A dungeon delver roguelike using Pathfinder 2nd edition rules

Moved randstate variable into utils.asm where it is used

+4 -4
-4
gb/src/main.asm
··· 1 1 INCLUDE "hardware.inc/hardware.inc" 2 2 rev_Check_hardware_inc 4.0 3 3 4 - SECTION "GameVariables", WRAM0 5 - 6 - randstate:: ds 4 7 - 8 4 SECTION "Header", ROM0[$100] 9 5 10 6 ; This is your ROM's entry point
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gb/src/utils.asm
··· 1 + SECTION "MathVariables", WRAM0 2 + 3 + randstate:: ds 4 4 + 1 5 SECTION "Math", ROM0 2 6 ;; From: https://github.com/pinobatch/libbet/blob/master/src/rand.z80#L34-L54 3 7 ; Generates a pseudorandom 16-bit integer in BC