A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * the automap code
29 *
30 *-----------------------------------------------------------------------------
31 */
32
33#include "doomstat.h"
34
35#include "st_stuff.h"
36#include "r_main.h"
37#include "p_setup.h"
38#include "p_maputl.h"
39#include "w_wad.h"
40#include "v_video.h"
41#include "p_spec.h"
42#include "am_map.h"
43#include "dstrings.h"
44#include "d_deh.h" // Ty 03/27/98 - externalizations
45#include "g_game.h"
46#include "rockmacros.h"
47
48
49//jff 1/7/98 default automap colors added
50int mapcolor_back; // map background
51int mapcolor_grid; // grid lines color
52int mapcolor_wall; // normal 1s wall color
53int mapcolor_fchg; // line at floor height change color
54int mapcolor_cchg; // line at ceiling height change color
55int mapcolor_clsd; // line at sector with floor=ceiling color
56int mapcolor_rkey; // red key color
57int mapcolor_bkey; // blue key color
58int mapcolor_ykey; // yellow key color
59int mapcolor_rdor; // red door color (diff from keys to allow option)
60int mapcolor_bdor; // blue door color (of enabling one but not other )
61int mapcolor_ydor; // yellow door color
62int mapcolor_tele; // teleporter line color
63int mapcolor_secr; // secret sector boundary color
64int mapcolor_exit; // jff 4/23/98 add exit line color
65int mapcolor_unsn; // computer map unseen line color
66int mapcolor_flat; // line with no floor/ceiling changes
67int mapcolor_sprt; // general sprite color
68int mapcolor_item; // item sprite color
69int mapcolor_frnd; // friendly sprite color
70int mapcolor_hair; // crosshair color
71int mapcolor_sngl; // single player arrow color
72int mapcolor_plyr[4] = { 112, 88, 64, 176 }; // colors for player arrows in multiplayer
73
74//jff 3/9/98 add option to not show secret sectors until entered
75int map_secret_after;
76//jff 4/3/98 add symbols for "no-color" for disable and "black color" for black
77#define NC 0
78#define BC 247
79
80// drawing stuff
81#define FB 0
82
83// scale on entry
84#define INITSCALEMTOF (.2*FRACUNIT)
85// how much the automap moves window per tic in frame-buffer coordinates
86// moves 140 pixels in 1 second
87#define F_PANINC 4
88// how much zoom-in per tic
89// goes to 2x in 1 second
90#define M_ZOOMIN ((int) (1.02*FRACUNIT))
91// how much zoom-out per tic
92// pulls out to 0.5x in 1 second
93#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
94
95// translates between frame-buffer and map distances
96#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
97#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
98// translates between frame-buffer and map coordinates
99#define CXMTOF(x) (f_x + MTOF((x)-m_x))
100#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
101
102typedef struct
103{
104 int x, y;
105} fpoint_t;
106
107typedef struct
108{
109 fpoint_t a, b;
110} fline_t;
111
112typedef struct
113{
114 mpoint_t a, b;
115} mline_t;
116
117typedef struct
118{
119 fixed_t slp, islp;
120} islope_t;
121
122//
123// The vector graphics for the automap.
124// A line drawing of the player pointing right,
125// starting from the middle.
126//
127#define R ((8*PLAYERRADIUS)/7)
128mline_t player_arrow[] =
129 {
130 { { -R+R/8, 0 }, { R, 0 } }, // -----
131 { { R, 0 }, { R-R/2, R/4 } }, // ----->
132 { { R, 0 }, { R-R/2, -R/4 } },
133 { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
134 { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
135 { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
136 { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
137 };
138#undef R
139#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
140
141#define R ((8*PLAYERRADIUS)/7)
142mline_t cheat_player_arrow[] =
143 { // killough 3/22/98: He's alive, Jim :)
144 { { -R+R/8, 0 }, { R, 0 } }, // -----
145 { { R, 0 }, { R-R/2, R/4 } }, // ----->
146 { { R, 0 }, { R-R/2, -R/4 } },
147 { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
148 { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
149 { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
150 { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } },
151 { { -R/10-R/6, R/4}, {-R/10-R/6, -R/4} }, // J
152 { { -R/10-R/6, -R/4}, {-R/10-R/6-R/8, -R/4} },
153 { { -R/10-R/6-R/8, -R/4}, {-R/10-R/6-R/8, -R/8} },
154 { { -R/10, R/4}, {-R/10, -R/4}}, // F
155 { { -R/10, R/4}, {-R/10+R/8, R/4}},
156 { { -R/10+R/4, R/4}, {-R/10+R/4, -R/4}}, // F
157 { { -R/10+R/4, R/4}, {-R/10+R/4+R/8, R/4}},
158 };
159#undef R
160#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
161
162#define R (FRACUNIT)
163mline_t triangle_guy[] =
164 {
165 { { (fixed_t)(-.867*R), (fixed_t)(-.5*R) }, { (fixed_t)( .867*R), (fixed_t)(-.5*R) } },
166 { { (fixed_t)( .867*R), (fixed_t)(-.5*R) }, { (fixed_t)(0 ), (fixed_t)( R) } },
167 { { (fixed_t)(0 ), (fixed_t)( R) }, { (fixed_t)(-.867*R), (fixed_t)(-.5*R) } }
168 };
169#undef R
170#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
171
172//jff 1/5/98 new symbol for keys on automap
173#define R (FRACUNIT)
174mline_t cross_mark[] =
175 {
176 { { -R, 0 }, { R, 0} },
177 { { 0, -R }, { 0, R } },
178 };
179#undef R
180#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
181//jff 1/5/98 end of new symbol
182
183#define R (FRACUNIT)
184mline_t thintriangle_guy[] =
185 {
186 { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)( R), (fixed_t)( 0) } },
187 { { (fixed_t)( R), (fixed_t)( 0) }, { (fixed_t)(-.5*R), (fixed_t)( .7*R) } },
188 { { (fixed_t)(-.5*R), (fixed_t)( .7*R) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
189 };
190#undef R
191#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
192
193int ddt_cheating = 0; // killough 2/7/98: make global, rename to ddt_*
194
195static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
196
197automapmode_e automapmode; // Mode that the automap is in
198
199// location of window on screen
200static int f_x;
201static int f_y;
202
203// size of window on screen
204static int f_w;
205static int f_h;
206
207static mpoint_t m_paninc; // how far the window pans each tic (map coords)
208static fixed_t mtof_zoommul; // how far the window zooms each tic (map coords)
209static fixed_t ftom_zoommul; // how far the window zooms each tic (fb coords)
210
211static fixed_t m_x, m_y; // LL x,y window location on the map (map coords)
212static fixed_t m_x2, m_y2; // UR x,y window location on the map (map coords)
213
214//
215// width/height of window on map (map coords)
216//
217static fixed_t m_w;
218static fixed_t m_h;
219
220// based on level size
221static fixed_t min_x;
222static fixed_t min_y;
223static fixed_t max_x;
224static fixed_t max_y;
225
226static fixed_t max_w; // max_x-min_x,
227static fixed_t max_h; // max_y-min_y
228
229// based on player size
230static fixed_t min_w;
231static fixed_t min_h;
232
233
234static fixed_t min_scale_mtof; // used to tell when to stop zooming out
235static fixed_t max_scale_mtof; // used to tell when to stop zooming in
236
237// old stuff for recovery later
238static fixed_t old_m_w, old_m_h;
239static fixed_t old_m_x, old_m_y;
240
241// old location used by the Follower routine
242static mpoint_t f_oldloc;
243
244// used by MTOF to scale from map-to-frame-buffer coords
245static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
246// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
247static fixed_t scale_ftom;
248
249static player_t *plr; // the player represented by an arrow
250
251// killough 2/22/98: Remove limit on automap marks,
252// and make variables external for use in savegames.
