A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2002 Itai Shaked
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/*
23Snake!
24
25by Itai Shaked
26
27ok, a little explanation -
28board holds the snake and apple position - 1+ - snake body (the number
29represents the age [1 is the snake's head]).
30-1 is an apple, and 0 is a clear spot.
31dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
32
33*/
34
35#include "plugin.h"
36
37#include "lib/configfile.h"
38#include "lib/highscore.h"
39#include "lib/playback_control.h"
40
41
42
43/* variable button definitions */
44#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
45 (CONFIG_KEYPAD == IRIVER_H300_PAD)
46#define SNAKE_QUIT BUTTON_OFF
47#define SNAKE_LEFT BUTTON_LEFT
48#define SNAKE_RIGHT BUTTON_RIGHT
49#define SNAKE_UP BUTTON_UP
50#define SNAKE_DOWN BUTTON_DOWN
51#define SNAKE_PLAYPAUSE BUTTON_ON
52
53#define SNAKE_RC_QUIT BUTTON_RC_STOP
54
55#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
56 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
57 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
58#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_REPEAT)
59#define SNAKE_LEFT BUTTON_LEFT
60#define SNAKE_RIGHT BUTTON_RIGHT
61#define SNAKE_UP BUTTON_MENU
62#define SNAKE_DOWN BUTTON_PLAY
63#define SNAKE_PLAYPAUSE (BUTTON_SELECT|BUTTON_REL)
64
65#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
66#define SNAKE_QUIT BUTTON_POWER
67#define SNAKE_LEFT BUTTON_LEFT
68#define SNAKE_RIGHT BUTTON_RIGHT
69#define SNAKE_UP BUTTON_UP
70#define SNAKE_DOWN BUTTON_DOWN
71#define SNAKE_PLAYPAUSE BUTTON_PLAY
72
73#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
74#define SNAKE_QUIT BUTTON_POWER
75#define SNAKE_LEFT BUTTON_LEFT
76#define SNAKE_RIGHT BUTTON_RIGHT
77#define SNAKE_UP BUTTON_UP
78#define SNAKE_DOWN BUTTON_DOWN
79#define SNAKE_PLAYPAUSE BUTTON_SELECT
80
81#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
82 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
83 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
84 (CONFIG_KEYPAD == SANSA_M200_PAD) || \
85 (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
86#define SNAKE_QUIT BUTTON_POWER
87#define SNAKE_LEFT BUTTON_LEFT
88#define SNAKE_RIGHT BUTTON_RIGHT
89#define SNAKE_UP BUTTON_UP
90#define SNAKE_DOWN BUTTON_DOWN
91#define SNAKE_PLAYPAUSE BUTTON_SELECT
92
93#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
94#define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
95#define SNAKE_LEFT BUTTON_LEFT
96#define SNAKE_RIGHT BUTTON_RIGHT
97#define SNAKE_UP BUTTON_UP
98#define SNAKE_DOWN BUTTON_DOWN
99#define SNAKE_PLAYPAUSE BUTTON_SELECT
100
101#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
102#define SNAKE_QUIT BUTTON_POWER
103#define SNAKE_LEFT BUTTON_LEFT
104#define SNAKE_RIGHT BUTTON_RIGHT
105#define SNAKE_UP BUTTON_SCROLL_UP
106#define SNAKE_DOWN BUTTON_SCROLL_DOWN
107#define SNAKE_PLAYPAUSE BUTTON_PLAY
108
109#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
110 (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
111#define SNAKE_QUIT BUTTON_BACK
112#define SNAKE_LEFT BUTTON_LEFT
113#define SNAKE_RIGHT BUTTON_RIGHT
114#define SNAKE_UP BUTTON_UP
115#define SNAKE_DOWN BUTTON_DOWN
116#define SNAKE_PLAYPAUSE BUTTON_SELECT
117
118#elif (CONFIG_KEYPAD == MROBE100_PAD)
119#define SNAKE_QUIT BUTTON_POWER
120#define SNAKE_LEFT BUTTON_LEFT
121#define SNAKE_RIGHT BUTTON_RIGHT
122#define SNAKE_UP BUTTON_UP
123#define SNAKE_DOWN BUTTON_DOWN
124#define SNAKE_PLAYPAUSE BUTTON_SELECT
125
