A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1\subsection{Wormlet}
2\screenshot{plugins/images/ss-wormlet}{Wormlet game}{img:wormlet}
3Wormlet is a \opt{MULTIPLAYER_PAD}{multi{}-user }multi{}-worm game on a multi{}-threaded
4multi{}-functional Rockbox console. You navigate a hungry little worm.
5Help your worm to find food and to avoid poisoned argh{}-tiles. The
6goal is to turn your tiny worm into a big worm for as long as possible.
7
8\opt{MULTIPLAYER_PAD}{
9For 2{}-player games a remote control is not necessary but recommended.
10If you try to hold the \dap\ in the four hands of two players
11you'll find out why. Games with three players are only
12possible using a remote control.\\}
13
14
15%The following table is only for the recorder version of the game, since the
16%other versions do not support either multi player or different control modes.
17%It is however prepared for the other targets should they ever support these
18%features. Also some other parts of the text is "opted" out for these targets.
19
20{\bfseries
21Game controls:}
22
23\opt{MULTIPLAYER_PAD}{
24\renewcommand{\arraystretch}{1.8}
25\begin{rbtabular}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}%
26{\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
27 & \textbf{Player 3}}{}{}
28%
290 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
30 game all worms are out of control and steered by artificial stupidity.}\\
31%
32\multirow{2}{*}{1} & 2 key control & on \dap\ \ButtonLeft: turn left
33 \ButtonRight: turn right & {}- & {}-\\
34 & 4 key control & on \dap\
35 \ButtonLeft: turn left
36 \ButtonUp: turn up
37 \ButtonRight: turn right
38 \ButtonDown: turn down & {}- & {}- \\
39%
40\multirow{2}{*}{2} & Remote control & on \dap\ \ButtonLeft: turn left
41 \ButtonRight: turn right & on remote control VOL DOWN:
42 turn left VOL UP: turn right & {}- \\
43 & No remote control & on \dap\ \ButtonLeft: turn left
44 \ButtonRight: turn right & on \dap\ \ButtonFTwo: turn
45 left \ButtonFThree: turn right & {}- \\
463 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right
47 & on remote control VOL DOWN: turn left VOL UP: turn
48 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
49 turn right \\
50\end{rbtabular}
51\renewcommand{\arraystretch}{1.0}
52}
53
54\nopt{MULTIPLAYER_PAD}{
55 \begin{btnmap}
56 \nopt{MPIO_HD200_PAD,MPIO_HD300_PAD,XDUOO_X3_PAD,touchscreen}{\ButtonLeft}
57 \opt{MPIO_HD200_PAD}{\ButtonVolDown}
58 \opt{MPIO_HD300_PAD}{\ButtonRew}
59 \opt{XDUOO_X3_PAD}{\ButtonPrev}
60 \opt{touchscreen}{\TouchMidLeft}
61 &
62 \opt{HAVEREMOTEKEYMAP}{
63 &}
64 Turn left
65 \\
66
67 \nopt{MPIO_HD200_PAD,MPIO_HD300_PAD,XDUOO_X3_PAD,touchscreen}{\ButtonRight}
68 \opt{MPIO_HD200_PAD}{\ButtonVolUp}
69 \opt{MPIO_HD300_PAD}{\ButtonFF}
70 \opt{XDUOO_X3_PAD}{\ButtonNext}
71 \opt{touchscreen}{\TouchMidRight}
72 &
73 \opt{HAVEREMOTEKEYMAP}{
74 &}
75 Turn right
76 \\
77
78 \nopt{IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,MPIO_HD200_PAD%
79 ,MPIO_HD300_PAD,XDUOO_X3_PAD,touchscreen}{\ButtonUp}
80 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
81 \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
82 \opt{MPIO_HD200_PAD}{\ButtonRew}
83 \opt{MPIO_HD300_PAD}{\ButtonScrollUp}
84 \opt{XDUOO_X3_PAD}{\ButtonHome}
85 \opt{touchscreen}{\TouchTopMiddle}
86 &
87 \opt{HAVEREMOTEKEYMAP}{
88 &}
89 Turn Up
90 \\
91
92 \nopt{IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,MPIO_HD200_PAD%
93 ,MPIO_HD300_PAD,XDUOO_X3_PAD,touchscreen}{\ButtonDown}
94 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
95 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
96 \opt{MPIO_HD200_PAD}{\ButtonFF}
97 \opt{MPIO_HD300_PAD}{\ButtonScrollDown}
98 \opt{XDUOO_X3_PAD}{\ButtonOption}
99 \opt{touchscreen}{\TouchBottomMiddle}
100 &
101 \opt{HAVEREMOTEKEYMAP}{
102 &}
103 Turn Down
104 \\
105 \end{btnmap}
106}
107
108\subsubsection{The game}
109Use the control keys of your worm to navigate around obstacles and find
110food. Worms do not stop moving except when dead. Dead worms are no fun.
111Be careful as your worm will try to eat anything that you steer it
112across. It won't distinguish whether it is edible or not.
113
114\begin{description}
115\item[Food.]
116The small square hollow pieces are food. Move the worm over a food tile
117to eat it. After eating the worm grows. Each time a piece of food has
118been eaten a new piece of food will pop up somewhere. Unfortunately for
119each new piece of food that appears two new ``argh'' pieces will
120appear, too.
121\item[Argh.]
122An ``argh'' is a black square poisoned piece {}- slightly bigger than
123food {}- that makes a worm say ``Argh!'' when
124run into. A worm that eats an ``argh'' is dead. Thus eating an
125``argh'' must be avoided under any circumstances. ``Arghs'' have the
126annoying tendency to accumulate.
127\item[Worms.]