253
254mpoint_t *markpoints = NULL; // where the points are
255int markpointnum = 0; // next point to be assigned (also number of points now)
256int markpointnum_max = 0; // killough 2/22/98
257
258static boolean stopped = true;
259
260//
261// AM_getIslope()
262//
263// Calculates the slope and slope according to the x-axis of a line
264// segment in map coordinates (with the upright y-axis n' all) so
265// that it can be used with the brain-dead drawing stuff.
266//
267// Passed the line slope is desired for and an islope_t structure for return
268// Returns nothing
269//
270void AM_getIslope
271( mline_t* ml,
272 islope_t* is )
273{
274 int dx, dy;
275
276 dy = ml->a.y - ml->b.y;
277 dx = ml->b.x - ml->a.x;
278 if (!dy)
279 is->islp = (dx<0?-INT_MAX:INT_MAX);
280 else
281 is->islp = FixedDiv(dx, dy);
282 if (!dx)
283 is->slp = (dy<0?-INT_MAX:INT_MAX);
284 else
285 is->slp = FixedDiv(dy, dx);
286}
287
288//
289// AM_activateNewScale()
290//
291// Changes the map scale after zooming or translating
292//
293// Passed nothing, returns nothing
294//
295void AM_activateNewScale(void)
296{
297 m_x += m_w/2;
298 m_y += m_h/2;
299 m_w = FTOM(f_w);
300 m_h = FTOM(f_h);
301 m_x -= m_w/2;
302 m_y -= m_h/2;
303 m_x2 = m_x + m_w;
304 m_y2 = m_y + m_h;
305}
306
307//
308// AM_saveScaleAndLoc()
309//
310// Saves the current center and zoom
311// Affects the variables that remember old scale and loc
312//
313// Passed nothing, returns nothing
314//
315void AM_saveScaleAndLoc(void)
316{
317 old_m_x = m_x;
318 old_m_y = m_y;
319 old_m_w = m_w;
320 old_m_h = m_h;
321}
322
323//
324// AM_restoreScaleAndLoc()
325//
326// restores the center and zoom from locally saved values
327// Affects global variables for location and scale
328//
329// Passed nothing, returns nothing
330//
331void AM_restoreScaleAndLoc(void)
332{
333 m_w = old_m_w;
334 m_h = old_m_h;
335 if (!(automapmode & am_follow))
336 {
337 m_x = old_m_x;
338 m_y = old_m_y;
339 }
340 else
341 {
342 m_x = plr->mo->x - m_w/2;
343 m_y = plr->mo->y - m_h/2;
344 }
345 m_x2 = m_x + m_w;
346 m_y2 = m_y + m_h;
347
348 // Change the scaling multipliers
349 scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
350 scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
351}
352
353//
354// AM_addMark()
355//
356// Adds a marker at the current location
357// Affects global variables for marked points
358//
359// Passed nothing, returns nothing
360//
361void AM_addMark(void)
362{
363 // killough 2/22/98:
364 // remove limit on automap marks
365
366 if (markpointnum >= markpointnum_max)
367 markpoints = realloc(markpoints,
368 (markpointnum_max = markpointnum_max ?
369 markpointnum_max*2 : 16) * sizeof(*markpoints));
370
371 markpoints[markpointnum].x = m_x + m_w/2;
372 markpoints[markpointnum].y = m_y + m_h/2;
373 markpointnum++;
374}
375
376//
377// AM_findMinMaxBoundaries()
378//
379// Determines bounding box of all vertices,
380// sets global variables controlling zoom range.
381//
382// Passed nothing, returns nothing
383//
384void AM_findMinMaxBoundaries(void)
385{
386 int i;
387 fixed_t a;
388 fixed_t b;
389
390 min_x = min_y = INT_MAX;
391 max_x = max_y = -INT_MAX;
392
393 for (i=0;i<numvertexes;i++)
394 {
395 if (vertexes[i].x < min_x)
396 min_x = vertexes[i].x;
397 else if (vertexes[i].x > max_x)
398 max_x = vertexes[i].x;
399
400 if (vertexes[i].y < min_y)
401 min_y = vertexes[i].y;
402 else if (vertexes[i].y > max_y)
403 max_y = vertexes[i].y;
404 }
405
406 max_w = max_x - min_x;
407 max_h = max_y - min_y;
408
409 min_w = 2*PLAYERRADIUS; // const? never changed?
