A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
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1/* screen.c - Generic screen manipulation 2 * Copyright (c) 1995-1997 Stefan Jokisch 3 * 4 * This file is part of Frotz. 5 * 6 * Frotz is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * Frotz is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program; if not, write to the Free Software 18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 19 */ 20 21#include "frotz.h" 22 23extern void set_header_extension (int, zword); 24 25extern int direct_call (zword); 26 27static struct { 28 enum story story_id; 29 int pic; 30 int pic1; 31 int pic2; 32} mapper[] = { 33 { ZORK_ZERO, 5, 497, 498 }, 34 { ZORK_ZERO, 6, 501, 502 }, 35 { ZORK_ZERO, 7, 499, 500 }, 36 { ZORK_ZERO, 8, 503, 504 }, 37 { ARTHUR, 54, 170, 171 }, 38 { SHOGUN, 50, 61, 62 }, 39 { UNKNOWN, 0, 0, 0 } 40}; 41 42static int font_height = 1; 43static int font_width = 1; 44 45static bool input_redraw = FALSE; 46static bool more_prompts = TRUE; 47static bool discarding = FALSE; 48static bool cursor = TRUE; 49 50static int input_window = 0; 51 52static struct { 53 zword y_pos; 54 zword x_pos; 55 zword y_size; 56 zword x_size; 57 zword y_cursor; 58 zword x_cursor; 59 zword left; 60 zword right; 61 zword nl_routine; 62 zword nl_countdown; 63 zword style; 64 zword colour; 65 zword font; 66 zword font_size; 67 zword attribute; 68 zword line_count; 69} wp[8], *cwp; 70 71 72/* 73 * winarg0 74 * 75 * Return the window number in zargs[0]. In V6 only, -3 refers to the 76 * current window. 77 * 78 */ 79 80static zword winarg0 (void) 81{ 82 83 if (h_version == V6 && (short) zargs[0] == -3) 84 return cwin; 85 86 if (zargs[0] >= ((h_version == V6) ? 8 : 2)) 87 runtime_error (ERR_ILL_WIN); 88 89 return zargs[0]; 90 91}/* winarg0 */ 92 93/* 94 * winarg2 95 * 96 * Return the (optional) window number in zargs[2]. -3 refers to the 97 * current window. This optional window number was only used by some 98 * V6 opcodes: set_cursor, set_margins, set_colour. 99 * 100 */ 101 102static zword winarg2 (void) 103{ 104 105 if (zargc < 3 || (short) zargs[2] == -3) 106 return cwin; 107 108 if (zargs[2] >= 8) 109 runtime_error (ERR_ILL_WIN); 110 111 return zargs[2]; 112 113}/* winarg2 */ 114 115/* 116 * update_cursor 117 * 118 * Move the hardware cursor to make it match the window properties. 119 * 120 */ 121 122static void update_cursor (void) 123{ 124 125 os_set_cursor ( 126 cwp->y_pos + cwp->y_cursor - 1, 127 cwp->x_pos + cwp->x_cursor - 1); 128 129}/* update_cursor */ 130 131/* 132 * reset_cursor 133 * 134 * Reset the cursor of a given window to its initial position. 135 * 136 */ 137 138static void reset_cursor (zword win) 139{ 140 int lines = 0; 141 142 if (h_version <= V4 && win == 0) 143 lines = wp[0].y_size / hi (wp[0].font_size) - 1; 144 145 wp[win].y_cursor = hi (wp[0].font_size) * lines + 1; 146 wp[win].x_cursor = wp[win].left + 1; 147 148 if (win == cwin) 149 update_cursor (); 150 151}/* reset_cursor */ 152 153/* 154 * set_more_prompts 155 * 156 * Turn more prompts on/off. 157 * 158 */ 159 160void set_more_prompts (bool flag) 161{ 162 163 if (flag && !more_prompts) 164 cwp->line_count = 0; 165 166 more_prompts = flag; 167 168}/* set_more_prompts */ 169 170/* 171 * units_left 172 * 173 * Return the #screen units from the cursor to the end of the line. 174 * 175 */ 176 177static int units_left (void) 178{ 179 180 return cwp->x_size - cwp->right - cwp->x_cursor + 1; 181 182}/* units_left */ 183 184/* 185 * get_max_width 186 * 187 * Return maximum width of a line in the given window. This is used in 188 * connection with the extended output stream #3 call in V6. 189 * 190 */ 191 192zword get_max_width (zword win) 193{ 194 195 if (h_version == V6) { 196 197 if (win >= 8) 198 runtime_error (ERR_ILL_WIN); 199 200 return wp[win].x_size - wp[win].left - wp[win].right; 201 202 } else return 0xffff; 203 204}/* get_max_width */ 205 206/* 207 * countdown 208 * 209 * Decrement the newline counter. Call the newline interrupt when the 210 * counter hits zero. This is a helper function for screen_new_line. 211 * 212 */ 213 214static void countdown (void) 215{ 216 217 if (cwp->nl_countdown != 0) 218 if (--cwp->nl_countdown == 0) 219 direct_call (cwp->nl_routine); 220 221}/* countdown */ 222 223/* 224 * screen_new_line 225 * 226 * Print a newline to the screen. 