A repository for a FoundryVTT plugin for Kingmaker homebrew.

Adding more localization data for Kingdom events

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public/lang/en.json
··· 1921 1921 ], 1922 1922 "special": null, 1923 1923 "resolution": null 1924 + }, 1925 + "drug-den": { 1926 + "title": "Drug Den", 1927 + "location": "The largest settlement in the kingdom; the GM secretly selects one of the Residential lots to house a drug den.", 1928 + "description": "**Leader** Counselor **Skills** Perception, Society\n\nOne of the Residential lots in your settlement has become an illicit hive for trading harmful and addictive drugs, and as long as it continues to operate, it could bring ruin to your entire kingdom.", 1929 + "results": [ 1930 + { 1931 + "msg": "Your attempt is a total failure. @{gainLose gainLose=gain amount=1d4 amountType=roll resource=unrest label=\"Gain 1d4 Unrest\"} and increase Crime and Decay (one score by 1, the other score by 2).\n\n* @{gainLose gainLose=gain amount=1 amountType=value resource=crime label=\"Gain 1 Crime\"} @{gainLose gainLose=gain amount=2 amountType=value resource=decay label=\"Gain 2 Decay\"}\n* @{gainLose gainLose=gain amount=1 amountType=value resource=decay label=\"Gain 1 Decay\"} @{gainLose gainLose=gain amount=2 amountType=value resource=crime label=\"Gain 2 Crime\"}\n\nIn addition, the Residential lot that the drug den was located in is reduced to Rubble. The drug den then moves to another lot chosen by the GM (see Location, above)." 1932 + }, 1933 + { 1934 + "msg": "Drug dealers continue to spread their influence. Addiction increases and harms productivity, and drugrelated crime grows. @{gainLose gainLose=gain amount=1 amountType=value resource=unrest label=\"Gain 1 Unrest\"}, @{gainLose gainLose=gain amount=1 amountType=value resource=crime label=\"Gain 1 Crime\"}, and @{gainLose gainLose=gain amount=1 amountType=value resource=decay label=\"Gain 1 Decay\"}." 1935 + }, 1936 + { 1937 + "msg": "You work to minimize the damage done by the illicit drug trade, but the activity continues. @{gainLose gainLose=gain amount=1 amountType=value resource=unrest label=\"Gain 1 Unrest\"}." 1938 + }, 1939 + { 1940 + "msg": "You uncover and stop the drug ring before it causes a lot of damage, bringing counseling to those who may need it." 1941 + } 1942 + ], 1943 + "special": null, 1944 + "resolution": "A critical success on the check ends this continuous event. Optionally, the GM can instead build a short adventure for the PCs to infiltrate the drug den and defeat the criminals in encounter mode." 1945 + }, 1946 + "economic-surge": { 1947 + "title": "Economic Surge", 1948 + "location": null, 1949 + "description": "**Leader** Treasurer **Skills** Mercantile Lore, Society\n\nTrade and productivity have been booming throughout your kingdom.", 1950 + "results": [ 1951 + { 1952 + "msg": "The economic surge comes to an end." 1953 + }, 1954 + { 1955 + "msg": "The economic surge slows for a bit; if you failed at this check on your previous Kingdom turn, the Economic Surge event ends." 1956 + }, 1957 + { 1958 + "msg": "A trade bonanza brings unexpected profits. @{gainLose gainLose=gain amount=1 amountType=valueNextTurn resource=resourceDice label=\"Gain 1 Resource Die Next Turn\"}." 1959 + }, 1960 + { 1961 + "msg": "A trade bonanza brings unexpected profits. @{gainLose gainLose=gain amount=2 amountType=valueNextTurn resource=resourceDice label=\"Gain 2 Resource Dice Next Turn\"}." 1962 + } 1963 + ], 1964 + "special": null, 1965 + "resolution": "This continuous event ends following either a critical failure or two consecutive failures on the check." 1966 + }, 1967 + "expansion-demand": { 1968 + "title": "Expansion Demand", 1969 + "location": null, 1970 + "description": "**Leader** Warden **Skills** Nature, Survival\n\nThe citizens of your kingdom want expansion! If you successfully Claimed a Hex this turn, the result of your check for this event is improved one degree.", 1971 + "results": [ 1972 + { 1973 + "msg": "Your citizens remain unhappy with your kingdom's growth. @{gainLose gainLose=gain amount=2 amountType=value resource=unrest label=\"Gain 2 Unrest\"}. If you don't successfully Claim a hex during your next Kingdom turn, increase Unrest by 2 again." 1974 + }, 1975 + { 1976 + "msg": "Your citizens remain unhappy with your kingdom's growth. @{gainLose gainLose=gain amount=1 amountType=value resource=unrest label=\"Gain 1 Unrest\"}. If you don't successfully Claim a hex during your next Kingdom turn, increase Unrest by 1 again." 1977 + }, 1978 + { 1979 + "msg": "You satisfy the citizens' demands for growth, but if you don't successfully Claim a Hex during your next Kingdom turn, @{gainLose gainLose=gain amount=1 amountType=value resource=unrest label=\"Gain 1 Unrest\"}." 1980 + }, 1981 + { 1982 + "msg": "Your citizens are pleased with the growth of the kingdom." 1983 + } 1984 + ], 1985 + "special": null, 1986 + "resolution": "Achieve either a success or critical success at this event." 1924 1987 } 1925 1988 } 1926 1989 }