package main import ( "graphics.gd/classdb" "graphics.gd/classdb/Node3D" "graphics.gd/classdb/OmniLight3D" "graphics.gd/classdb/PackedScene" ) type Level1 struct { Node3D.Extension[Level1] Terminal PackedScene.Instance Light OmniLight3D.Instance PlayerCamera PackedScene.Instance } func (l *Level1) Ready() { } func registerLevels() { classdb.Register[Level1]() }