227 * 228 */ 229 230void screen_new_line (void) 231{ 232 233 if (discarding) return; 234 235 /* Handle newline interrupts at the start (for most cases) */ 236 237 if (h_interpreter_number != INTERP_MSDOS || story_id != ZORK_ZERO || h_release != 393) 238 countdown (); 239 240 /* Check whether the last input line gets destroyed */ 241 242 if (input_window == cwin) 243 input_redraw = TRUE; 244 245 /* If the cursor has not reached the bottom line, then move it to 246 the next line; otherwise scroll the window or reset the cursor 247 to the top left. */ 248 249 cwp->x_cursor = cwp->left + 1; 250 251 if (cwp->y_cursor + 2 * font_height - 1 > cwp->y_size) 252 253 if (enable_scrolling) { 254 255 zword y = cwp->y_pos; 256 zword x = cwp->x_pos; 257 258 os_scroll_area (y, 259 x, 260 y + cwp->y_size - 1, 261 x + cwp->x_size - 1, 262 font_height); 263 264 } else cwp->y_cursor = 1; 265 266 else cwp->y_cursor += font_height; 267 268 update_cursor (); 269 270 /* See if we need to print a more prompt (unless the game has set 271 the line counter to -999 in order to suppress more prompts). */ 272 273 if (enable_scrolling && (short) cwp->line_count != -999) { 274 275 zword above = (cwp->y_cursor - 1) / font_height; 276 zword below = (cwp->y_size - cwp->y_cursor + 1) / font_height; 277 278 cwp->line_count++; 279 280 if ((short) cwp->line_count >= (short) above + below - 1) { 281 282 if (more_prompts) 283 os_more_prompt (); 284 285 cwp->line_count = f_setup.context_lines; 286 287 } 288 289 } 290 291 /* Handle newline interrupts at the end for Zork Zero under DOS */ 292 293 if (h_interpreter_number == INTERP_MSDOS && story_id == ZORK_ZERO && h_release == 393) 294 countdown (); 295 296}/* screen_new_line */ 297 298/* 299 * screen_char 300 * 301 * Display a single character on the screen. 302 * 303 */ 304 305void screen_char (zchar c) 306{ 307 int width; 308 309 if (discarding) return; 310 311 if (c == ZC_INDENT && cwp->x_cursor != cwp->left + 1) 312 c = ' '; 313 314 if (units_left () < (width = os_char_width (c))) { 315 316 if (!enable_wrapping) 317 { cwp->x_cursor = cwp->x_size - cwp->right; return; } 318 319 screen_new_line (); 320 321 } 322 323 os_display_char (c); cwp->x_cursor += width; 324 325}/* screen_char */ 326 327/* 328 * screen_word 329 * 330 * Display a string of characters on the screen. If the word doesn't fit 331 * then use wrapping or clipping depending on the current setting of the 332 * enable_wrapping flag. 333 * 334 */ 335 336void screen_word (const zchar *s) 337{ 338 int width; 339 340 if (discarding) return; 341 342 if (*s == ZC_INDENT && cwp->x_cursor != cwp->left + 1) 343 screen_char (*s++); 344 345 if (units_left () < (width = os_string_width (s))) { 346 347 if (!enable_wrapping) { 348 349 zchar c; 350 351 while ((c = *s++) != 0) 352 353 if (c == ZC_NEW_FONT || c == ZC_NEW_STYLE) { 354 355 int arg = (int) *s++; 356 357 if (c == ZC_NEW_FONT) 358 os_set_font (arg); 359 if (c == ZC_NEW_STYLE) 360 os_set_text_style (arg); 361 362 } else screen_char (c); 363 364 return; 365 366 } 367 368 if (*s == ' ' || *s == ZC_INDENT || *s == ZC_GAP) 369 width = os_string_width (++s); 370 371#ifdef AMIGA 372 if (cwin == 0) Justifiable (); 373#endif 374 375 screen_new_line (); 376 377 } 378 379 os_display_string (s); cwp->x_cursor += width; 380 381}/* screen_word */ 382 383/* 384 * screen_write_input 385 * 386 * Display an input line on the screen. This is required during playback. 387 * 388 */ 389 390void screen_write_input (const zchar *buf, zchar key) 391{ 392 int width; 393 394 if (units_left () < (width = os_string_width (buf))) 395 screen_new_line (); 396 397 os_display_string (buf); cwp->x_cursor += width; 398 399 if (key == ZC_RETURN) 400 screen_new_line (); 401 402}/* screen_write_input */ 403 404/* 405 * screen_erase_input 406 * 407 * Remove an input line that has already been printed from the screen 408 * as if it was deleted by the player. This could be necessary during 409 * playback. 410 * 411 */ 412 413void screen_erase_input (const zchar *buf) 414{ 415 416 if (buf[0] != 0) { 417 418 int width = os_string_width (buf); 419 420 zword y; 421 zword x; 422 423 cwp->x_cursor -= width; 424 425 y = cwp->y_pos + cwp->y_cursor - 1; 426 x = cwp->x_pos + cwp->x_cursor - 1; 427 428 os_erase_area (y, x, y + font_height - 1, x + width - 1); 429 os_set_cursor (y, x); 430 431 } 432 433}/* screen_erase_input */ 434 435/* 436 * console_read_input 437 * 438 * Read an input line from the keyboard and return the terminating key. 439 * 440 */ 441 442zchar console_read_input (int max, zchar *buf, zword timeout, bool continued) 443{ 444 zchar key; 445 int i; 446 447 /* Make sure there is some space for input */ 448 449 if (cwin == 0 && units_left () + os_string_width (buf) < 10 * font_width) 450 screen_new_line (); 451 452 /* Make sure the input line is visible */ 453 454 if (continued && input_redraw) 455 screen_write_input (buf, -1); 456 457 input_window = cwin; 458 input_redraw = FALSE; 459 460 /* Get input line from IO interface */ 461 462 cwp->x_cursor -= os_string_width (buf); 463 key = os_read_line (max, buf, timeout, units_left (), continued); 