410 min_h = 2*PLAYERRADIUS;
411
412 a = FixedDiv(f_w<<FRACBITS, max_w);
413 b = FixedDiv(f_h<<FRACBITS, max_h);
414
415 min_scale_mtof = a < b ? a : b;
416 max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
417}
418
419//
420// AM_changeWindowLoc()
421//
422// Moves the map window by the global variables m_paninc.x, m_paninc.y
423//
424// Passed nothing, returns nothing
425//
426void AM_changeWindowLoc(void)
427{
428 if (m_paninc.x || m_paninc.y)
429 {
430 automapmode &= ~am_follow;
431 f_oldloc.x = INT_MAX;
432 }
433
434 m_x += m_paninc.x;
435 m_y += m_paninc.y;
436
437 if (m_x + m_w/2 > max_x)
438 m_x = max_x - m_w/2;
439 else if (m_x + m_w/2 < min_x)
440 m_x = min_x - m_w/2;
441
442 if (m_y + m_h/2 > max_y)
443 m_y = max_y - m_h/2;
444 else if (m_y + m_h/2 < min_y)
445 m_y = min_y - m_h/2;
446
447 m_x2 = m_x + m_w;
448 m_y2 = m_y + m_h;
449}
450
451
452//
453// AM_initVariables()
454//
455// Initialize the variables for the automap
456//
457// Affects the automap global variables
458// Status bar is notified that the automap has been entered
459// Passed nothing, returns nothing
460//
461void AM_initVariables(void)
462{
463 int pnum;
464 static event_t st_notify = { ev_keyup, AM_MSGENTERED, 0 , 0 };
465
466 automapmode |= am_active;
467
468 f_oldloc.x = INT_MAX;
469
470 m_paninc.x = m_paninc.y = 0;
471 ftom_zoommul = FRACUNIT;
472 mtof_zoommul = FRACUNIT;
473
474 m_w = FTOM(f_w);
475 m_h = FTOM(f_h);
476
477 // find player to center on initially
478 if (!playeringame[pnum = consoleplayer])
479 for (pnum=0;pnum<MAXPLAYERS;pnum++)
480 if (playeringame[pnum])
481 break;
482
483 plr = &players[pnum];
484 m_x = plr->mo->x - m_w/2;
485 m_y = plr->mo->y - m_h/2;
486 AM_changeWindowLoc();
487
488 // for saving & restoring
489 old_m_x = m_x;
490 old_m_y = m_y;
491 old_m_w = m_w;
492 old_m_h = m_h;
493
494 // inform the status bar of the change
495 ST_Responder(&st_notify);
496}
497
498//
499// AM_loadPics()
500//
501void AM_loadPics(void)
502{
503 // cph - mark numbers no longer needed cached
504}
505
506//
507// AM_unloadPics()
508//
509void AM_unloadPics(void)
510{
511 // cph - mark numbers no longer needed cached
512}
513
514//
515// AM_clearMarks()
516//
517// Sets the number of marks to 0, thereby clearing them from the display
518//
519// Affects the global variable markpointnum
520// Passed nothing, returns nothing
521//
522void AM_clearMarks(void)
523{
524 markpointnum = 0;
525}
526
527//
528// AM_LevelInit()
529//
530// Initialize the automap at the start of a new level
531// should be called at the start of every level
532//
533// Passed nothing, returns nothing
534// Affects automap's global variables
535//
536// CPhipps - get status bar height from status bar code
537void AM_LevelInit(void)
538{
539 leveljuststarted = 0;
540
541 f_x = f_y = 0;
542 f_w = SCREENWIDTH; // killough 2/7/98: get rid of finit_ vars
543 f_h = SCREENHEIGHT-ST_SCALED_HEIGHT;// to allow runtime setting of width/height
544
545 AM_findMinMaxBoundaries();
546 scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
547 if (scale_mtof > max_scale_mtof)
548 scale_mtof = min_scale_mtof;
549 scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
550}
551
552//
553// AM_Stop()
554//
555// Cease automap operations, unload patches, notify status bar
556//
557// Passed nothing, returns nothing
558//
559void AM_Stop (void)
560{
561 static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED, 0 };
562
563 AM_unloadPics();
564 automapmode &= ~am_active;
565 ST_Responder(&st_notify);
566 stopped = true;
567}
568
569//
570// AM_Start()
571//
572// Start up automap operations,
573// if a new level, or game start, (re)initialize level variables
574// init map variables
575// load mark patches
576//
577// Passed nothing, returns nothing
578//
579void AM_Start()
580{
581 static int lastlevel = -1, lastepisode = -1;
582
583 if (!stopped)
584 AM_Stop();
585 stopped = false;
586 if (lastlevel != gamemap || lastepisode != gameepisode)
587 {
588 AM_LevelInit();
589 lastlevel = gamemap;
590 lastepisode = gameepisode;
591 }
592 AM_initVariables();
593 AM_loadPics();
594}
595
596//
597// AM_minOutWindowScale()
598//
599// Set the window scale to the maximum size
600//
601// Passed nothing, returns nothing
602//
603void AM_minOutWindowScale()
604{
605 scale_mtof = min_scale_mtof;
606 scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
607 AM_activateNewScale();
608}
609
610//
611// AM_maxOutWindowScale(void)
612//
613// Set the window scale to the minimum size
614//
615// Passed nothing, returns nothing
616//
617void AM_maxOutWindowScale(void)
618{
619 scale_mtof = max_scale_mtof;
620 scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
621 AM_activateNewScale();
622}
623
624//
625// AM_Responder()
626//
627// Handle events (user inputs) in automap mode
628//
629// Passed an input event, returns true if its handled
630//
631boolean AM_Responder
632( event_t* ev )
633{
634 int rc;
635 static int bigstate=0;
636 static char buffer[20];
637 int ch; // phares
638
639 rc = false;
640
641 if (!(automapmode & am_active))
642 {
643 if (ev->type == ev_keydown && ev->data1 == key_map) // phares
644 {
645 AM_Start ();
646 rc = true;
647 }
648 }
649 else if (ev->type == ev_keydown)
650 {
651 rc = true;
652 ch = ev->data1; // phares
653 if (ch == key_map_right) // |
654 if (!(automapmode & am_follow)) // V
