A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id: keymap-sdl.c 28704 2010-11-29 11:28:53Z teru $
9 *
10 * Copyright (C) 2011 Lorenzo Miori
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for Samsung YP-R0 target */
23
24#include <stdio.h>
25#include <string.h>
26#include <stdlib.h>
27
28#include "config.h"
29#include "action.h"
30#include "button.h"
31#include "settings.h"
32
33/*
34 * The format of the list is as follows
35 * { Action Code, Button code, Prereq button code }
36 * if there's no need to check the previous button's value, use BUTTON_NONE
37 * Insert LAST_ITEM_IN_LIST at the end of each mapping
38 */
39
40static const struct button_mapping button_context_standard[] = {
41 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
42 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
44 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
45
46 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
48
49 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
50 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
51
52 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
53 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
54 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
55 { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
56
57 { ACTION_STD_KEYLOCK, BUTTON_USER|BUTTON_POWER, BUTTON_NONE },
58
59 LAST_ITEM_IN_LIST
60}; /* button_context_standard */
61
62
63static const struct button_mapping button_context_mainmenu[] = {
64 { ACTION_TREE_WPS, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
65
66 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
67}; /* button_context_mainmenu */
68
69static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
71 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
72
73 { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
74 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
75
76
77 { ACTION_WPS_HOTKEY, BUTTON_USER|BUTTON_REL, BUTTON_USER },
78 { ACTION_WPS_PITCHSCREEN, BUTTON_USER|BUTTON_REPEAT, BUTTON_NONE },
79
80 { ACTION_STD_KEYLOCK, BUTTON_USER|BUTTON_POWER, BUTTON_NONE },
81
82
83 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
84 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
85
86 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
87 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
89
90 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
91 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
93
94 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
96 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
98
99 LAST_ITEM_IN_LIST
100}; /* button_context_wps */
101
102static const struct button_mapping button_context_list[] = {
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
104}; /* button_context_list */
105
106static const struct button_mapping button_context_tree[] = {
107 { ACTION_TREE_WPS, BUTTON_USER|BUTTON_REPEAT, BUTTON_USER },
108 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
109 { ACTION_TREE_HOTKEY, BUTTON_USER|BUTTON_REL, BUTTON_NONE },
110
111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
112}; /* button_context_tree */
113
114static const struct button_mapping button_context_settings[] = {
115 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
116 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
117 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
118 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
119 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
120 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
122 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
123
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE)
125}; /* button_context_settings */
126
127static const struct button_mapping button_context_settings_right_is_inc[] = {
128 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
129 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
130 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
131 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
132
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
134}; /* button_context_settings_right_is_inc */
135
136static const struct button_mapping button_context_yesno[] = {
137 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
138
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
140}; /* button_context_settings_yesno */
141
142static const struct button_mapping button_context_colorchooser[] = { //check
143 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
144 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
145
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
147}; /* button_context_colorchooser */
148
149static const struct button_mapping button_context_eq[] = {
150 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
151 { ACTION_SETTINGS_INC, BUTTON_RIGHT , BUTTON_NONE },
152 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_SETTINGS_DEC, BUTTON_LEFT , BUTTON_NONE },
154 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT , BUTTON_NONE },
155
156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
157}; /* button_context_eq */
158
159/** Bookmark Screen **/
160static const struct button_mapping button_context_bmark[] = {
161 { ACTION_BMS_DELETE, BUTTON_POWER, BUTTON_NONE },
162
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
164}; /* button_context_bmark */
165
166static const struct button_mapping button_context_time[] = {
167 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
168 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
170 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
172 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
174 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
175
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
177}; /* button_context_time */
178
179static const struct button_mapping button_context_quickscreen[] = {
180 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
181 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
183 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
185 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
187 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
188 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
189
190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
191}; /* button_context_quickscreen */
192
193static const struct button_mapping button_context_pitchscreen[] = {
194 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
195 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
196 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
197 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
198
199 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
200 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
201
202 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
203 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
204 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
205 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
206
207 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
208 { ACTION_PS_TOGGLE_MODE, BUTTON_USER, BUTTON_NONE },
209 { ACTION_PS_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
210 { ACTION_PS_EXIT, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
211
212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
213}; /* button_context_pitchcreen */
214
215static const struct button_mapping button_context_keyboard[] = {
216 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
217 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
219 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
220 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
221 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
223 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
224
225 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
226 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
227 { ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
228 { ACTION_KBD_BACKSPACE, BUTTON_USER, BUTTON_NONE },
229 { ACTION_KBD_PAGE_FLIP, BUTTON_POWER, BUTTON_NONE },
230
231 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
232}; /* button_context_keyboard */
233
234static const struct button_mapping button_context_radio[] = {
235 { ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_FM_PRESET, BUTTON_MENU | BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_FM_STOP, BUTTON_POWER | BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_FM_MODE, BUTTON_MENU | BUTTON_REL, BUTTON_MENU },
239 { ACTION_FM_EXIT, BUTTON_BACK | BUTTON_REL, BUTTON_BACK },
240 { ACTION_FM_PLAY, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT },
241 { ACTION_FM_NEXT_PRESET, BUTTON_USER | BUTTON_RIGHT, BUTTON_NONE },
242 { ACTION_FM_PREV_PRESET, BUTTON_USER | BUTTON_LEFT, BUTTON_NONE },
243
244 /* Volume */
245 { ACTION_SETTINGS_INC, BUTTON_UP | BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP, BUTTON_NONE },
247 { ACTION_SETTINGS_DEC, BUTTON_DOWN | BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN, BUTTON_NONE },
249 /* Tuning */
250 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
251 { ACTION_STD_PREVREPEAT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
253 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
254}; /* button_context_radio */
255
256const struct button_mapping* get_context_mapping(int context)
257{
258 switch (context & ~CONTEXT_LOCKED)
259 {
260 case CONTEXT_STD:
261 return button_context_standard;
262 case CONTEXT_WPS:
263 return button_context_wps;
264
265 case CONTEXT_LIST:
266 return button_context_list;
267 case CONTEXT_MAINMENU:
268 return button_context_mainmenu;
269
270 case CONTEXT_TREE:
271 return button_context_tree;
272
273 case CONTEXT_SETTINGS:
274 return button_context_settings;
275
276 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
277 case CONTEXT_SETTINGS_RECTRIGGER:
278 return button_context_settings_right_is_inc;
279
280 case CONTEXT_SETTINGS_COLOURCHOOSER:
281 return button_context_colorchooser;
282 case CONTEXT_SETTINGS_EQ:
283 return button_context_eq;
284
285 case CONTEXT_SETTINGS_TIME:
286 return button_context_time;
287
288 case CONTEXT_YESNOSCREEN:
289 return button_context_yesno;
290 case CONTEXT_FM:
291 return button_context_radio;
292 case CONTEXT_BOOKMARKSCREEN:
293 return button_context_bmark;
294 case CONTEXT_QUICKSCREEN:
295 return button_context_quickscreen;
296 case CONTEXT_PITCHSCREEN:
297 return button_context_pitchscreen;
298 case CONTEXT_KEYBOARD:
299 return button_context_keyboard;
300 }
301 return button_context_standard;
302}