464 cwp->x_cursor += os_string_width (buf); 465 466 if (key != ZC_TIME_OUT) 467 for (i = 0; i < 8; i++) 468 wp[i].line_count = 0; 469 470 /* Add a newline if the input was terminated normally */ 471 472 if (key == ZC_RETURN) 473 screen_new_line (); 474 475 return key; 476 477}/* console_read_input */ 478 479/* 480 * console_read_key 481 * 482 * Read a single keystroke and return it. 483 * 484 */ 485 486zchar console_read_key (zword timeout) 487{ 488 zchar key; 489 int i; 490 491 key = os_read_key (timeout, cursor); 492 493 if (key != ZC_TIME_OUT) 494 for (i = 0; i < 8; i++) 495 wp[i].line_count = 0; 496 497 return key; 498 499}/* console_read_key */ 500 501/* 502 * update_attributes 503 * 504 * Set the three enable_*** variables to make them match the attributes 505 * of the current window. 506 * 507 */ 508 509static void update_attributes (void) 510{ 511 zword attr = cwp->attribute; 512 513 enable_wrapping = attr & 1; 514 enable_scrolling = attr & 2; 515 enable_scripting = attr & 4; 516 enable_buffering = attr & 8; 517 518 /* Some story files forget to select wrapping for printing hints */ 519 520 if (story_id == ZORK_ZERO && h_release == 366) 521 if (cwin == 0) 522 enable_wrapping = TRUE; 523 if (story_id == SHOGUN && h_release <= 295) 524 if (cwin == 0) 525 enable_wrapping = TRUE; 526 527}/* update_attributes */ 528 529/* 530 * refresh_text_style 531 * 532 * Set the right text style. This can be necessary when the fixed font 533 * flag is changed, or when a new window is selected, or when the game 534 * uses the set_text_style opcode. 535 * 536 */ 537 538void refresh_text_style (void) 539{ 540 zword style; 541 542 if (h_version != V6) { 543 544 style = wp[0].style; 545 546 if (cwin != 0 || h_flags & FIXED_FONT_FLAG) 547 style |= FIXED_WIDTH_STYLE; 548 549 } else style = cwp->style; 550 551 if (!ostream_memory && ostream_screen && enable_buffering) { 552 553 print_char (ZC_NEW_STYLE); 554 print_char (style); 555 556 } else os_set_text_style (style); 557 558}/* refresh_text_style */ 559 560/* 561 * set_window 562 * 563 * Set the current window. In V6 every window has its own set of window 564 * properties such as colours, text style, cursor position and size. 565 * 566 */ 567 568static void set_window (zword win) 569{ 570 571 flush_buffer (); 572 573 cwin = win; cwp = wp + win; 574 575 update_attributes (); 576 577 if (h_version == V6) { 578 579 os_set_colour (lo (cwp->colour), hi (cwp->colour)); 580 581 if (os_font_data (cwp->font, &font_height, &font_width)) 582 os_set_font (cwp->font); 583 584 os_set_text_style (cwp->style); 585 586 } else refresh_text_style (); 587 588 if (h_version != V6 && win != 0) { 589 wp[win].y_cursor = 1; 590 wp[win].x_cursor = 1; 591 } 592 593 update_cursor (); 594 595}/* set_window */ 596 597/* 598 * erase_window 599 * 600 * Erase a window to background colour. 601 * 602 */ 603 604void erase_window (zword win) 605{ 606 zword y = wp[win].y_pos; 607 zword x = wp[win].x_pos; 608 609 if (h_version == V6 && win != cwin && h_interpreter_number != INTERP_AMIGA) 610 os_set_colour (lo (wp[win].colour), hi (wp[win].colour)); 611 612 os_erase_area (y, 613 x, 614 y + wp[win].y_size - 1, 615 x + wp[win].x_size - 1); 616 617 if (h_version == V6 && win != cwin && h_interpreter_number != INTERP_AMIGA) 618 os_set_colour (lo (cwp->colour), hi (cwp->colour)); 619 620 reset_cursor (win); 621 622 wp[win].line_count = 0; 623 624}/* erase_window */ 625 626/* 627 * split_window 628 * 629 * Divide the screen into upper (1) and lower (0) windows. In V3 the upper 630 * window appears below the status line. 631 * 632 */ 633 634void split_window (zword height) 635{ 636 zword stat_height = 0; 637 638 flush_buffer (); 639 640 /* Calculate height of status line and upper window */ 641 642 if (h_version != V6) 643 height *= hi (wp[1].font_size); 644 645 if (h_version <= V3) 646 stat_height = hi (wp[7].font_size); 647 648 /* Cursor of upper window mustn't be swallowed by the lower window */ 649 650 wp[1].y_cursor += wp[1].y_pos - 1 - stat_height; 651 652 wp[1].y_pos = 1 + stat_height; 653 wp[1].y_size = height; 654 655 if ((short) wp[1].y_cursor > (short) wp[1].y_size) 656 reset_cursor (1); 657 658 /* Cursor of lower window mustn't be swallowed by the upper window */ 659 660 wp[0].y_cursor += wp[0].y_pos - 1 - stat_height - height; 661 662 wp[0].y_pos = 1 + stat_height + height; 663 wp[0].y_size = h_screen_height - stat_height - height; 664 665 if ((short) wp[0].y_cursor < 1) 666 reset_cursor (0); 667 668 /* Erase the upper window in V3 only */ 669 670 if (h_version == V3 && height != 0) 671 erase_window (1); 672 673}/* split_window */ 674 675/* 676 * erase_screen 677 * 678 * Erase the entire screen to background colour. 