655 m_paninc.x = FTOM(F_PANINC);
656 else
657 rc = false;
658 else if (ch == key_map_left)
659 if (!(automapmode & am_follow))
660 m_paninc.x = -FTOM(F_PANINC);
661 else
662 rc = false;
663 else if (ch == key_map_up)
664 if (!(automapmode & am_follow))
665 m_paninc.y = FTOM(F_PANINC);
666 else
667 rc = false;
668 else if (ch == key_map_down)
669 if (!(automapmode & am_follow))
670 m_paninc.y = -FTOM(F_PANINC);
671 else
672 rc = false;
673 else if (ch == key_map_zoomout)
674 {
675 mtof_zoommul = M_ZOOMOUT;
676 ftom_zoommul = M_ZOOMIN;
677 }
678 else if (ch == key_map_zoomin)
679 {
680 mtof_zoommul = M_ZOOMIN;
681 ftom_zoommul = M_ZOOMOUT;
682 }
683 else if (ch == key_map)
684 {
685 bigstate = 0;
686 AM_Stop ();
687 }
688 else if (ch == key_map_gobig)
689 {
690 bigstate = !bigstate;
691 if (bigstate)
692 {
693 AM_saveScaleAndLoc();
694 AM_minOutWindowScale();
695 }
696 else
697 AM_restoreScaleAndLoc();
698 }
699 else if (ch == key_map_follow)
700 {
701 automapmode ^= am_follow; // CPhipps - put all automap mode stuff into one enum
702 f_oldloc.x = INT_MAX;
703 // Ty 03/27/98 - externalized
704 plr->message = (automapmode & am_follow) ? s_AMSTR_FOLLOWON : s_AMSTR_FOLLOWOFF;
705 }
706 else if (ch == key_map_grid)
707 {
708 automapmode ^= am_grid; // CPhipps
709 // Ty 03/27/98 - *not* externalized
710 plr->message = (automapmode & am_grid) ? s_AMSTR_GRIDON : s_AMSTR_GRIDOFF;
711 }
712 else if (ch == key_map_mark)
713 {
714 // Ty 03/27/98 - *not* externalized
715 snprintf(buffer, sizeof(buffer), "%s %d", s_AMSTR_MARKEDSPOT, markpointnum);
716 plr->message = buffer;
717 AM_addMark();
718 }
719 else if (ch == key_map_clear)
720 {
721 AM_clearMarks(); // Ty 03/27/98 - *not* externalized
722 plr->message = s_AMSTR_MARKSCLEARED; // ^
723 } // |
724 else if (ch == key_map_rotate) {
725 automapmode ^= am_rotate;
726 plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF;
727 }
728 else if (ch == key_map_overlay) {
729 automapmode ^= am_overlay;
730 plr->message = (automapmode & am_overlay) ? s_AMSTR_OVERLAYON : s_AMSTR_OVERLAYOFF;
731 }
732 else // phares
733 {
734 rc = false;
735 }
736 }
737 else if (ev->type == ev_keyup)
738 {
739 rc = false;
740 ch = ev->data1;
741 if (ch == key_map_right)
742 {
743 if (!(automapmode & am_follow))
744 m_paninc.x = 0;
745 }
746 else if (ch == key_map_left)
747 {
748 if (!(automapmode & am_follow))
749 m_paninc.x = 0;
750 }
751 else if (ch == key_map_up)
752 {
753 if (!(automapmode & am_follow))
754 m_paninc.y = 0;
755 }
756 else if (ch == key_map_down)
757 {
758 if (!(automapmode & am_follow))
759 m_paninc.y = 0;
760 }
761 else if ((ch == key_map_zoomout) || (ch == key_map_zoomin))
762 {
763 mtof_zoommul = FRACUNIT;
764 ftom_zoommul = FRACUNIT;
765 }
766 }
767 return rc;
768}
769
770//
771// AM_rotate()
772//
773// Rotation in 2D.
774// Used to rotate player arrow line character.
775//
776// Passed the coordinates of a point, and an angle
777// Returns the coordinates rotated by the angle
778//
779// CPhipps - made static & enhanced for automap rotation
780
781static void AM_rotate(fixed_t* x, fixed_t* y, angle_t a, fixed_t xorig, fixed_t yorig)
782{
783 fixed_t tmpx;
784
785 tmpx =
786 FixedMul(*x - xorig,finecosine[a>>ANGLETOFINESHIFT])
787 - FixedMul(*y - yorig,finesine[a>>ANGLETOFINESHIFT]);
788
789 *y = yorig +
790 FixedMul(*x - xorig,finesine[a>>ANGLETOFINESHIFT])
791 + FixedMul(*y - yorig,finecosine[a>>ANGLETOFINESHIFT]);
792
793 *x = tmpx + xorig;
794}
795
796//
797// AM_changeWindowScale()
798//
799// Automap zooming
800//
801// Passed nothing, returns nothing
802//
803void AM_changeWindowScale(void)
804{
805 // Change the scaling multipliers
806 scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
807 scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
808
809 if (scale_mtof < min_scale_mtof)
810 AM_minOutWindowScale();
811 else if (scale_mtof > max_scale_mtof)
812 AM_maxOutWindowScale();
813 else
814 AM_activateNewScale();
815}
816
817//
818// AM_doFollowPlayer()
819//
820// Turn on follow mode - the map scrolls opposite to player motion
821//
822// Passed nothing, returns nothing
823//
824void AM_doFollowPlayer(void)
825{
826 if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
827 {
828 m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
829 m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
830 m_x2 = m_x + m_w;
831 m_y2 = m_y + m_h;
832 f_oldloc.x = plr->mo->x;
833 f_oldloc.y = plr->mo->y;
834 }
835}
836
837//
838// AM_Ticker()
839//
840// Updates on gametic - enter follow mode, zoom, or change map location
841//
842// Passed nothing, returns nothing
843//
844void AM_Ticker (void)
845{
846 if (!(automapmode & am_active))
847 return;
848
849 if (automapmode & am_follow)
850 AM_doFollowPlayer();
851
852 // Change the zoom if necessary
853 if (ftom_zoommul != FRACUNIT)
854 AM_changeWindowScale();
855
856 // Change x,y location
857 if (m_paninc.x || m_paninc.y)
858 AM_changeWindowLoc();
859}
860
861//
862// AM_clipMline()
863//
864// Automap clipping of lines.
865//
866// Based on Cohen-Sutherland clipping algorithm but with a slightly
867// faster reject and precalculated slopes. If the speed is needed,
868// use a hash algorithm to handle the common cases.
869//
870// Passed the line's coordinates on map and in the frame buffer performs
871// clipping on them in the lines frame coordinates.
