···11-Find more info on the website: https://kubejs.com/
22-33-Directory information:
44-55-assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
66-data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
77-88-startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
99-server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
1010-client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
1111-1212-config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
1313-exported - Data dumps like texture atlases end up here
1414-1515-You can find type-specific logs in logs/kubejs/ directory
···11-// priority: 0
22-33-console.info('Hello, World! (You will only see this line once in console, during startup)')
44-55-onEvent('item.registry', event => {
66- // Register new items here
77- // event.create('example_item').displayName('Example Item')
88-})
99-1010-onEvent('block.registry', event => {
1111- // Register new blocks here
1212- // event.create('example_block').material('wood').hardness(1.0).displayName('Example Block')
1313-})