679 * 680 */ 681 682static void erase_screen (zword win) 683{ 684 int i; 685 686 os_erase_area (1, 1, h_screen_height, h_screen_width); 687 688 if ((short) win == -1) { 689 split_window (0); 690 set_window (0); 691 reset_cursor (0); 692 } 693 694 for (i = 0; i < 8; i++) 695 wp[i].line_count = 0; 696 697}/* erase_screen */ 698 699/* #ifdef AMIGA */ 700 701/* 702 * resize_screen 703 * 704 * Try to adapt the window properties to a new screen size. 705 * 706 */ 707 708void resize_screen (void) 709{ 710 711 if (h_version != V6) { 712 713 wp[0].x_size = h_screen_width; 714 wp[1].x_size = h_screen_width; 715 wp[7].x_size = h_screen_width; 716 717 wp[0].y_size = h_screen_height - wp[1].y_size - wp[7].y_size; 718 719 } 720 721}/* resize_screen */ 722 723/* #endif */ 724 725/* 726 * restart_screen 727 * 728 * Prepare the screen for a new game. 729 * 730 */ 731 732void restart_screen (void) 733{ 734 735 /* Use default settings */ 736 737 os_set_colour (h_default_foreground, h_default_background); 738 739 if (os_font_data (TEXT_FONT, &font_height, &font_width)) 740 os_set_font (TEXT_FONT); 741 742 os_set_text_style (0); 743 744 cursor = TRUE; 745 746 /* Initialise window properties */ 747 748 mwin = 1; 749 750 for (cwp = wp; cwp < wp + 8; cwp++) { 751 cwp->y_pos = 1; 752 cwp->x_pos = 1; 753 cwp->y_size = 0; 754 cwp->x_size = 0; 755 cwp->y_cursor = 1; 756 cwp->x_cursor = 1; 757 cwp->left = 0; 758 cwp->right = 0; 759 cwp->nl_routine = 0; 760 cwp->nl_countdown = 0; 761 cwp->style = 0; 762 cwp->colour = (h_default_background << 8) | h_default_foreground; 763 cwp->font = TEXT_FONT; 764 cwp->font_size = (font_height << 8) | font_width; 765 cwp->attribute = 8; 766 } 767 768 /* Prepare lower/upper windows and status line */ 769 770 wp[0].attribute = 15; 771 772 wp[0].left = f_setup.left_margin; 773 wp[0].right = f_setup.right_margin; 774 775 wp[0].x_size = h_screen_width; 776 wp[1].x_size = h_screen_width; 777 778 if (h_version <= V3) 779 wp[7].x_size = h_screen_width; 780 781 os_restart_game (RESTART_WPROP_SET); 782 783 /* Clear the screen, unsplit it and select window 0 */ 784 785 erase_screen ((zword) (-1)); 786 787}/* restart_screen */ 788 789/* 790 * validate_click 791 * 792 * Return false if the last mouse click occured outside the current 793 * mouse window; otherwise write the mouse arrow coordinates to the 794 * memory of the header extension table and return true. 795 * 796 */ 797 798bool validate_click (void) 799{ 800 801 if (mwin >= 0) { 802 803 if (mouse_y < wp[mwin].y_pos || mouse_y >= wp[mwin].y_pos + wp[mwin].y_size) 804 return FALSE; 805 if (mouse_x < wp[mwin].x_pos || mouse_x >= wp[mwin].x_pos + wp[mwin].x_size) 806 return FALSE; 807 808 hx_mouse_y = mouse_y - wp[mwin].y_pos + 1; 809 hx_mouse_x = mouse_x - wp[mwin].x_pos + 1; 810 811 } else { 812 813 if (mouse_y < 1 || mouse_y > h_screen_height) 814 return FALSE; 815 if (mouse_x < 1 || mouse_x > h_screen_width) 816 return FALSE; 817 818 hx_mouse_y = mouse_y; 819 hx_mouse_x = mouse_x; 820 821 } 822 823 if (h_version != V6) { 824 hx_mouse_y = (hx_mouse_y - 1) / h_font_height + 1; 825 hx_mouse_x = (hx_mouse_x - 1) / h_font_width + 1; 826 } 827 828 set_header_extension (HX_MOUSE_Y, hx_mouse_y); 829 set_header_extension (HX_MOUSE_X, hx_mouse_x); 830 831 return TRUE; 832 833}/* validate_click */ 834 835/* 836 * screen_mssg_on 837 * 838 * Start printing a so-called debugging message. The contents of the 839 * message are passed to the message stream, a Frotz specific output 840 * stream with maximum priority. 841 * 842 */ 843 844void screen_mssg_on (void) 845{ 846 847 if (cwin == 0) { /* messages in window 0 only */ 848 849 os_set_text_style (0); 850 851 if (cwp->x_cursor != cwp->left + 1) 852 screen_new_line (); 853 854 screen_char (ZC_INDENT); 855 856 } else discarding = TRUE; /* discard messages in other windows */ 857 858}/* screen_mssg_on */ 859 860/* 861 * screen_mssg_off 862 * 863 * Stop printing a "debugging" message. 864 * 865 */ 866 867void screen_mssg_off (void) 868{ 869 870 if (cwin == 0) { /* messages in window 0 only */ 871 872 screen_new_line (); 873 874 refresh_text_style (); 875 876 } else discarding = FALSE; /* message has been discarded */ 877 878}/* screen_mssg_off */ 879 880/* 881 * z_buffer_mode, turn text buffering on/off. 882 * 883 * zargs[0] = new text buffering flag (0 or 1) 884 * 885 */ 886 887void z_buffer_mode (void) 888{ 889 890 /* Infocom's V6 games rarely use the buffer_mode opcode. If they do 891 then only to print text immediately, without any delay. This was 892 used to give the player some sign of life while the game was 893 spending much time on parsing a complicated input line. (To turn 894 off word wrapping, V6 games use the window_style opcode instead.) 