A dungeon delver roguelike using Pathfinder 2nd edition rules

weird extra commit

+10 -1
-1
characters/character_material.tres
··· 20 20 shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 21 shader_parameter/color_gradient = ExtResource("2_ettja") 22 22 shader_parameter/color_ramp3 = ExtResource("3_bpphy") 23 - shader_parameter/outline = false 24 23 shader_parameter/outline_color = Color(0, 1, 0, 1) 25 24 shader_parameter/outline_factor = 0.315
+2
dungeonRoom/dark_grey_toon.tres
··· 20 20 shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 21 shader_parameter/color_gradient = ExtResource("2_d7tuu") 22 22 shader_parameter/color_ramp3 = ExtResource("3_uxqct") 23 + shader_parameter/outline_color = Color(0, 0, 0, 1) 24 + shader_parameter/outline_factor = 0.0
+2
dungeonRoom/grey_toon.tres
··· 20 20 shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 21 shader_parameter/color_gradient = ExtResource("2_enua1") 22 22 shader_parameter/color_ramp3 = ExtResource("3_rvn3b") 23 + shader_parameter/outline_color = Color(0, 0, 0, 1) 24 + shader_parameter/outline_factor = 0.0
+2
dungeonRoom/iron_toon.tres
··· 20 20 shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 21 shader_parameter/color_gradient = ExtResource("2_k1l1q") 22 22 shader_parameter/color_ramp3 = ExtResource("3_bpgg8") 23 + shader_parameter/outline_color = Color(0, 0, 0, 1) 24 + shader_parameter/outline_factor = 0.0
+2
dungeonRoom/red_wood_toon.tres
··· 20 20 shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 21 shader_parameter/color_gradient = ExtResource("2_66nmx") 22 22 shader_parameter/color_ramp3 = ExtResource("3_dso3y") 23 + shader_parameter/outline_color = Color(0, 0, 0, 1) 24 + shader_parameter/outline_factor = 0.0
+2
dungeonRoom/steel_toon.tres
··· 20 20 shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 21 shader_parameter/color_gradient = ExtResource("2_0xvvm") 22 22 shader_parameter/color_ramp3 = ExtResource("3_4uitu") 23 + shader_parameter/outline_color = Color(0, 0, 0, 1) 24 + shader_parameter/outline_factor = 0.0