanical Crafters.
29 allowRegularCraftingInCrafter = true
00030 #
31 #Allow any stonecutting recipes to be processed by a Mechanical Saw.
32 allowStonecuttingOnSaw = true
···49 #
50 #Allow the standard in-world Shadow Steel recipe.
51 enableShadowSteelRecipe = true
52+ #
53+ #Allow supported potions to be brewed by a Mechanical Mixer + Basin.
54+ allowBrewingInMixer = true
55+ #
56+ #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
57+ #Range: > 1
58+ maxFireworkIngredientsInCrafter = 9
5960#
61#Parameters and abilities of Create's kinetic mechanisms
+1-1
defaultconfigs/solcarrot-server.toml
···2[milestones]
3 #Number of hearts you gain for reaching a new milestone.
4 #Range: 0 ~ 1000
5- heartsPerMilestone = 2
6 #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
7 milestones = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
8 #Number of hearts you start out with.
···2[milestones]
3 #Number of hearts you gain for reaching a new milestone.
4 #Range: 0 ~ 1000
5+ heartsPerMilestone = 1
6 #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
7 milestones = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
8 #Number of hearts you start out with.