๐Ÿ“š Personal bits of knowledge

๐Ÿ“ Add new insights across multiple handbook sections

+3
+1
Culture.md
··· 9 9 - Times change, trends change, cultures change. 10 10 - Foster a culture of [people who care](https://grantslatton.com/nobody-cares). 11 11 - Culture conforms to the shape of communication. E.g: open, transparent communication fosters more trust and collaboration. 12 + - You get a good culture of people want to participate on it because is a good culture.
+1
Game Design.md
··· 9 9 5. Make the next action obvious. 10 10 6. Give clear and immediate [[feedback]] with no distraction. 11 11 7. Balance skills with challenge. 12 + 8. A game looking gorgeous is not enough, needs a good community 12 13 13 14 ## [Fun Theory Insights](https://www.lesswrong.com/posts/qZJBighPrnv9bSqTZ/31-laws-of-fun) 14 15
+1
Thought Experiments.md
··· 22 22 23 23 - [Experience Machine](https://en.m.wikipedia.org/wiki/Experience_machine). 24 24 - [The iPhone Thought Experiment](https://waitbutwhy.com/table/iphone-thought-experiment). 25 + - You can clone yourself for 100$. How many times would you do it? 25 26 - Cryonics 26 27 - Is like getting to an hospital in the future 27 28 - What if you wake up in a dystopian future?