126#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
127#define SNAKE_QUIT BUTTON_RC_REC
128#define SNAKE_LEFT BUTTON_RC_REW
129#define SNAKE_RIGHT BUTTON_RC_FF
130#define SNAKE_UP BUTTON_RC_VOL_UP
131#define SNAKE_DOWN BUTTON_RC_VOL_DOWN
132#define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
133
134#define SNAKE_RC_QUIT BUTTON_REC
135
136#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
137#define SNAKE_QUIT BUTTON_BACK
138#define SNAKE_LEFT BUTTON_LEFT
139#define SNAKE_RIGHT BUTTON_RIGHT
140#define SNAKE_UP BUTTON_UP
141#define SNAKE_DOWN BUTTON_DOWN
142#define SNAKE_PLAYPAUSE BUTTON_PLAY
143
144#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
145#define SNAKE_QUIT BUTTON_POWER
146#define SNAKE_LEFT BUTTON_BACK
147#define SNAKE_RIGHT BUTTON_MENU
148#define SNAKE_UP BUTTON_UP
149#define SNAKE_DOWN BUTTON_DOWN
150#define SNAKE_PLAYPAUSE BUTTON_PLAY
151
152#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
153 (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
154#define SNAKE_QUIT BUTTON_POWER
155#define SNAKE_LEFT BUTTON_LEFT
156#define SNAKE_RIGHT BUTTON_RIGHT
157#define SNAKE_UP BUTTON_UP
158#define SNAKE_DOWN BUTTON_DOWN
159#define SNAKE_PLAYPAUSE BUTTON_MENU
160
161#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
162#define SNAKE_QUIT BUTTON_POWER
163#define SNAKE_LEFT BUTTON_PREV
164#define SNAKE_RIGHT BUTTON_NEXT
165#define SNAKE_UP BUTTON_UP
166#define SNAKE_DOWN BUTTON_DOWN
167#define SNAKE_PLAYPAUSE BUTTON_MENU
168
169#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
170 (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
171#define SNAKE_QUIT BUTTON_REW
172#define SNAKE_LEFT BUTTON_LEFT
173#define SNAKE_RIGHT BUTTON_RIGHT
174#define SNAKE_UP BUTTON_UP
175#define SNAKE_DOWN BUTTON_DOWN
176#define SNAKE_PLAYPAUSE BUTTON_PLAY
177
178#elif CONFIG_KEYPAD == MROBE500_PAD
179#define SNAKE_QUIT BUTTON_POWER
180#define SNAKE_RC_QUIT BUTTON_RC_DOWN
181
182#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
183#define SNAKE_QUIT BUTTON_POWER
184
185#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
186#define SNAKE_QUIT BUTTON_POWER
187
188#elif CONFIG_KEYPAD == COWON_D2_PAD
189#define SNAKE_QUIT BUTTON_POWER
190
191#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
192#define SNAKE_QUIT BUTTON_REC
193#define SNAKE_LEFT BUTTON_PREV
194#define SNAKE_RIGHT BUTTON_NEXT
195#define SNAKE_UP BUTTON_UP
196#define SNAKE_DOWN BUTTON_DOWN
197#define SNAKE_PLAYPAUSE BUTTON_PLAY
198
199#elif CONFIG_KEYPAD == MPIO_HD200_PAD
200#define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY)
201#define SNAKE_LEFT BUTTON_VOL_DOWN
202#define SNAKE_RIGHT BUTTON_VOL_UP
203#define SNAKE_UP BUTTON_REW
204#define SNAKE_DOWN BUTTON_FF
205#define SNAKE_PLAYPAUSE BUTTON_PLAY
206
207#elif CONFIG_KEYPAD == MPIO_HD300_PAD
208#define SNAKE_QUIT (BUTTON_MENU|BUTTON_REPEAT)
209#define SNAKE_LEFT BUTTON_REW
210#define SNAKE_RIGHT BUTTON_FF
211#define SNAKE_UP BUTTON_UP
212#define SNAKE_DOWN BUTTON_DOWN
213#define SNAKE_PLAYPAUSE BUTTON_PLAY
214
215#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
216#define SNAKE_QUIT BUTTON_POWER
217#define SNAKE_LEFT BUTTON_LEFT
218#define SNAKE_RIGHT BUTTON_RIGHT
219#define SNAKE_UP BUTTON_UP
220#define SNAKE_DOWN BUTTON_DOWN
221#define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE
222
223#elif (CONFIG_KEYPAD == HM60X_PAD) || \
224 (CONFIG_KEYPAD == HM801_PAD)
225#define SNAKE_QUIT BUTTON_POWER
226#define SNAKE_LEFT BUTTON_LEFT
227#define SNAKE_RIGHT BUTTON_RIGHT
228#define SNAKE_UP BUTTON_UP
