A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 57 lines 2.0 kB view raw
1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * System specific interface stuff. 29 * 30 *-----------------------------------------------------------------------------*/ 31 32#ifndef __D_TICCMD__ 33#define __D_TICCMD__ 34 35#include "doomtype.h" 36 37#ifdef __GNUG__ 38#pragma interface 39#endif 40 41/* The data sampled per tick (single player) 42 * and transmitted to other peers (multiplayer). 43 * Mainly movements/button commands per game tick, 44 * plus a checksum for internal state consistency. 45 * CPhipps - explicitely signed the elements, since they have to be signed to work right 46 */ 47typedef struct 48{ 49 signed char forwardmove; /* *2048 for move */ 50 signed char sidemove; /* *2048 for move */ 51 signed short angleturn; /* <<16 for angle delta */ 52 short consistancy; /* checks for net game */ 53 byte chatchar; 54 byte buttons; 55} ticcmd_t; 56 57#endif