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A dungeon delver roguelike using Pathfinder 2nd edition rules
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weird extra commit
cass.cityboundforest.com
5 months ago
42ef8658
a60c5a25
+10
-1
6 changed files
expand all
collapse all
unified
split
characters
character_material.tres
dungeonRoom
dark_grey_toon.tres
grey_toon.tres
iron_toon.tres
red_wood_toon.tres
steel_toon.tres
-1
characters/character_material.tres
···
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shader_parameter/uv2_offset = Vector3(0, 0, 0)
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shader_parameter/color_gradient = ExtResource("2_ettja")
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shader_parameter/color_ramp3 = ExtResource("3_bpphy")
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-
shader_parameter/outline = false
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shader_parameter/outline_color = Color(0, 1, 0, 1)
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shader_parameter/outline_factor = 0.315
+2
dungeonRoom/dark_grey_toon.tres
···
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shader_parameter/uv2_offset = Vector3(0, 0, 0)
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shader_parameter/color_gradient = ExtResource("2_d7tuu")
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shader_parameter/color_ramp3 = ExtResource("3_uxqct")
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+
shader_parameter/outline_color = Color(0, 0, 0, 1)
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+
shader_parameter/outline_factor = 0.0
+2
dungeonRoom/grey_toon.tres
···
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shader_parameter/uv2_offset = Vector3(0, 0, 0)
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shader_parameter/color_gradient = ExtResource("2_enua1")
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shader_parameter/color_ramp3 = ExtResource("3_rvn3b")
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+
shader_parameter/outline_color = Color(0, 0, 0, 1)
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+
shader_parameter/outline_factor = 0.0
+2
dungeonRoom/iron_toon.tres
···
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shader_parameter/uv2_offset = Vector3(0, 0, 0)
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shader_parameter/color_gradient = ExtResource("2_k1l1q")
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shader_parameter/color_ramp3 = ExtResource("3_bpgg8")
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+
shader_parameter/outline_color = Color(0, 0, 0, 1)
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+
shader_parameter/outline_factor = 0.0
+2
dungeonRoom/red_wood_toon.tres
···
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shader_parameter/uv2_offset = Vector3(0, 0, 0)
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shader_parameter/color_gradient = ExtResource("2_66nmx")
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shader_parameter/color_ramp3 = ExtResource("3_dso3y")
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+
shader_parameter/outline_color = Color(0, 0, 0, 1)
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+
shader_parameter/outline_factor = 0.0
+2
dungeonRoom/steel_toon.tres
···
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shader_parameter/uv2_offset = Vector3(0, 0, 0)
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shader_parameter/color_gradient = ExtResource("2_0xvvm")
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shader_parameter/color_ramp3 = ExtResource("3_4uitu")
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+
shader_parameter/outline_color = Color(0, 0, 0, 1)
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+
shader_parameter/outline_factor = 0.0