A Quadrilateral Cowboy clone intended to help me learn Game Dev
at graphics.gd-stale 24 lines 390 B view raw
1package main 2 3import ( 4 "graphics.gd/classdb" 5 "graphics.gd/classdb/Node3D" 6 "graphics.gd/classdb/OmniLight3D" 7 "graphics.gd/classdb/PackedScene" 8) 9 10type Level1 struct { 11 Node3D.Extension[Level1] 12 13 Terminal PackedScene.Instance 14 Light OmniLight3D.Instance 15 PlayerCamera PackedScene.Instance 16} 17 18func (l *Level1) Ready() { 19 20} 21 22func registerLevels() { 23 classdb.Register[Level1]() 24}