895 Today we can afford to ignore buffer_mode in V6. */ 896 897 if (h_version != V6) { 898 899 flush_buffer (); 900 901 wp[0].attribute &= ~8; 902 903 if (zargs[0] != 0) 904 wp[0].attribute |= 8; 905 906 update_attributes (); 907 908 } 909 910}/* z_buffer_mode */ 911 912/* 913 * z_draw_picture, draw a picture. 914 * 915 * zargs[0] = number of picture to draw 916 * zargs[1] = y-coordinate of top left corner 917 * zargs[2] = x-coordinate of top left corner 918 * 919 */ 920 921void z_draw_picture (void) 922{ 923 zword pic = zargs[0]; 924 925 zword y = zargs[1]; 926 zword x = zargs[2]; 927 928 int i; 929 930 flush_buffer (); 931 932 if (y == 0) /* use cursor line if y-coordinate is 0 */ 933 y = cwp->y_cursor; 934 if (x == 0) /* use cursor column if x-coordinate is 0 */ 935 x = cwp->x_cursor; 936 937 y += cwp->y_pos - 1; 938 x += cwp->x_pos - 1; 939 940 /* The following is necessary to make Amiga and Macintosh story 941 files work with MCGA graphics files. Some screen-filling 942 pictures of the original Amiga release like the borders of 943 Zork Zero were split into several MCGA pictures (left, right 944 and top borders). We pretend this has not happened. */ 945 946 for (i = 0; mapper[i].story_id != UNKNOWN; i++) 947 948 if (story_id == mapper[i].story_id && pic == mapper[i].pic) { 949 950 int height1, width1; 951 int height2, width2; 952 953 int delta = 0; 954 955 os_picture_data (pic, &height1, &width1); 956 os_picture_data (mapper[i].pic2, &height2, &width2); 957 958 if (story_id == ARTHUR && pic == 54) 959 delta = h_screen_width / 160; 960 961 os_draw_picture (mapper[i].pic1, y + height1, x + delta); 962 os_draw_picture (mapper[i].pic2, y + height1, x + width1 - width2 - delta); 963 964 } 965 966 os_draw_picture (pic, y, x); 967 968 if (story_id == SHOGUN) 969 970 if (pic == 3) { 971 972 int height, width; 973 974 os_picture_data (59, &height, &width); 975 os_draw_picture (59, y, h_screen_width - width + 1); 976 977 } 978 979}/* z_draw_picture */ 980 981/* 982 * z_erase_line, erase the line starting at the cursor position. 983 * 984 * zargs[0] = 1 + #units to erase (1 clears to the end of the line) 985 * 986 */ 987 988void z_erase_line (void) 989{ 990 zword pixels = zargs[0]; 991 zword y, x; 992 993 flush_buffer (); 994 995 /* Clipping at the right margin of the current window */ 996 997 if (--pixels == 0 || pixels > units_left ()) 998 pixels = units_left (); 999 1000 /* Erase from cursor position */ 1001 1002 y = cwp->y_pos + cwp->y_cursor - 1; 1003 x = cwp->x_pos + cwp->x_cursor - 1; 1004 1005 os_erase_area (y, x, y + font_height - 1, x + pixels - 1); 1006 1007}/* z_erase_line */ 1008 1009/* 1010 * z_erase_picture, erase a picture with background colour. 1011 * 1012 * zargs[0] = number of picture to erase 1013 * zargs[1] = y-coordinate of top left corner (optional) 1014 * zargs[2] = x-coordinate of top left corner (optional) 1015 * 1016 */ 1017 1018void z_erase_picture (void) 1019{ 1020 int height, width; 1021 1022 zword y = zargs[1]; 1023 zword x = zargs[2]; 1024 1025 flush_buffer (); 1026 1027 if (y == 0) /* use cursor line if y-coordinate is 0 */ 1028 y = cwp->y_cursor; 1029 if (x == 0) /* use cursor column if x-coordinate is 0 */ 1030 x = cwp->x_cursor; 1031 1032 os_picture_data (zargs[0], &height, &width); 1033 1034 y += cwp->y_pos - 1; 1035 x += cwp->x_pos - 1; 1036 1037 os_erase_area (y, x, y + height - 1, x + width - 1); 1038 1039}/* z_erase_picture */ 1040 1041/* 1042 * z_erase_window, erase a window or the screen to background colour. 1043 * 1044 * zargs[0] = window (-3 current, -2 screen, -1 screen & unsplit) 1045 * 1046 */ 1047 1048void z_erase_window (void) 1049{ 1050 1051 flush_buffer (); 1052 1053 if ((short) zargs[0] == -1 || (short) zargs[0] == -2) 1054 erase_screen (zargs[0]); 1055 else 1056 erase_window (winarg0 ()); 1057 1058}/* z_erase_window */ 1059 1060/* 1061 * z_get_cursor, write the cursor coordinates into a table. 1062 * 1063 * zargs[0] = address to write information to 1064 * 1065 */ 1066 1067void z_get_cursor (void) 1068{ 1069 zword y, x; 1070 1071 flush_buffer (); 1072 1073 y = cwp->y_cursor; 1074 x = cwp->x_cursor; 1075 1076 if (h_version != V6) { /* convert to grid positions */ 1077 y = (y - 1) / h_font_height + 1; 1078 x = (x - 1) / h_font_width + 1; 1079 } 1080 1081 storew ((zword) (zargs[0] + 0), y); 1082 storew ((zword) (zargs[0] + 2), x); 1083 1084}/* z_get_cursor */ 1085 1086/* 1087 * z_get_wind_prop, store the value of a window property. 1088 * 1089 * zargs[0] = window (-3 is the current one) 1090 * zargs[1] = number of window property to be stored 1091 * 1092 */ 1093 1094void z_get_wind_prop (void) 1095{ 1096 1097 flush_buffer (); 1098 1099 if (zargs[1] >= 16) 1100 runtime_error (ERR_ILL_WIN_PROP); 1101 1102 store (((zword *) (wp + winarg0 ())) [zargs[1]]); 1103 1104}/* z_get_wind_prop */ 1105 1106/* 1107 * z_mouse_window, select a window as mouse window. 