A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
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1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * MapObj data. Map Objects or mobjs are actors, entities, 29 * thinker, take-your-pick... anything that moves, acts, or 30 * suffers state changes of more or less violent nature. 31 * 32 *-----------------------------------------------------------------------------*/ 33 34#ifndef __D_THINK__ 35#define __D_THINK__ 36 37#ifdef __GNUG__ 38#pragma interface 39#endif 40 41/* 42 * Experimental stuff. 43 * To compile this as "ANSI C with classes" 44 * we will need to handle the various 45 * action functions cleanly. 46 */ 47// killough 11/98: convert back to C instead of C++ 48typedef void (*actionf_t)(); 49//typedef void (*actionf_v)(); 50//typedef void (*actionf_p1)( void* ); 51//typedef void (*actionf_p2)( void*, void* ); 52 53/* Note: In d_deh.c you will find references to these 54 * wherever code pointers and function handlers exist 55 */ 56/* 57typedef union 58{ 59 actionf_p1 acp1; 60 actionf_v acv; 61 actionf_p2 acp2; 62 63} actionf_t; 64*/ 65 66/* Historically, "think_t" is yet another 67 * function pointer to a routine to handle 68 * an actor. 69 */ 70typedef actionf_t think_t; 71 72 73/* Doubly linked list of actors. */ 74typedef struct thinker_s 75{ 76 struct thinker_s* prev; 77 struct thinker_s* next; 78 think_t function; 79 80 /* killough 8/29/98: we maintain thinkers in several equivalence classes, 81 * according to various criteria, so as to allow quicker searches. 82 */ 83 84 struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */ 85 86 /* killough 11/98: count of how many other objects reference 87 * this one using pointers. Used for garbage collection. 88 */ 89 unsigned references; 90} thinker_t; 91 92#endif