A repository for a FoundryVTT plugin for Kingmaker homebrew.

Supplementary Hunting is updated

+4 -4
+4 -4
public/lang/en.json
··· 1251 1251 }, 1252 1252 "supplementary-hunting": { 1253 1253 "title": "Supplementary Hunting", 1254 - "description": "<p>Leader: <b>Warden</b></p><p>Following your advice, rural-dwelling citizens work to supplement stores of food and resources through hunting and trapping. Attempt a basic Nature or Survival check to gather excess livestock from the local wildlife, ranches, and farms to generate food commodities.</p>", 1254 + "description": "Leader: **Warden**\n\nFollowing your advice, rural-dwelling citizens work to supplement stores of food and resources through hunting and trapping. Attempt a basic Nature or Survival check to gather excess livestock from the local wildlife, ranches, and farms to generate food commodities.", 1255 1255 "results": [ 1256 1256 { 1257 - "msg": "Your hunters and trappers fail to supplement your stores and must spend time resupplying and setting new traps; you cannot attempt Supplementary Hunting on the next Kingdom turn. In addition, your hunters and trappers have accidentally attracted the attention of dangerous wildlife. Either @{gainLose gainLose=gain amount=1d4 amountType=roll resource=unrest label=\"Gain 1d4 Unrest\"} or increase a Ruin of your choice by 1:</p><ul><li>@{gainLose gainLose=gain amount=1 amountType=value resource=corruption label=\"Gain 1 Corruption\"}</li><li>@{gainLose gainLose=gain amount=1 amountType=value resource=crime label=\"Gain 1 Crime\"}</li><li>@{gainLose gainLose=gain amount=1 amountType=value resource=decay label=\"Gain 1 Decay\"}</li><li>@{gainLose gainLose=gain amount=1 amountType=value resource=strife label=\"Gain 1 Strife\"}</li></ul><p>" 1257 + "msg": "Your hunters and trappers fail to supplement your stores and must spend time resupplying and setting new traps; you cannot attempt Supplementary Hunting on the next Kingdom turn. In addition, your hunters and trappers have accidentally attracted the attention of dangerous wildlife. Either @{gainLose gainLose=gain amount=1d4 amountType=roll resource=unrest label=\"Gain 1d4 Unrest\"} or increase a Ruin of your choice by 1:\n\n* @{gainLose gainLose=gain amount=1 amountType=value resource=corruption label=\"Gain 1 Corruption\"}\n* @{gainLose gainLose=gain amount=1 amountType=value resource=crime label=\"Gain 1 Crime\"}\n* @{gainLose gainLose=gain amount=1 amountType=value resource=decay label=\"Gain 1 Decay\"}\n* @{gainLose gainLose=gain amount=1 amountType=value resource=strife label=\"Gain 1 Strife\"}" 1258 1258 }, 1259 1259 { 1260 1260 "msg": "Your hunters and trappers fail to supplement your stores and must spend time resupplying and setting new traps; you cannot attempt Supplementary Hunting on the next Kingdom turn." 1261 1261 }, 1262 1262 { 1263 - "msg": "Choose one: @{gainLose gainLose=gain amount=1d4 amountType=roll resource=food label=\"Gain 1d4 Food\"}, @{gainLose gainLose=gain amount=1 amountType=value resource=luxuries>Gain 1 Luxury\"}, or @{gainLose gainLose=gain amount=1 amountType=value-next-turn resource=resource-dice label=\"Gain 1 Resource Die Next Turn\"}" 1263 + "msg": "Choose one: @{gainLose gainLose=gain amount=1d4 amountType=roll resource=food label=\"Gain 1d4 Food\"}, @{gainLose gainLose=gain amount=1 amountType=value resource=luxuries label=\"Gain 1 Luxury\"}, or @{gainLose gainLose=gain amount=1 amountType=valueNextTurn resource=resourceDice label=\"Gain 1 Resource Die Next Turn\"}" 1264 1264 }, 1265 1265 { 1266 - "msg": "@{gainLose gainLose=gain amount=1d4 amountType=roll resource=food label=\"Gain 1d4 Food\"}, @{gainLose gainLose=gain amount=1 amountType=value resource=luxuries>Gain 1 Luxury\"}, and @{gainLose gainLose=gain amount=1 amountType=value-next-turn resource=resource-dice label=\"Gain 1 Resource Die Next Turn\"}" 1266 + "msg": "@{gainLose gainLose=gain amount=1d4 amountType=roll resource=food label=\"Gain 1d4 Food\"}, @{gainLose gainLose=gain amount=1 amountType=value resource=luxuries label=\"Gain 1 Luxury\"}, and @{gainLose gainLose=gain amount=1 amountType=valueNextTurn resource=resourceDice label=\"Gain 1 Resource Die Next Turn\"}" 1267 1267 } 1268 1268 ] 1269 1269 },