1108 * 1109 * zargs[0] = window number (-3 is the current) or -1 for the screen 1110 * 1111 */ 1112 1113void z_mouse_window (void) 1114{ 1115 1116 mwin = ((short) zargs[0] == -1) ? -1 : winarg0 (); 1117 1118}/* z_mouse_window */ 1119 1120/* 1121 * z_move_window, place a window on the screen. 1122 * 1123 * zargs[0] = window (-3 is the current one) 1124 * zargs[1] = y-coordinate 1125 * zargs[2] = x-coordinate 1126 * 1127 */ 1128 1129void z_move_window (void) 1130{ 1131 zword win = winarg0 (); 1132 1133 flush_buffer (); 1134 1135 wp[win].y_pos = zargs[1]; 1136 wp[win].x_pos = zargs[2]; 1137 1138 if (win == cwin) 1139 update_cursor (); 1140 1141}/* z_move_window */ 1142 1143/* 1144 * z_picture_data, get information on a picture or the graphics file. 1145 * 1146 * zargs[0] = number of picture or 0 for the graphics file 1147 * zargs[1] = address to write information to 1148 * 1149 */ 1150 1151void z_picture_data (void) 1152{ 1153 zword pic = zargs[0]; 1154 zword table = zargs[1]; 1155 1156 int height, width; 1157 int i; 1158 1159 bool avail = os_picture_data (pic, &height, &width); 1160 1161 for (i = 0; mapper[i].story_id != UNKNOWN; i++) 1162 1163 if (story_id == mapper[i].story_id) { 1164 1165 if (pic == mapper[i].pic) { 1166 1167 int height2, width2; 1168 1169 avail &= os_picture_data (mapper[i].pic1, &height2, &width2); 1170 avail &= os_picture_data (mapper[i].pic2, &height2, &width2); 1171 1172 height += height2; 1173 1174 } else if (pic == mapper[i].pic1 || pic == mapper[i].pic2) 1175 1176 avail = FALSE; 1177 } 1178 1179 storew ((zword) (table + 0), (zword) (height)); 1180 storew ((zword) (table + 2), (zword) (width)); 1181 1182 branch (avail); 1183 1184}/* z_picture_data */ 1185 1186/* 1187 * z_picture_table, prepare a group of pictures for faster display. 1188 * 1189 * zargs[0] = address of table holding the picture numbers 1190 * 1191 */ 1192 1193void z_picture_table (void) 1194{ 1195 1196 /* This opcode is used by Shogun and Zork Zero when the player 1197 encounters built-in games such as Peggleboz. Nowadays it is 1198 not very helpful to hold the picture data in memory because 1199 even a small disk cache avoids re-loading of data. */ 1200 1201}/* z_picture_table */ 1202 1203/* 1204 * z_print_table, print ASCII text in a rectangular area. 1205 * 1206 * zargs[0] = address of text to be printed 1207 * zargs[1] = width of rectangular area 1208 * zargs[2] = height of rectangular area (optional) 1209 * zargs[3] = number of char's to skip between lines (optional) 1210 * 1211 */ 1212 1213void z_print_table (void) 1214{ 1215 zword addr = zargs[0]; 1216 zword x; 1217 int i, j; 1218 1219 flush_buffer (); 1220 1221 /* Supply default arguments */ 1222 1223 if (zargc < 3) 1224 zargs[2] = 1; 1225 if (zargc < 4) 1226 zargs[3] = 0; 1227 1228 /* Write text in width x height rectangle */ 1229 1230 x = cwp->x_cursor; 1231 1232 for (i = 0; i < zargs[2]; i++) { 1233 1234 if (i != 0) { 1235 1236 flush_buffer (); 1237 1238 cwp->y_cursor += font_height; 1239 cwp->x_cursor = x; 1240 1241 update_cursor (); 1242 1243 } 1244 1245 for (j = 0; j < zargs[1]; j++) { 1246 1247 zbyte c; 1248 1249 LOW_BYTE (addr, c) 1250 addr++; 1251 1252 print_char (c); 1253 1254 } 1255 1256 addr += zargs[3]; 1257 1258 } 1259 1260}/* z_print_table */ 1261 1262/* 1263 * z_put_wind_prop, set the value of a window property. 1264 * 1265 * zargs[0] = window (-3 is the current one) 1266 * zargs[1] = number of window property to set 1267 * zargs[2] = value to set window property to 1268 * 1269 */ 1270 1271void z_put_wind_prop (void) 1272{ 1273 1274 flush_buffer (); 1275 1276 if (zargs[1] >= 16) 1277 runtime_error (ERR_ILL_WIN_PROP); 1278 1279 ((zword *) (wp + winarg0 ())) [zargs[1]] = zargs[2]; 1280 1281}/* z_put_wind_prop */ 1282 1283/* 1284 * z_scroll_window, scroll a window up or down. 1285 * 1286 * zargs[0] = window (-3 is the current one) 1287 * zargs[1] = #screen units to scroll up (positive) or down (negative) 1288 * 1289 */ 1290 1291void z_scroll_window (void) 1292{ 1293 zword win = winarg0 (); 1294 zword y, x; 1295 1296 flush_buffer (); 1297 1298 /* Use the correct set of colours when scrolling the window */ 1299 1300 if (win != cwin && h_interpreter_number != INTERP_AMIGA) 1301 os_set_colour (lo (wp[win].colour), hi (wp[win].colour)); 1302 1303 y = wp[win].y_pos; 1304 x = wp[win].x_pos; 1305 1306 os_scroll_area (y, 1307 x, 1308 y + wp[win].y_size - 1, 1309 x + wp[win].x_size - 1, 1310 (short) zargs[1]); 1311 1312 if (win != cwin && h_interpreter_number != INTERP_AMIGA) 1313 os_set_colour (lo (cwp->colour), hi (cwp->colour)); 1314 1315}/* z_scroll_window */ 1316 1317/* 1318 * z_set_colour, set the foreground and background colours. 