229#define SNAKE_DOWN BUTTON_DOWN
230#define SNAKE_PLAYPAUSE BUTTON_SELECT
231
232#elif CONFIG_KEYPAD == SONY_NWZ_PAD
233#define SNAKE_QUIT BUTTON_BACK
234#define SNAKE_LEFT BUTTON_LEFT
235#define SNAKE_RIGHT BUTTON_RIGHT
236#define SNAKE_UP BUTTON_UP
237#define SNAKE_DOWN BUTTON_DOWN
238#define SNAKE_PLAYPAUSE BUTTON_PLAY
239
240#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
241#define SNAKE_QUIT BUTTON_BACK
242#define SNAKE_LEFT BUTTON_LEFT
243#define SNAKE_RIGHT BUTTON_RIGHT
244#define SNAKE_UP BUTTON_UP
245#define SNAKE_DOWN BUTTON_DOWN
246#define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE
247
248#elif CONFIG_KEYPAD == DX50_PAD
249#define SNAKE_QUIT BUTTON_POWER
250#define SNAKE_LEFT BUTTON_LEFT
251#define SNAKE_RIGHT BUTTON_PLAY
252#define SNAKE_UP BUTTON_VOL_UP
253#define SNAKE_DOWN BUTTON_VOL_DOWN
254#define SNAKE_PLAYPAUSE BUTTON_RIGHT
255
256#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
257#define SNAKE_QUIT BUTTON_POWER
258#define SNAKE_PLAYPAUSE BUTTON_MENU
259
260#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
261#define SNAKE_QUIT BUTTON_POWER
262#define SNAKE_LEFT BUTTON_LEFT
263#define SNAKE_RIGHT BUTTON_RIGHT
264#define SNAKE_UP BUTTON_UP
265#define SNAKE_DOWN BUTTON_DOWN
266#define SNAKE_PLAYPAUSE BUTTON_SELECT
267
268#elif CONFIG_KEYPAD == XDUOO_X3_PAD
269#define SNAKE_QUIT BUTTON_POWER
270#define SNAKE_LEFT BUTTON_PREV
271#define SNAKE_RIGHT BUTTON_NEXT
272#define SNAKE_UP BUTTON_HOME
273#define SNAKE_DOWN BUTTON_OPTION
274#define SNAKE_PLAYPAUSE BUTTON_PLAY
275
276#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
277#define SNAKE_QUIT BUTTON_POWER
278#define SNAKE_LEFT BUTTON_PREV
279#define SNAKE_RIGHT BUTTON_NEXT
280#define SNAKE_UP BUTTON_HOME
281#define SNAKE_DOWN BUTTON_OPTION
282#define SNAKE_PLAYPAUSE BUTTON_PLAY
283
284#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
285#define SNAKE_QUIT BUTTON_POWER
286#define SNAKE_LEFT BUTTON_PREV
287#define SNAKE_RIGHT BUTTON_NEXT
288#define SNAKE_UP BUTTON_HOME
289#define SNAKE_DOWN BUTTON_OPTION
290#define SNAKE_PLAYPAUSE BUTTON_PLAY
291
292#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
293#define SNAKE_QUIT BUTTON_POWER
294#define SNAKE_LEFT BUTTON_HOME
295#define SNAKE_RIGHT BUTTON_VOL_DOWN
296#define SNAKE_UP BUTTON_PREV
297#define SNAKE_DOWN BUTTON_NEXT
298#define SNAKE_PLAYPAUSE BUTTON_PLAY
299
300#elif CONFIG_KEYPAD == EROSQ_PAD
301#define SNAKE_QUIT BUTTON_POWER
302#define SNAKE_LEFT BUTTON_SCROLL_BACK
303#define SNAKE_RIGHT BUTTON_SCROLL_FWD
304#define SNAKE_UP BUTTON_PREV
305#define SNAKE_DOWN BUTTON_NEXT
306#define SNAKE_PLAYPAUSE BUTTON_PLAY
307
308#elif CONFIG_KEYPAD == FIIO_M3K_PAD
309#define SNAKE_QUIT BUTTON_POWER
310#define SNAKE_LEFT BUTTON_LEFT
311#define SNAKE_RIGHT BUTTON_RIGHT
312#define SNAKE_UP BUTTON_UP
313#define SNAKE_DOWN BUTTON_DOWN
314#define SNAKE_PLAYPAUSE BUTTON_PLAY
315
316#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
317/* use touchscreen */
318
319#elif CONFIG_KEYPAD == SDL_PAD
320#elif CONFIG_KEYPAD == MA_PAD
321#define SNAKE_QUIT BUTTON_BACK
322#define SNAKE_LEFT BUTTON_LEFT
323#define SNAKE_RIGHT BUTTON_RIGHT
324#define SNAKE_UP BUTTON_UP
325#define SNAKE_DOWN BUTTON_DOWN
326#define SNAKE_PLAYPAUSE BUTTON_SELECT
327
328#elif CONFIG_KEYPAD == RG_NANO_PAD
329#define SNAKE_QUIT BUTTON_START
330#define SNAKE_LEFT BUTTON_LEFT
331#define SNAKE_RIGHT BUTTON_RIGHT
332#define SNAKE_UP BUTTON_UP
333#define SNAKE_DOWN BUTTON_DOWN
334#define SNAKE_PLAYPAUSE BUTTON_A
335
336#else
337#error No keymap defined!