872// Returns true if any part of line was not clipped
873//
874boolean AM_clipMline
875( mline_t* ml,
876 fline_t* fl )
877{
878 enum
879 {
880 LEFT =1,
881 RIGHT =2,
882 BOTTOM =4,
883 TOP =8
884 };
885
886 register int outcode1 = 0;
887 register int outcode2 = 0;
888 register int outside;
889
890 fpoint_t tmp = {0,0};
891 int dx;
892 int dy;
893
894
895#define DOOUTCODE(oc, mx, my) \
896 (oc) = 0; \
897 if ((my) < 0) (oc) |= TOP; \
898 else if ((my) >= f_h) (oc) |= BOTTOM; \
899 if ((mx) < 0) (oc) |= LEFT; \
900 else if ((mx) >= f_w) (oc) |= RIGHT;
901
902
903 // do trivial rejects and outcodes
904 if (ml->a.y > m_y2)
905 outcode1 = TOP;
906 else if (ml->a.y < m_y)
907 outcode1 = BOTTOM;
908
909 if (ml->b.y > m_y2)
910 outcode2 = TOP;
911 else if (ml->b.y < m_y)
912 outcode2 = BOTTOM;
913
914 if (outcode1 & outcode2)
915 return false; // trivially outside
916
917 if (ml->a.x < m_x)
918 outcode1 |= LEFT;
919 else if (ml->a.x > m_x2)
920 outcode1 |= RIGHT;
921
922 if (ml->b.x < m_x)
923 outcode2 |= LEFT;
924 else if (ml->b.x > m_x2)
925 outcode2 |= RIGHT;
926
927 if (outcode1 & outcode2)
928 return false; // trivially outside
929
930 // transform to frame-buffer coordinates.
931 fl->a.x = CXMTOF(ml->a.x);
932 fl->a.y = CYMTOF(ml->a.y);
933 fl->b.x = CXMTOF(ml->b.x);
934 fl->b.y = CYMTOF(ml->b.y);
935
936 DOOUTCODE(outcode1, fl->a.x, fl->a.y);
937 DOOUTCODE(outcode2, fl->b.x, fl->b.y);
938
939 if (outcode1 & outcode2)
940 return false;
941
942 while (outcode1 | outcode2)
943 {
944 // may be partially inside box
945 // find an outside point
946 if (outcode1)
947 outside = outcode1;
948 else
949 outside = outcode2;
950
951 // clip to each side
952 if (outside & TOP)
953 {
954 dy = fl->a.y - fl->b.y;
955 dx = fl->b.x - fl->a.x;
956 tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
957 tmp.y = 0;
958 }
959 else if (outside & BOTTOM)
960 {
961 dy = fl->a.y - fl->b.y;
962 dx = fl->b.x - fl->a.x;
963 tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
964 tmp.y = f_h-1;
965 }
966 else if (outside & RIGHT)
967 {
968 dy = fl->b.y - fl->a.y;
969 dx = fl->b.x - fl->a.x;
970 tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
971 tmp.x = f_w-1;
972 }
973 else if (outside & LEFT)
974 {
975 dy = fl->b.y - fl->a.y;
976 dx = fl->b.x - fl->a.x;
977 tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
978 tmp.x = 0;
979 }
980
981 if (outside == outcode1)
982 {
983 fl->a = tmp;
984 DOOUTCODE(outcode1, fl->a.x, fl->a.y);
985 }
986 else
987 {
988 fl->b = tmp;
989 DOOUTCODE(outcode2, fl->b.x, fl->b.y);
990 }
991
992 if (outcode1 & outcode2)
993 return false; // trivially outside
994 }
995
996 return true;
997}
998#undef DOOUTCODE
999
1000//
1001// AM_drawFline()
1002//
1003// Draw a line in the frame buffer.
1004// Classic Bresenham w/ whatever optimizations needed for speed
1005//
1006// Passed the frame coordinates of line, and the color to be drawn
1007// Returns nothing
1008//
1009
1010void AM_drawFline
1011( fline_t* fl,
1012 int color )
1013{
1014 register int x;
1015 register int y;
1016 register int dx;
1017 register int dy;
1018 register int sx;
1019 register int sy;
1020 register int ax;
1021 register int ay;
1022 register int d;
1023
1024#ifdef RANGECHECK // killough 2/22/98
1025 static int fuck = 0;
1026
1027 // For debugging only
1028 if
1029 (
1030 fl->a.x < 0 || fl->a.x >= f_w
1031 || fl->a.y < 0 || fl->a.y >= f_h
1032 || fl->b.x < 0 || fl->b.x >= f_w
1033 || fl->b.y < 0 || fl->b.y >= f_h
1034 )
1035 {
1036 //jff 8/3/98 use logical output routine
1037 printf("fuck %d \r", fuck++);
1038 return;
1039 }
1040#endif
1041
1042#define PUTDOT(xx,yy,cc) V_PlotPixel(FB,xx,yy,(byte)cc)
1043
1044 dx = fl->b.x - fl->a.x;
1045 ax = 2 * (dx<0 ? -dx : dx);
1046 sx = dx<0 ? -1 : 1;
1047
1048 dy = fl->b.y - fl->a.y;
1049 ay = 2 * (dy<0 ? -dy : dy);
1050 sy = dy<0 ? -1 : 1;
1051
1052 x = fl->a.x;
1053 y = fl->a.y;
1054
1055 if (ax > ay)
1056 {
1057 d = ay - ax/2;
1058 while (1)
1059 {
1060 PUTDOT(x,y,color);
1061 if (x == fl->b.x) return;
1062 if (d>=0)
1063 {
1064 y += sy;
1065 d -= ax;
1066 }
1067 x += sx;
1068 d += ay;
1069 }
1070 }
1071 else
1072 {
1073 d = ax - ay/2;
1074 while (1)
1075 {
1076 PUTDOT(x, y, color);
1077 if (y == fl->b.y) return;
1078 if (d >= 0)
1079 {
1080 x += sx;
1081 d -= ay;
1082 }
1083 y += sy;
1084 d += ax;
1085 }
1086 }
1087}
1088
1089
1090//
1091// AM_drawMline()
1092//
1093// Clip lines, draw visible parts of lines.
1094//
1095// Passed the map coordinates of the line, and the color to draw it
1096// Color -1 is special and prevents drawing. Color 247 is special and
1097// is translated to black, allowing Color 0 to represent feature disable
1098// in the defaults file.
1099// Returns nothing.
1100//
1101void AM_drawMline
1102( mline_t* ml,
1103 int color )
1104{
1105 static fline_t fl;
1106
1107 if (color==-1) // jff 4/3/98 allow not drawing any sort of line
1108 return; // by setting its color to -1
1109 if (color==247) // jff 4/3/98 if color is 247 (xparent), use black
1110 color=0;
1111
1112 if (AM_clipMline(ml, &fl))
1113 AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
1114}
1115
1116//
1117// AM_drawGrid()
1118//
1119// Draws blockmap aligned grid lines.
