A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
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1/* random.c - Z-machine random number generator 2 * Copyright (c) 1995-1997 Stefan Jokisch 3 * 4 * This file is part of Frotz. 5 * 6 * Frotz is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * Frotz is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program; if not, write to the Free Software 18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 19 */ 20 21#include "frotz.h" 22 23static long A = 1; 24 25static int interval = 0; 26static int counter = 0; 27 28/* 29 * seed_random 30 * 31 * Set the seed value for the random number generator. 32 * 33 */ 34 35void seed_random (int value) 36{ 37 38 if (value == 0) { /* ask interface for seed value */ 39 A = os_random_seed (); 40 interval = 0; 41 } else if (value < 1000) { /* special seed value */ 42 counter = 0; 43 interval = value; 44 } else { /* standard seed value */ 45 A = value; 46 interval = 0; 47 } 48 49}/* seed_random */ 50 51/* 52 * z_random, store a random number or set the random number seed. 53 * 54 * zargs[0] = range (positive) or seed value (negative) 55 * 56 */ 57 58void z_random () 59{ 60 61 if ((short) zargs[0] <= 0) { /* set random seed */ 62 63 seed_random (- (short) zargs[0]); 64 store (0); 65 66 } else { /* generate random number */ 67 68 zword result; 69 70 if (interval != 0) { /* ...in special mode */ 71 result = counter++; 72 if (counter == interval) counter = 0; 73 } else { /* ...in standard mode */ 74 A = 0x015a4e35L * A + 1; 75 result = (A >> 16) & 0x7fff; 76 } 77 78 store ((zword) (result % zargs[0] + 1)); 79 80 } 81 82}/* z_random */