A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 103 lines 3.3 kB view raw
1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * Status bar code. 29 * Does the face/direction indicator animatin. 30 * Does palette indicators as well (red pain/berserk, bright pickup) 31 * 32 *-----------------------------------------------------------------------------*/ 33 34#ifndef __STSTUFF_H__ 35#define __STSTUFF_H__ 36 37#include "doomtype.h" 38#include "d_event.h" 39 40// Size of statusbar. 41// Now sensitive for scaling. 42 43// proff 08/18/98: Changed for high-res 44#define ST_HEIGHT 32 45#define ST_WIDTH 320 46#define ST_Y (200 - ST_HEIGHT) 47#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200) 48#define ST_SCALED_WIDTH SCREENWIDTH 49#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT) 50 51// 52// STATUS BAR 53// 54 55// Called by main loop. 56boolean ST_Responder(event_t* ev); 57 58// Called by main loop. 59void ST_Ticker(void); 60 61// Called by main loop. 62void ST_Drawer(boolean st_statusbaron, boolean refresh); 63 64// Called when the console player is spawned on each level. 65void ST_Start(void); 66 67// Called by startup code. 68void ST_Init(void); 69 70// States for status bar code. 71enum 72{ 73 AutomapState, 74 FirstPersonState 75}; 76typedef unsigned st_stateenum_t; 77 78// States for the chat code. 79enum 80{ 81 StartChatState, 82 WaitDestState, 83 GetChatState 84}; 85typedef unsigned st_chatstateenum_t; 86 87boolean ST_Responder(event_t* ev); 88 89// killough 5/2/98: moved from m_misc.c: 90 91extern int health_red; // health amount less than which status is red 92extern int health_yellow; // health amount less than which status is yellow 93extern int health_green; // health amount above is blue, below is green 94extern int armor_red; // armor amount less than which status is red 95extern int armor_yellow; // armor amount less than which status is yellow 96extern int armor_green; // armor amount above is blue, below is green 97extern int ammo_red; // ammo percent less than which status is red 98extern int ammo_yellow; // ammo percent less is yellow more green 99extern int sts_always_red;// status numbers do not change colors 100extern int sts_pct_always_gray;// status percents do not change colors 101extern int sts_traditional_keys; // display keys the traditional way 102 103#endif