1120//
1121// Passed the color to draw the grid lines
1122// Returns nothing
1123//
1124void AM_drawGrid(int color)
1125{
1126 fixed_t x, y;
1127 fixed_t start, end;
1128 mline_t ml;
1129
1130 // Figure out start of vertical gridlines
1131 start = m_x;
1132 if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
1133 start += (MAPBLOCKUNITS<<FRACBITS)
1134 - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
1135 end = m_x + m_w;
1136
1137 // draw vertical gridlines
1138 ml.a.y = m_y;
1139 ml.b.y = m_y+m_h;
1140 for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
1141 {
1142 ml.a.x = x;
1143 ml.b.x = x;
1144 AM_drawMline(&ml, color);
1145 }
1146
1147 // Figure out start of horizontal gridlines
1148 start = m_y;
1149 if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
1150 start += (MAPBLOCKUNITS<<FRACBITS)
1151 - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
1152 end = m_y + m_h;
1153
1154 // draw horizontal gridlines
1155 ml.a.x = m_x;
1156 ml.b.x = m_x + m_w;
1157 for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
1158 {
1159 ml.a.y = y;
1160 ml.b.y = y;
1161 AM_drawMline(&ml, color);
1162 }
1163}
1164
1165//
1166// AM_DoorColor()
1167//
1168// Returns the 'color' or key needed for a door linedef type
1169//
1170// Passed the type of linedef, returns:
1171// -1 if not a keyed door
1172// 0 if a red key required
1173// 1 if a blue key required
1174// 2 if a yellow key required
1175// 3 if a multiple keys required
1176//
1177// jff 4/3/98 add routine to get color of generalized keyed door
1178//
1179int AM_DoorColor(int type)
1180{
1181 if (GenLockedBase <= type && type< GenDoorBase)
1182 {
1183 type -= GenLockedBase;
1184 type = (type & LockedKey) >> LockedKeyShift;
1185 if (!type || type==7)
1186 return 3; //any or all keys
1187 else return (type-1)%3;
1188 }
1189 switch (type) // closed keyed door
1190 {
1191case 26: case 32: case 99: case 133:
1192 /*bluekey*/
1193 return 1;
1194case 27: case 34: case 136: case 137:
1195 /*yellowkey*/
1196 return 2;
1197case 28: case 33: case 134: case 135:
1198 /*redkey*/
1199 return 0;
1200 default:
1201 return -1; //not a keyed door
1202 }
1203 return -1; //not a keyed door
1204}
1205
1206//
1207// Determines visible lines, draws them.
1208// This is LineDef based, not LineSeg based.
1209//
1210// jff 1/5/98 many changes in this routine
1211// backward compatibility not needed, so just changes, no ifs
1212// addition of clauses for:
1213// doors opening, keyed door id, secret sectors,
1214// teleports, exit lines, key things
1215// ability to suppress any of added features or lines with no height changes
1216//
1217// support for gamma correction in automap abandoned
1218//
1219// jff 4/3/98 changed mapcolor_xxxx=0 as control to disable feature
1220// jff 4/3/98 changed mapcolor_xxxx=-1 to disable drawing line completely
1221//
1222void AM_drawWalls(void)
1223{
1224 int i;
1225 static mline_t l;
1226
1227 // draw the unclipped visible portions of all lines
1228 for (i=0;i<numlines;i++)
1229 {
1230 l.a.x = lines[i].v1->x;
1231 l.a.y = lines[i].v1->y;
1232 l.b.x = lines[i].v2->x;
1233 l.b.y = lines[i].v2->y;
1234
1235 if (automapmode & am_rotate) {
1236 AM_rotate(&l.a.x, &l.a.y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
1237 AM_rotate(&l.b.x, &l.b.y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
1238 }
1239
1240 // if line has been seen or IDDT has been used
1241 if (ddt_cheating || (lines[i].flags & ML_MAPPED))
1242 {
1243 if ((lines[i].flags & ML_DONTDRAW) && !ddt_cheating)
1244 continue;
1245 {
1246 /* cph - show keyed doors and lines */
1247 int amd;
1248 if ((mapcolor_bdor || mapcolor_ydor || mapcolor_rdor) &&
1249 !(lines[i].flags & ML_SECRET) && /* non-secret */
1250 (amd = AM_DoorColor(lines[i].special)) != -1
1251 )
1252 {
1253 {
1254 switch (amd) /* closed keyed door */
1255 {
1256 case 1:
1257 /*bluekey*/
1258 AM_drawMline(&l,
1259 mapcolor_bdor? mapcolor_bdor : mapcolor_cchg);
1260 continue;
1261 case 2:
1262 /*yellowkey*/
1263 AM_drawMline(&l,
1264 mapcolor_ydor? mapcolor_ydor : mapcolor_cchg);
1265 continue;
1266 case 0:
1267 /*redkey*/
1268 AM_drawMline(&l,
1269 mapcolor_rdor? mapcolor_rdor : mapcolor_cchg);
1270 continue;
1271 case 3:
1272 /*any or all*/
1273 AM_drawMline(&l,
1274 mapcolor_clsd? mapcolor_clsd : mapcolor_cchg);
1275 continue;
1276 }
1277 }
1278 }
1279 }
1280 if /* jff 4/23/98 add exit lines to automap */
1281 (
1282 mapcolor_exit &&
1283 (
1284 lines[i].special==11 ||
1285 lines[i].special==52 ||
1286 lines[i].special==197 ||
1287 lines[i].special==51 ||
1288 lines[i].special==124 ||
1289 lines[i].special==198
1290 )
1291 ) {
