A Quadrilateral Cowboy clone intended to help me learn Game Dev
1package main
2
3import (
4 "graphics.gd/classdb"
5 "graphics.gd/classdb/Node3D"
6 "graphics.gd/classdb/OmniLight3D"
7 "graphics.gd/classdb/PackedScene"
8)
9
10type Level1 struct {
11 Node3D.Extension[Level1]
12
13 Terminal PackedScene.Instance
14 Light OmniLight3D.Instance
15 PlayerCamera PackedScene.Instance
16}
17
18func (l *Level1) Ready() {
19
20}
21
22func registerLevels() {
23 classdb.Register[Level1]()
24}