A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 302 lines 14 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id: keymap-sdl.c 28704 2010-11-29 11:28:53Z teru $ 9 * 10 * Copyright (C) 2011 Lorenzo Miori 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* Button Code Definitions for Samsung YP-R0 target */ 23 24#include <stdio.h> 25#include <string.h> 26#include <stdlib.h> 27 28#include "config.h" 29#include "action.h" 30#include "button.h" 31#include "settings.h" 32 33/* 34 * The format of the list is as follows 35 * { