A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Refresh/render internal state variables (global).
29 *
30 *-----------------------------------------------------------------------------*/
31
32
33#ifndef __R_STATE__
34#define __R_STATE__
35
36// Need data structure definitions.
37#include "d_player.h"
38#include "r_data.h"
39
40#ifdef __GNUG__
41#pragma interface
42#endif
43
44
45//
46// Refresh internal data structures,
47// for rendering.
48//
49
50// needed for texture pegging
51extern fixed_t *textureheight;
52
53// needed for pre rendering (fracs)
54extern fixed_t *spritewidth;
55
56extern fixed_t *spriteoffset;
57extern fixed_t *spritetopoffset;
58
59extern int viewwidth;
60extern int scaledviewwidth;
61extern int viewheight;
62
63extern int firstflat;
64
65// for global animation
66extern int *flattranslation;
67extern int *texturetranslation;
68
69// Sprite....
70extern int firstspritelump;
71extern int lastspritelump;
72extern int numspritelumps;
73
74//
75// Lookup tables for map data.
76//
77extern int numsprites;
78extern spritedef_t *sprites;
79
80extern int numvertexes;
81extern vertex_t *vertexes;
82
83extern int numsegs;
84extern seg_t *segs;
85
86extern int numsectors;
87extern sector_t *sectors;
88
89extern int numsubsectors;
90extern subsector_t *subsectors;
91
92extern int numnodes;
93extern node_t *nodes;
94
95extern int numlines;
96extern line_t *lines;
97
98extern int numsides;
99extern side_t *sides;
100
101
102//
103// POV data.
104//
105extern fixed_t viewx;
106extern fixed_t viewy;
107extern fixed_t viewz;
108extern angle_t viewangle;
109extern player_t *viewplayer;
110extern angle_t clipangle;
111extern int *viewangletox;
112extern angle_t xtoviewangle[MAX_SCREENWIDTH+1]; // killough 2/8/98
113extern fixed_t rw_distance;
114extern angle_t rw_normalangle;
115
116// angle to line origin
117extern int rw_angle1;
118
119// Segs count?
120extern int sscount;
121
122extern visplane_t *floorplane;
123extern visplane_t *ceilingplane;
124
125#endif