A dungeon delver roguelike using Pathfinder 2nd edition rules

Adding generated window tilemap code file (and header file created to go with it)

+23
+16
gb/res/window.c
··· 1 + /* 2 + Tilemap: 20 x 4, Plain tiles 3 + Exported by Tilemap Studio 4 + */ 5 + 6 + const unsigned char window_tilemap[] = { 7 + 0x5f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 8 + 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x61, 0x66, 0x5e, 0x5e, 0x5e, 9 + 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 10 + 0x5e, 0x5e, 0x5e, 0x62, 0x66, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 11 + 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x5e, 0x62, 12 + 0x65, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 13 + 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x63 14 + }; 15 + 16 + const unsigned int window_len = 80;
+7
gb/res/window.h
··· 1 + #ifndef WINDOW_H 2 + #define WINDOW_H 3 + 4 + extern const unsigned char window_tilemap[]; 5 + extern const unsigned int window_len; 6 + 7 + #endif