128Thou shall not eat worms. Neither other worms nor thyself. Eating worms
129is blasphemous cannibalism, not healthy and causes instant
130death. And it doesn't help anyway: the other worm
131isn't hurt by the bite. It will go on creeping happily
132and eat all the food you left on the table.
133\item[Walls.]
134Don't crash into the walls. Walls are not edible.
135Crashing a worm against a wall causes it a headache it
136doesn't survive.
137\item[Game over.]
138The game is over when all worms are dead. The longest worm wins the
139game.
140\item [Pause the game.]
141Press
142\opt{IAUDIO_X5_PAD,PBELL_VIBE500_PAD,MPIO_HD200_PAD%
143 ,MPIO_HD300_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay}%
144\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD%
145 ,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
146\opt{COWON_D2_PAD}{\TouchCenter}
147to pause the game. Press it again to resume the game.
148
149\item[Stop the game.]
150There are two ways to stop a running game.
151
152\begin{itemize}
153\item If you want to quit Wormlet entirely simply hit
154\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
155\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}%
156\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,XDUOO_X3_PAD}{\ButtonPower}%
157\opt{SANSA_FUZE_PAD}{Long \ButtonHome}%
158\opt{PBELL_VIBE500_PAD}{\ButtonRec}%
159\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}%
160\opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}%
161\opt{MPIO_HD300_PAD}{Long \ButtonMenu}%
162\opt{GIGABEAT_S_PAD}{\ButtonBack}.
163The game will stop immediately and you will return to the game menu.
164\item If you want to stop the game and still see the screen hit
165\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
166\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}%
167\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}%
168\opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}%
169\opt{GIGABEAT_PAD}{\ButtonA}%
170\opt{PBELL_VIBE500_PAD}{\ButtonCancel}%
171\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}%
172\opt{MPIO_HD200_PAD}{Long \ButtonFunc}%
173\opt{MPIO_HD300_PAD}{Long \ButtonPlay}%
174\opt{GIGABEAT_S_PAD}{\ButtonMenu}.
175\opt{XDUOO_X3_PAD}{\ButtonPlay}.
176This freezes the game. If you hit
177\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
178\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}%
179\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}%
180\opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}%
181\opt{GIGABEAT_PAD}{\ButtonA}%
182\opt{PBELL_VIBE500_PAD}{\ButtonCancel}%
183\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}%
184\opt{MPIO_HD200_PAD}{Long \ButtonFunc}%
185\opt{MPIO_HD300_PAD}{Long \ButtonPlay}%
186\opt{GIGABEAT_S_PAD}{\ButtonMenu}
187\opt{XDUOO_X3_PAD}{\ButtonHome + \ButtonPower}.
188button again a new game starts with the same configuration. To return to the
189games menu you can hit
190\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
191\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}%
192\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,XDUOO_X3_PAD}{\ButtonPower}%
193\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
194\opt{PBELL_VIBE500_PAD}{\ButtonRec}%
195\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}%
196\opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}%
197\opt{MPIO_HD300_PAD}{Long \ButtonMenu}%
198\opt{GIGABEAT_S_PAD}{\ButtonBack}. A stopped game can not be resumed.
199\end{itemize}
200\end{description}
201
202\subsubsection{The scoreboard}
203On the right side of the game field is the score board. For each worm it
204displays its status and its length. The top most entry displays the
205state of worm 1, the second worm 2 and the third worm 3. When a worm
206dies its entry on the score board turns black.
207
208\begin{description}
209\item[Len:]
210Here the current length of the worm is displayed. When a worm is eating
211food it grows by one pixel for each step it moves.
212
213\item[Hungry:]
214That's the normal state of a worm. Worms are always
215hungry and want to eat. It is good to have a hungry
216worm since it means that your worm is alive. But it is
217better to get your worm growing.
218
219\item[Growing:]
220When a worm has eaten a piece of food it starts growing. For each step
221it moves over food it can grow by one pixel. One piece of food lasts
222for 7 steps. After your worm has moved 7 steps the food is used up. If
223another piece of food is eaten while growing it will increase the size
224of the worm for another 7 steps.
225
226\item[Crashed:]
227This indicates that a worm has crashed against a wall.
228
229\item[Argh:]
230If the score board entry displays ``Argh!'' it
231means the worm is dead because it tried to eat an ``argh''. Until we
232can make the worm say ``Argh!'' it is your job to say ``Argh!'' aloud.
233
234\item[Wormed:]
235The worm tried to eat another worm or even itself.
236That's why it is dead now. Making traps for other players with a worm
237is a good way to get them out of the game.
238\end{description}
239
240\subsubsection{Hints}
241
242\begin{itemize}
243
244\item Initially you will be busy with controlling your worm. Try to
245avoid other worms and crawl far away from them. Wait until they curl up
246themselves and collect the food afterwards. Don't worry if the other
247worms grow longer than yours {}- you can catch up after they've died.
248
249\item When you are more experienced watch the tactics of other worms.
250Those worms controlled by artificial stupidity head straight for the
251nearest piece of food. Let the other worm have its next piece of food
252and head for the food it would probably want next. Try to put yourself
253between the opponent and that food. From now on you can `control' the
254other worm by blocking it. You could trap it by making a 1 pixel wide
255U{}-turn. You also could move from food to food and make sure you keep
256between your opponent and the food. So you can always reach it before
257your opponent.
258
259\opt{MULTIPLAYER_PAD}{
260\item While playing the game the \dap\ can still play music. For
261single player game use any music you like. For berserk games with 2 players use
262hard rock and for 3 player games use heavy metal or X{}-Phobie
263(\url{http://www.x-phobie.de/}).
264Play fair and don't kick your opponent in the toe or
265poke him in the eye. That would be bad manners.
266}
267\end{itemize}