A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 70 lines 2.4 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2014 Franklin Wei, Benjamin Brown 11 * Copyright (C) 2004 Gregory Montoir 12 * 13 * This program is free software; you can redistribute it and/or 14 * modify it under the terms of the GNU General Public License 15 * as published by the Free Software Foundation; either version 2 16 * of the License, or (at your option) any later version. 17 * 18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 19 * KIND, either express or implied. 20 * 21 ***************************************************************************/ 22 23#ifndef __ENGINE_H__ 24#define __ENGINE_H__ 25 26#include "intern.h" 27#include "vm.h" 28#include "mixer.h" 29#include "sfxplayer.h" 30#include "resource.h" 31#include "video.h" 32#include "sys.h" 33 34#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */ 35#define STRING_TABLE_VERSION 0x03 36 37#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */ 38#define XWORLD_FONT_VERSION 0x01 39 40struct System; 41 42#define MAX_SAVE_SLOTS 1 43#define SAVE_MAGIC 0x42424657 44struct Engine { 45 struct System *sys; 46 struct VirtualMachine vm; 47 struct Mixer mixer; 48 struct Resource res; 49 struct SfxPlayer player; 50 struct Video video; 51 const char *_dataDir, *_saveDir; 52 uint8_t _stateSlot; 53}; 54 55void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir); 56 57void engine_run(struct Engine*); 58void engine_init(struct Engine*); 59void engine_finish(struct Engine*); 60void engine_processInput(struct Engine*); 61 62bool engine_loadFontFile(struct Engine*); 63bool engine_loadStringTable(struct Engine*); 64 65void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz); 66void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc); 67bool engine_loadGameState(struct Engine*, uint8_t slot); 68void engine_deleteGameState(struct Engine*, uint8_t slot); 69const char* engine_getDataDir(struct Engine*); 70#endif