1292 AM_drawMline(&l, mapcolor_exit); /* exit line */
1293 continue;
1294 }
1295
1296 if (!lines[i].backsector)
1297 {
1298 // jff 1/10/98 add new color for 1S secret sector boundary
1299 if (mapcolor_secr && //jff 4/3/98 0 is disable
1300 (
1301 (
1302 map_secret_after &&
1303 P_WasSecret(lines[i].frontsector) &&
1304 !P_IsSecret(lines[i].frontsector)
1305 )
1306 ||
1307 (
1308 !map_secret_after &&
1309 P_WasSecret(lines[i].frontsector)
1310 )
1311 )
1312 )
1313 AM_drawMline(&l, mapcolor_secr); // line bounding secret sector
1314 else //jff 2/16/98 fixed bug
1315 AM_drawMline(&l, mapcolor_wall); // special was cleared
1316 }
1317 else /* now for 2S lines */
1318 {
1319 // jff 1/10/98 add color change for all teleporter types
1320 if
1321 (
1322 mapcolor_tele && !(lines[i].flags & ML_SECRET) &&
1323 (lines[i].special == 39 || lines[i].special == 97 ||
1324 lines[i].special == 125 || lines[i].special == 126)
1325 )
1326 { // teleporters
1327 AM_drawMline(&l, mapcolor_tele);
1328 }
1329 else if (lines[i].flags & ML_SECRET) // secret door
1330 {
1331 AM_drawMline(&l, mapcolor_wall); // wall color
1332 }
1333 else if
1334 (
1335 mapcolor_clsd &&
1336 !(lines[i].flags & ML_SECRET) && // non-secret closed door
1337 ((lines[i].backsector->floorheight==lines[i].backsector->ceilingheight) ||
1338 (lines[i].frontsector->floorheight==lines[i].frontsector->ceilingheight))
1339 )
1340 {
1341 AM_drawMline(&l, mapcolor_clsd); // non-secret closed door
1342 } //jff 1/6/98 show secret sector 2S lines
1343 else if
1344 (
1345 mapcolor_secr && //jff 2/16/98 fixed bug
1346 ( // special was cleared after getting it
1347 (map_secret_after &&
1348 (
1349 (P_WasSecret(lines[i].frontsector)
1350 && !P_IsSecret(lines[i].frontsector)) ||
1351 (P_WasSecret(lines[i].backsector)
1352 && !P_IsSecret(lines[i].backsector))
1353 )
1354 )
1355 || //jff 3/9/98 add logic to not show secret til after entered
1356 ( // if map_secret_after is true
1357 !map_secret_after &&
1358 (P_WasSecret(lines[i].frontsector) ||
1359 P_WasSecret(lines[i].backsector))
1360 )
1361 )
1362 )
1363 {
1364 AM_drawMline(&l, mapcolor_secr); // line bounding secret sector
1365 } //jff 1/6/98 end secret sector line change
1366 else if (lines[i].backsector->floorheight !=
1367 lines[i].frontsector->floorheight)
1368 {
1369 AM_drawMline(&l, mapcolor_fchg); // floor level change
1370 }
1371 else if (lines[i].backsector->ceilingheight !=
1372 lines[i].frontsector->ceilingheight)
1373 {
1374 AM_drawMline(&l, mapcolor_cchg); // ceiling level change
1375 }
1376 else if (mapcolor_flat && ddt_cheating)
1377 {
1378 AM_drawMline(&l, mapcolor_flat); //2S lines that appear only in IDDT
1379 }
1380 }
1381 } // now draw the lines only visible because the player has computermap
1382 else if (plr->powers[pw_allmap]) // computermap visible lines
1383 {
1384 if (!(lines[i].flags & ML_DONTDRAW)) // invisible flag lines do not show
1385 {
1386 if
1387 (
1388 mapcolor_flat
1389 ||
1390 !lines[i].backsector
1391 ||
1392 lines[i].backsector->floorheight
1393 != lines[i].frontsector->floorheight
1394 ||
1395 lines[i].backsector->ceilingheight
1396 != lines[i].frontsector->ceilingheight
1397 )
1398 AM_drawMline(&l, mapcolor_unsn);
1399 }
1400 }
1401 }
1402}
1403
1404//
1405// AM_drawLineCharacter()
1406//
1407// Draws a vector graphic according to numerous parameters
1408//
1409// Passed the structure defining the vector graphic shape, the number
1410// of vectors in it, the scale to draw it at, the angle to draw it at,
1411// the color to draw it with, and the map coordinates to draw it at.
1412// Returns nothing
1413//
1414void AM_drawLineCharacter
1415( mline_t* lineguy,
1416 int lineguylines,
1417 fixed_t scale,
1418 angle_t angle,
1419 int color,
1420 fixed_t x,
1421 fixed_t y )
1422{
1423 int i;
1424 mline_t l;
1425
1426 if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph
1427
1428 for (i=0;i<lineguylines;i++)
1429 {
1430 l.a.x = lineguy[i].a.x;
1431 l.a.y = lineguy[i].a.y;
1432
1433 if (scale)
1434 {
1435 l.a.x = FixedMul(scale, l.a.x);
1436 l.a.y = FixedMul(scale, l.a.y);
1437 }
1438
1439 if (angle)
1440 AM_rotate(&l.a.x, &l.a.y, angle, 0, 0);
1441
1442 l.a.x += x;
1443 l.a.y += y;
1444
1445 l.b.x = lineguy[i].b.x;
1446 l.b.y = lineguy[i].b.y;
1447
1448 if (scale)
1449 {
1450 l.b.x = FixedMul(scale, l.b.x);
1451 l.b.y = FixedMul(scale, l.b.y);
1452 }
1453
1454 if (angle)
1455 AM_rotate(&l.b.x, &l.b.y, angle, 0, 0);
1456
1457 l.b.x += x;
1458 l.b.y += y;
1459
1460 AM_drawMline(&l, color);
1461 }
1462}
1463
1464//
1465// AM_drawPlayers()
1466//
1467// Draws the player arrow in single player,
1468// or all the player arrows in a netgame.
