A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
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1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * AutoMap module. 29 * 30 *-----------------------------------------------------------------------------*/ 31 32#ifndef __AMMAP_H__ 33#define __AMMAP_H__ 34 35#include "d_event.h" 36#include "m_fixed.h" 37 38// Used by ST StatusBar stuff. 39#define AM_MSGHEADER (('a'<<24)+('m'<<16)) 40#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) 41#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) 42 43// Called by main loop. 44boolean AM_Responder (event_t* ev); 45 46// Called by main loop. 47void AM_Ticker (void); 48 49// Called by main loop, 50// called instead of view drawer if automap active. 51void AM_Drawer (void); 52 53// Called to force the automap to quit 54// if the level is completed while it is up. 55void AM_Stop (void); 56 57// killough 2/22/98: for saving automap information in savegame: 58 59extern void AM_Start(void); 60 61//jff 4/16/98 make externally available 62 63extern void AM_clearMarks(void); 64 65typedef struct 66{ 67 fixed_t x,y; 68} mpoint_t; 69 70extern mpoint_t *markpoints; 71extern int markpointnum, markpointnum_max; 72 73// end changes -- killough 2/22/98 74 75// killough 5/2/98: moved from m_misc.c 76 77//jff 1/7/98 automap colors added 78extern int mapcolor_back; // map background 79extern int mapcolor_grid; // grid lines color 80extern int mapcolor_wall; // normal 1s wall color 81extern int mapcolor_fchg; // line at floor height change color 82extern int mapcolor_cchg; // line at ceiling height change color 83extern int mapcolor_clsd; // line at sector with floor=ceiling color 84extern int mapcolor_rkey; // red key color 85extern int mapcolor_bkey; // blue key color 86extern int mapcolor_ykey; // yellow key color 87extern int mapcolor_rdor; // red door color (diff from keys to allow option) 88extern int mapcolor_bdor; // blue door color (of enabling one not other) 89extern int mapcolor_ydor; // yellow door color 90extern int mapcolor_tele; // teleporter line color 91extern int mapcolor_secr; // secret sector boundary color 92//jff 4/23/98 93extern int mapcolor_exit; // exit line 94extern int mapcolor_unsn; // computer map unseen line color 95extern int mapcolor_flat; // line with no floor/ceiling changes 96extern int mapcolor_sprt; // general sprite color 97extern int mapcolor_item; // item sprite color 98extern int mapcolor_frnd; // friendly sprite color 99extern int mapcolor_hair; // crosshair color 100extern int mapcolor_sngl; // single player arrow color 101extern int mapcolor_plyr[4]; // colors for players in multiplayer 102extern int mapcolor_me; // consoleplayer's chosen colour 103//jff 3/9/98 104extern int map_secret_after; // secrets do not appear til after bagged 105 106#endif