A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
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1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * Refresh module, data I/O, caching, retrieval of graphics 29 * by name. 30 * 31 *-----------------------------------------------------------------------------*/ 32 33 34#ifndef __R_DATA__ 35#define __R_DATA__ 36 37#include "r_defs.h" 38#include "r_state.h" 39 40#ifdef __GNUG__ 41#pragma interface 42#endif 43 44// A single patch from a texture definition, basically 45// a rectangular area within the texture rectangle. 46typedef struct 47{ 48 int originx, originy; // Block origin, which has already accounted 49 int patch; // for the internal origin of the patch. 50} 51texpatch_t; 52 53// 54// Texture definition. 55// A DOOM wall texture is a list of patches 56// which are to be combined in a predefined order. 57// 58 59typedef struct 60{ 61 char name[8]; // Keep name for switch changing, etc. 62 int next, index; // killough 1/31/98: used in hashing algorithm 63 // CPhipps - moved arrays with per-texture entries to elements here 64 unsigned widthmask; 65 size_t compositesize; 66 byte *composite; 67 short *columnlump; 68 unsigned *columnofs; 69 // CPhipps - end of additions 70 short width, height; 71 short patchcount; // All the patches[patchcount] are drawn 72 texpatch_t patches[1]; // back-to-front into the cached texture. 73} 74texture_t; 75 76// Retrieve column data for span blitting. 77const byte* 78R_GetColumn 79( int tex, 80 int col ); 81 82 83// I/O, setting up the stuff. 84void R_InitData (void); 85void R_PrecacheLevel (void); 86 87 88// Retrieval. 89// Floor/ceiling opaque texture tiles, 90// lookup by name. For animation? 91int R_FlatNumForName (const char* name); // killough -- const added 92 93 94// Called by P_Ticker for switches and animations, 95// returns the texture number for the texture name. 96int R_TextureNumForName (const char *name); // killough -- const added 97int R_CheckTextureNumForName (const char *name); 98 99void R_InitTranMap(int); // killough 3/6/98: translucency initialization 100int R_ColormapNumForName(const char *name); // killough 4/4/98 101 102extern const byte *main_tranmap, *tranmap; 103 104/* Proff - Added for OpenGL - cph - const char* param */ 105void R_SetPatchNum(patchnum_t *patchnum, const char *name); 106 107#endif