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··· 36 36 which is a frontend-agnostic application development framework that uses Rust. 37 37 38 38 For the frontend portion, I went with [React](https://react.dev/) as the UI framework 39 - and [Pico CSS](https://picocss.com/) for styling. 39 + and [Material UI](https://mui.com/) for styling. Although I started out with Pico CSS, I found that the styles and overall customization of the framework were limited, so I switched to MUI. 40 40 41 41 It was based on the [old mod manager](https://github.com/ow-mods/ow-mod-manager) 42 42 and tried to improve functionality and Linux support. 43 43 44 - Development took a little bit over 4 months, I made a 44 + Development took a little bit over 5 months, I made a 45 45 [core package](https://github.com/Bwc9876/ow-mod-man/tree/main/owmods_core) 46 46 so anyone can interface with mods, a 47 47 [CLI](https://github.com/Bwc9876/ow-mod-man/tree/main/owmods_cli) for ··· 49 49 and a [GUI](https://github.com/Bwc9876/ow-mod-man/tree/main/owmods_gui) for 50 50 user-friendliness. 51 51 52 - It was my first time distributing a full app to multiple sources and testing 53 - compatibility across multiple platforms. Getting Steam Deck support via [Flathub](https://flathub.org/apps/com.outerwildsmods.owmods_gui) 52 + It was my first time distributing a complete app to multiple sources and testing 53 + compatibility across various platforms. Getting Steam Deck support via [Flathub](https://flathub.org/apps/com.outerwildsmods.owmods_gui) 54 54 was especially challenging. 55 - 56 - In hindsight, I think that Pico CSS wasn't a great fit for this project as it's 57 - more oriented towards simple static sites. 58 - Something like Material UI might have worked better.