1319 * 1320 * zargs[0] = foreground colour 1321 * zargs[1] = background colour 1322 * zargs[2] = window (-3 is the current one, optional) 1323 * 1324 */ 1325 1326void z_set_colour (void) 1327{ 1328 zword win = (h_version == V6) ? winarg2 () : 0; 1329 1330 zword fg = zargs[0]; 1331 zword bg = zargs[1]; 1332 1333 flush_buffer (); 1334 1335 if ((short) fg == -1) /* colour -1 is the colour at the cursor */ 1336 fg = os_peek_colour (); 1337 if ((short) bg == -1) 1338 bg = os_peek_colour (); 1339 1340 if (fg == 0) /* colour 0 means keep current colour */ 1341 fg = lo (wp[win].colour); 1342 if (bg == 0) 1343 bg = hi (wp[win].colour); 1344 1345 if (fg == 1) /* colour 1 is the system default colour */ 1346 fg = h_default_foreground; 1347 if (bg == 1) 1348 bg = h_default_background; 1349 1350 if (h_version == V6 && h_interpreter_number == INTERP_AMIGA) 1351 1352 /* Changing colours of window 0 affects the entire screen */ 1353 1354 if (win == 0) { 1355 1356 int i; 1357 1358 for (i = 1; i < 8; i++) { 1359 1360 zword bg2 = hi (wp[i].colour); 1361 zword fg2 = lo (wp[i].colour); 1362 1363 if (bg2 < 16) 1364 bg2 = (bg2 == lo (wp[0].colour)) ? fg : bg; 1365 if (fg2 < 16) 1366 fg2 = (fg2 == lo (wp[0].colour)) ? fg : bg; 1367 1368 wp[i].colour = (bg2 << 8) | fg2; 1369 1370 } 1371 1372 } 1373 1374 wp[win].colour = (bg << 8) | fg; 1375 1376 if (win == cwin || h_version != V6) 1377 os_set_colour (fg, bg); 1378 1379}/* z_set_colour */ 1380 1381/* 1382 * z_set_font, set the font for text output and store the previous font. 1383 * 1384 * zargs[0] = number of font or 0 to keep current font 1385 * 1386 */ 1387 1388void z_set_font (void) 1389{ 1390 zword win = (h_version == V6) ? cwin : 0; 1391 zword font = zargs[0]; 1392 1393 if (font != 0) { 1394 1395 if (os_font_data (font, &font_height, &font_width)) { 1396 1397 store (wp[win].font); 1398 1399 wp[win].font = font; 1400 wp[win].font_size = (font_height << 8) | font_width; 1401 1402 if (!ostream_memory && ostream_screen && enable_buffering) { 1403 1404 print_char (ZC_NEW_FONT); 1405 print_char (font); 1406 1407 } else os_set_font (font); 1408 1409 } else store (0); 1410 1411 } else store (wp[win].font); 1412 1413}/* z_set_font */ 1414 1415/* 1416 * z_set_cursor, set the cursor position or turn the cursor on/off. 1417 * 1418 * zargs[0] = y-coordinate or -2/-1 for cursor on/off 1419 * zargs[1] = x-coordinate 1420 * zargs[2] = window (-3 is the current one, optional) 1421 * 1422 */ 1423 1424void z_set_cursor (void) 1425{ 1426 zword win = (h_version == V6) ? winarg2 () : 1; 1427 1428 zword y = zargs[0]; 1429 zword x = zargs[1]; 1430 1431 flush_buffer (); 1432 1433 /* Supply default arguments */ 1434 1435 if (zargc < 3) 1436 zargs[2] = -3; 1437 1438 /* Handle cursor on/off */ 1439 1440 if ((short) y < 0) { 1441 1442 if ((short) y == -2) 1443 cursor = TRUE; 1444 if ((short) y == -1) 1445 cursor = FALSE; 1446 1447 return; 1448 1449 } 1450 1451 /* Convert grid positions to screen units if this is not V6 */ 1452 1453 if (h_version != V6) { 1454 1455 if (cwin == 0) 1456 return; 1457 1458 y = (y - 1) * h_font_height + 1; 1459 x = (x - 1) * h_font_width + 1; 1460 1461 } 1462 1463 /* Protect the margins */ 1464 1465 if (y == 0) /* use cursor line if y-coordinate is 0 */ 1466 y = wp[win].y_cursor; 1467 if (x == 0) /* use cursor column if x-coordinate is 0 */ 1468 x = wp[win].x_cursor; 1469 if (x <= wp[win].left || x > wp[win].x_size - wp[win].right) 1470 x = wp[win].left + 1; 1471 1472 /* Move the cursor */ 1473 1474 wp[win].y_cursor = y; 1475 wp[win].x_cursor = x; 1476 1477 if (win == cwin) 1478 update_cursor (); 1479 1480}/* z_set_cursor */ 1481 1482/* 1483 * z_set_margins, set the left and right margins of a window. 1484 * 1485 * zargs[0] = left margin in pixels 1486 * zargs[1] = right margin in pixels 1487 * zargs[2] = window (-3 is the current one, optional) 1488 * 1489 */ 1490 1491void z_set_margins (void) 1492{ 1493 zword win = winarg2 (); 1494 1495 flush_buffer (); 1496 1497 wp[win].left = zargs[0]; 1498 wp[win].right = zargs[1]; 1499 1500 /* Protect the margins */ 1501 1502 if (wp[win].x_cursor <= zargs[0] || wp[win].x_cursor > wp[win].x_size - zargs[1]) { 1503 1504 wp[win].x_cursor = zargs[0] + 1; 1505 1506 if (win == cwin) 1507 update_cursor (); 1508 1509 } 1510 1511}/* z_set_margins */ 1512 1513/* 1514 * z_set_text_style, set the style for text output. 1515 * 1516 * zargs[0] = style flags to set or 0 to reset text style 1517 * 1518 */ 1519 1520void z_set_text_style (void) 1521{ 1522 zword win = (h_version == V6) ? cwin : 0; 1523 zword style = zargs[0]; 1524 1525 wp[win].style |= style; 1526 1527 if (style == 0) 1528 wp[win].style = 0; 1529 1530 refresh_text_style (); 1531 1532}/* z_set_text_style */ 1533 1534/* 1535 * z_set_window, select the current window. 