1469//
1470// Passed nothing, returns nothing
1471//
1472void AM_drawPlayers(void)
1473{
1474 int i;
1475
1476 if (!netgame)
1477 {
1478 if (ddt_cheating)
1479 AM_drawLineCharacter
1480 (
1481 cheat_player_arrow,
1482 NUMCHEATPLYRLINES,
1483 0,
1484 plr->mo->angle,
1485 mapcolor_sngl, //jff color
1486 plr->mo->x,
1487 plr->mo->y
1488 );
1489 else
1490 AM_drawLineCharacter
1491 (
1492 player_arrow,
1493 NUMPLYRLINES,
1494 0,
1495 plr->mo->angle,
1496 mapcolor_sngl, //jff color
1497 plr->mo->x,
1498 plr->mo->y);
1499 return;
1500 }
1501
1502 for (i=0;i<MAXPLAYERS;i++) {
1503 player_t* p = &players[i];
1504
1505 if ( (deathmatch && !singledemo) && p != plr)
1506 continue;
1507
1508 if (playeringame[i]) {
1509 fixed_t x = p->mo->x, y = p->mo->y;
1510 if (automapmode & am_rotate)
1511 AM_rotate(&x, &y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
1512
1513 AM_drawLineCharacter (player_arrow, NUMPLYRLINES, 0, p->mo->angle,
1514 p->powers[pw_invisibility] ? 246 /* *close* to black */
1515 : mapcolor_plyr[i], //jff 1/6/98 use default color
1516 x, y);
1517 }
1518 }
1519}
1520
1521//
1522// AM_drawThings()
1523//
1524// Draws the things on the automap in double IDDT cheat mode
1525//
1526// Passed colors and colorrange, no longer used
1527// Returns nothing
1528//
1529void AM_drawThings
1530( int colors,
1531 int colorrange)
1532{
1533 (void)colors;
1534 (void)colorrange;
1535 int i;
1536 mobj_t* t;
1537
1538 // for all sectors
1539 for (i=0;i<numsectors;i++)
1540 {
1541 t = sectors[i].thinglist;
1542 while (t) // for all things in that sector
1543 {
1544 fixed_t x = t->x, y = t->y;
1545
1546 if (automapmode & am_rotate)
1547 AM_rotate(&x, &y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
1548
1549 //jff 1/5/98 case over doomednum of thing being drawn
1550 if (mapcolor_rkey || mapcolor_ykey || mapcolor_bkey)
1551 {
1552 switch(t->info->doomednum)
1553 {
1554 //jff 1/5/98 treat keys special
1555 case 38: case 13: //jff red key
1556 AM_drawLineCharacter
1557 (
1558 cross_mark,
1559 NUMCROSSMARKLINES,
1560 16<<FRACBITS,
1561 t->angle,
1562 mapcolor_rkey!=-1? mapcolor_rkey : mapcolor_sprt,
1563 x, y
1564 );
1565 t = t->snext;
1566 continue;
1567 case 39: case 6: //jff yellow key
1568 AM_drawLineCharacter
1569 (
1570 cross_mark,
1571 NUMCROSSMARKLINES,
1572 16<<FRACBITS,
1573 t->angle,
1574 mapcolor_ykey!=-1? mapcolor_ykey : mapcolor_sprt,
1575 x, y
1576 );
1577 t = t->snext;
1578 continue;
1579 case 40: case 5: //jff blue key
1580 AM_drawLineCharacter
1581 (
1582 cross_mark,
1583 NUMCROSSMARKLINES,
1584 16<<FRACBITS,
1585 t->angle,
1586 mapcolor_bkey!=-1? mapcolor_bkey : mapcolor_sprt,
1587 x, y
1588 );
1589 t = t->snext;
1590 continue;
1591 default:
1592 break;
1593 }
1594 }
1595 //jff 1/5/98 end added code for keys
1596 //jff previously entire code
1597 AM_drawLineCharacter
1598 (
1599 thintriangle_guy,
1600 NUMTHINTRIANGLEGUYLINES,
1601 16<<FRACBITS,
1602 t->angle,
1603 t->flags & MF_FRIEND && !t->player ? mapcolor_frnd :
1604 /* bbm 2/28/03 Show countable items in yellow. */
1605 t->flags & MF_COUNTITEM ? mapcolor_item : mapcolor_sprt,
1606 x, y
1607 );
1608 t = t->snext;
1609 }
1610 }
1611}
1612
1613//
1614// AM_drawMarks()
1615//
1616// Draw the marked locations on the automap
1617//
1618// Passed nothing, returns nothing
1619//
1620// killough 2/22/98:
1621// Rewrote AM_drawMarks(). Removed limit on marks.
1622//
1623void AM_drawMarks(void)
1624{
1625 int i;
1626 for (i=0;i<markpointnum;i++) // killough 2/22/98: remove automap mark limit
1627 if (markpoints[i].x != -1)
1628 {
1629 int w = 5;
1630 int h = 6;
1631 int fx = markpoints[i].x;
1632 int fy = markpoints[i].y;
1633 int j = i;
1634
1635 if (automapmode & am_rotate)
1636 AM_rotate(&fx, &fy, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
1637
1638 fx = CXMTOF(fx); fy = CYMTOF(fy);
1639
1640 do
1641 {
1642 int d = j % 10;
1643 if (d==1) // killough 2/22/98: less spacing for '1'
1644 fx++;
1645
1646 if (fx >= f_x && fx < f_w - w && fy >= f_y && fy < f_h - h) {
1647 // cph - construct patch name and draw marker
1648 char namebuf[] = { 'A', 'M', 'M', 'N', 'U', 'M', '0'+d, 0 };
1649
1650 V_DrawNamePatch(fx, fy, FB, namebuf, CR_DEFAULT, VPT_NONE);
1651 }
1652 fx -= w-1; // killough 2/22/98: 1 space backwards
1653 j /= 10;
1654 }
1655 while (j>0);
1656 }
1657}
1658
1659//
1660// AM_drawCrosshair()
1661//
1662// Draw the single point crosshair representing map center
1663//
1664// Passed the color to draw the pixel with
1665// Returns nothing
1666//
1667// CPhipps - made static inline, and use the general pixel plotter function
1668
1669inline static void AM_drawCrosshair(int color)
1670{
1671 // single point for now
1672 V_PlotPixel(FB, f_w/2, f_h/2, (byte)color);
1673}
1674
1675//
1676// AM_Drawer()
1677//
1678// Draws the entire automap
1679//
1680// Passed nothing, returns nothing
1681//
1682void AM_Drawer (void)
1683{
1684 // CPhipps - all automap modes put into one enum
1685 if (!(automapmode & am_active)) return;
1686
1687 if (!(automapmode & am_overlay)) // cph - If not overlay mode, clear background for the automap
1688 V_FillRect(FB, f_x, f_y, f_w, f_h, (byte)mapcolor_back); //jff 1/5/98 background default color
1689 if (automapmode & am_grid)
1690 AM_drawGrid(mapcolor_grid); //jff 1/7/98 grid default color
1691 AM_drawWalls();
1692 AM_drawPlayers();
1693 if (ddt_cheating==2)
1694 AM_drawThings(mapcolor_sprt, 0); //jff 1/5/98 default double IDDT sprite
1695 AM_drawCrosshair(mapcolor_hair); //jff 1/7/98 default crosshair color
1696
1697 AM_drawMarks();
1698
1699 V_MarkRect(f_x, f_y, f_w, f_h);
1700}