338#endif
339
340#ifdef HAVE_TOUCHSCREEN
341#ifndef SNAKE_QUIT
342#define SNAKE_QUIT BUTTON_TOPLEFT
343#endif
344#ifndef SNAKE_LEFT
345#define SNAKE_LEFT BUTTON_MIDLEFT
346#endif
347#ifndef SNAKE_RIGHT
348#define SNAKE_RIGHT BUTTON_MIDRIGHT
349#endif
350#ifndef SNAKE_UP
351#define SNAKE_UP BUTTON_TOPMIDDLE
352#endif
353#ifndef SNAKE_DOWN
354#define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
355#endif
356#ifndef SNAKE_PLAYPAUSE
357#define SNAKE_PLAYPAUSE BUTTON_CENTER
358#endif
359#endif
360
361#define BOARD_WIDTH (LCD_WIDTH/4)
362#define BOARD_HEIGHT (LCD_HEIGHT/4)
363
364#define CONFIG_FILE_NAME "snake.cfg"
365#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake.score"
366#define NUM_SCORES 5
367
368static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
369static unsigned int score, level = 1;
370static int dir;
371static bool apple, dead, ingame;
372static struct highscore highscores[NUM_SCORES];
373
374static struct configdata config[] = {
375 {TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
376};
377
378static void snake_die (void)
379{
380 rb->lcd_clear_display();
381 rb->lcd_puts(0,0,"Oops...");
382 rb->lcd_putsf(0,1,"Your score: %d",score);
383 if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
384 rb->lcd_puts(0,2,"New High Score!");
385 }
386 else {
387 rb->lcd_putsf(0,2,"High Score: %d", highscores[0].score);
388 }
389 rb->lcd_update();
390 rb->sleep(3*HZ);
391 dead=true;
392}
393
394static void snake_colission (short x, short y)
395{
396 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
397 snake_die();
398 return;
399 }
400 switch (board[x][y]) {
401 case 0:
402 break;
403 case -1:
404 snakelength+=2;
405 score+=level;
406 apple=false;
407 break;
408 default:
409 snake_die();
410 break;
411 }
412}
413
414static void snake_move_head (short x, short y)
415{
416 switch (dir) {
417 case 0:
418 y-=1;
419 break;
420 case 1:
421 x+=1;
422 break;
423 case 2:
424 y+=1;
425 break;
426 case 3:
427 x-=1;
428 break;
429 }
430 snake_colission (x,y);
431 if (dead)
432 return;
433 board[x][y]=1;
434 rb->lcd_fillrect(x*4,y*4,4,4);
435}
436
437static void snake_redraw (void)
438{
439 short x,y;
440 rb->lcd_clear_display();
441 for (x=0; x<BOARD_WIDTH; x++) {
442 for (y=0; y<BOARD_HEIGHT; y++) {
443 switch (board[x][y]) {
444 case -1:
445 rb->lcd_fillrect((x*4)+1,y*4,2,4);
446 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
447 break;
448 case 0:
449 break;
450 default:
451 rb->lcd_fillrect(x*4,y*4,4,4);
452 break;
453 }
454 }
455 }
456 rb->lcd_update();
457}
458
459static void snake_frame (void)
460{
461 short x,y,head=0;
462 for (x=0; x<BOARD_WIDTH; x++) {
463 for (y=0; y<BOARD_HEIGHT; y++) {
464 switch (board[x][y]) {
465 case 1:
466 if (!head) {
467 snake_move_head(x,y);
468 if (dead)
469 return;
470 board[x][y]++;
471 head=1;
472 }
473 break;
474 case 0:
475 break;
476 case -1:
477 break;
478 default:
479 if (board[x][y]==snakelength) {
480 board[x][y]=0;
481 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
482 rb->lcd_fillrect(x*4,y*4,4,4);
483 rb->lcd_set_drawmode(DRMODE_SOLID);
484 }
485 else
486 board[x][y]++;
487 break;
488 }
489 }
490 }
491 rb->lcd_update();