1536 * 1537 * zargs[0] = window to be selected (-3 is the current one) 1538 * 1539 */ 1540 1541void z_set_window (void) 1542{ 1543 1544 set_window (winarg0 ()); 1545 1546}/* z_set_window */ 1547 1548/* 1549 * pad_status_line 1550 * 1551 * Pad the status line with spaces up to the given position. 1552 * 1553 */ 1554 1555static void pad_status_line (int column) 1556{ 1557 int spaces; 1558 1559 flush_buffer (); 1560 1561 spaces = units_left () / os_char_width (' ') - column; 1562 1563 /* while (spaces--) */ 1564 /* Justin Wesley's fix for narrow displays (Agenda PDA) */ 1565 while (spaces-- > 0) 1566 screen_char (' '); 1567 1568}/* pad_status_line */ 1569 1570/* 1571 * z_show_status, display the status line for V1 to V3 games. 1572 * 1573 * no zargs used 1574 * 1575 */ 1576 1577void z_show_status (void) 1578{ 1579 zword global0; 1580 zword global1; 1581 zword global2; 1582 zword addr; 1583 1584 bool brief = FALSE; 1585 1586 /* One V5 game (Wishbringer Solid Gold) contains this opcode by 1587 accident, so just return if the version number does not fit */ 1588 1589 if (h_version >= V4) 1590 return; 1591 1592 /* Read all relevant global variables from the memory of the 1593 Z-machine into local variables */ 1594 1595 addr = h_globals; 1596 LOW_WORD (addr, global0) 1597 addr += 2; 1598 LOW_WORD (addr, global1) 1599 addr += 2; 1600 LOW_WORD (addr, global2) 1601 1602 /* Frotz uses window 7 for the status line. Don't forget to select 1603 reverse and fixed width text style */ 1604 1605 set_window (7); 1606 1607 print_char (ZC_NEW_STYLE); 1608 print_char (REVERSE_STYLE | FIXED_WIDTH_STYLE); 1609 1610 /* If the screen width is below 55 characters then we have to use 1611 the brief status line format */ 1612 1613 if (h_screen_cols < 55) 1614 brief = TRUE; 1615 1616 /* Print the object description for the global variable 0 */ 1617 1618 print_char (' '); 1619 print_object (global0); 1620 1621 /* A header flag tells us whether we have to display the current 1622 time or the score/moves information */ 1623 1624 if (h_config & CONFIG_TIME) { /* print hours and minutes */ 1625 1626 zword hours = (global1 + 11) % 12 + 1; 1627 1628 pad_status_line (brief ? 15 : 20); 1629 1630 print_string ("Time: "); 1631 1632 if (hours < 10) 1633 print_char (' '); 1634 print_num (hours); 1635 1636 print_char (':'); 1637 1638 if (global2 < 10) 1639 print_char ('0'); 1640 print_num (global2); 1641 1642 print_char (' '); 1643 1644 print_char ((global1 >= 12) ? 'p' : 'a'); 1645 print_char ('m'); 1646 1647 } else { /* print score and moves */ 1648 1649 pad_status_line (brief ? 15 : 30); 1650 1651 print_string (brief ? "S: " : "Score: "); 1652 print_num (global1); 1653 1654 pad_status_line (brief ? 8 : 14); 1655 1656 print_string (brief ? "M: " : "Moves: "); 1657 print_num (global2); 1658 1659 } 1660 1661 /* Pad the end of the status line with spaces */ 1662 1663 pad_status_line (0); 1664 1665 /* Return to the lower window */ 1666 1667 set_window (0); 1668 1669}/* z_show_status */ 1670 1671/* 1672 * z_split_window, split the screen into an upper (1) and lower (0) window. 1673 * 1674 * zargs[0] = height of upper window in screen units (V6) or #lines 1675 * 1676 */ 1677 1678void z_split_window (void) 1679{ 1680 1681 split_window (zargs[0]); 1682 1683}/* z_split_window */ 1684 1685/* 1686 * z_window_size, change the width and height of a window. 1687 * 1688 * zargs[0] = window (-3 is the current one) 1689 * zargs[1] = new height in screen units 1690 * zargs[2] = new width in screen units 1691 * 1692 */ 1693 1694void z_window_size (void) 1695{ 1696 zword win = winarg0 (); 1697 1698 flush_buffer (); 1699 1700 wp[win].y_size = zargs[1]; 1701 wp[win].x_size = zargs[2]; 1702 1703 /* Keep the cursor within the window */ 1704 1705 if (wp[win].y_cursor > zargs[1] || wp[win].x_cursor > zargs[2]) 1706 reset_cursor (win); 1707 1708}/* z_window_size */ 1709 1710/* 1711 * z_window_style, set / clear / toggle window attributes. 1712 * 1713 * zargs[0] = window (-3 is the current one) 1714 * zargs[1] = window attribute flags 1715 * zargs[2] = operation to perform (optional, defaults to 0) 1716 * 1717 */ 1718 1719void z_window_style (void) 1720{ 1721 zword win = winarg0 (); 1722 zword flags = zargs[1]; 1723 1724 flush_buffer (); 1725 1726 /* Supply default arguments */ 1727 1728 if (zargc < 3) 1729 zargs[2] = 0; 1730 1731 /* Set window style */ 1732 1733 switch (zargs[2]) { 1734 case 0: wp[win].attribute = flags; break; 1735 case 1: wp[win].attribute |= flags; break; 1736 case 2: wp[win].attribute &= ~flags; break; 1737 case 3: wp[win].attribute ^= flags; break; 1738 } 1739 1740 if (cwin == win) 1741 update_attributes (); 1742 1743}/* z_window_style */