A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
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1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * Enemy thinking, AI. 29 * Action Pointer Functions 30 * that are associated with states/frames. 31 * 32 *-----------------------------------------------------------------------------*/ 33 34#ifndef __P_ENEMY__ 35#define __P_ENEMY__ 36 37#include "p_mobj.h" 38 39void P_NoiseAlert (mobj_t *target, mobj_t *emmiter); 40void P_SpawnBrainTargets(void); /* killough 3/26/98: spawn icon landings */ 41/* proff 11/22/98: Andy Baker's stealth monsters */ 42void P_BecomeVisible (mobj_t *actor); 43void P_IncreaseVisibility (mobj_t *actor); 44void P_DecreaseVisibility (mobj_t *actor); 45 46extern struct brain_s { /* killough 3/26/98: global state of boss brain */ 47 int easy, targeton; 48 } brain; 49 50#endif // __P_ENEMY__