A Quadrilateral Cowboy clone intended to help me learn Game Dev

Made camera look at terminal screen, now need to work on physics picking and UI interaction

+3 -1
+3 -1
src/level.rs
··· 153 153 MeshMaterial3d(material_handle) 154 154 )); 155 155 }); 156 + 156 157 // light 157 158 commands.spawn(( 158 159 PointLight{ ··· 161 162 }, 162 163 Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y) 163 164 )); 165 + 164 166 // camera 165 167 commands.spawn(( 166 168 Camera3d::default(), 167 - Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y) 169 + Transform::from_xyz(0.5, -1.0, 3.5).looking_at(Vec3::new(0.0, -1.0, 0.0), Vec3::Y) 168 170 )); 169 171 }