492}
493
494static void snake_game_init(void) {
495 short x,y;
496 rb->lcd_clear_display();
497
498 for (x=0; x<BOARD_WIDTH; x++) {
499 for (y=0; y<BOARD_HEIGHT; y++) {
500 board[x][y]=0;
501 }
502 }
503 apple=false;
504 dead=false;
505 snakelength=4;
506 score=0;
507 dir=1;
508 board[11][7]=1;
509}
510
511static int snake_menu_cb(int action,
512 const struct menu_item_ex *this_item,
513 struct gui_synclist *this_list)
514{
515 (void)this_list;
516 if(action == ACTION_REQUEST_MENUITEM
517 && !ingame && ((intptr_t)this_item)==0)
518 return ACTION_EXIT_MENUITEM;
519 return action;
520}
521
522static int snake_game_menu(void)
523{
524 MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
525 "Resume Game",
526 "Start New Game",
527 "Snake Speed",
528 "High Score",
529 "Playback Control",
530 "Quit");
531 int selected = 0;
532
533 rb->button_clear_queue();
534
535 while (true) {
536 switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
537 case 0:
538 snake_redraw();
539 return 0;
540 case 1:
541 snake_game_init();
542 return 0;
543 case 2:
544 rb->set_int("Snake Speed", "", UNIT_INT, &level,
545 NULL, 1, 1, 9, NULL);
546 break;
547 case 3:
548 highscore_show(-1, highscores, NUM_SCORES, true);
549 rb->lcd_setfont(FONT_UI);
550 break;
551 case 4:
552 playback_control(NULL);
553 break;
554 case 5:
555 return 1;
556 case MENU_ATTACHED_USB:
557 return 1;
558 default:
559 break;
560 }
561 }
562}
563
564static int snake_game_loop (void) {
565 int button;
566 short x,y;
567 bool pause = false;
568
569 if (snake_game_menu())
570 return 1;
571
572 ingame = true;
573 while (true) {
574 if (!pause) {
575 snake_frame();
576 if (dead) {
577 ingame = false;
578 return 0;
579 }
580 if (!apple) {
581 do {
582 x=rb->rand() % BOARD_WIDTH;
583 y=rb->rand() % BOARD_HEIGHT;
584 } while (board[x][y]);
585 apple=true;
586 board[x][y]=-1;
587 rb->lcd_fillrect((x*4)+1,y*4,2,4);
588 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
589 }
590
591 rb->sleep(HZ/level);
592 }
593
594 button=rb->button_get(false);
595
596#ifdef HAS_BUTTON_HOLD
597 if (rb->button_hold() && !pause)
598 button = SNAKE_PLAYPAUSE;
599#endif
600 switch (button) {
601 case SNAKE_UP:
602 if (dir!=2) dir=0;
603 break;
604 case SNAKE_RIGHT:
605 if (dir!=3) dir=1;
606 break;
607 case SNAKE_DOWN:
608 if (dir!=0) dir=2;
609 break;
610 case SNAKE_LEFT:
611 if (dir!=1) dir=3;
612 break;
613 case SNAKE_PLAYPAUSE:
614 pause = !pause;
615 if (pause)
616 rb->splash (HZ, "Paused");
617 else
618 snake_redraw();
619 break;
620#ifdef SNAKE_RC_QUIT
621 case SNAKE_RC_QUIT:
622#endif
623 case SNAKE_QUIT:
624 return 0;
625 break;
626 default:
627 if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
628 return 1;
629 break;
630 }
631 }
632}
633
634enum plugin_status plugin_start(const void* parameter)
635{
636 (void)parameter;
637
638 configfile_load(CONFIG_FILE_NAME, config, 1, 0);
639 highscore_load(SCORE_FILE, highscores, NUM_SCORES);
640 rb->lcd_clear_display();
641 ingame = false;
642 while(snake_game_loop() == 0)
643 ;
644 configfile_save(CONFIG_FILE_NAME, config, 1, 0);
645 highscore_save(SCORE_FILE, highscores, NUM_SCORES);
646 return PLUGIN_OK;
647}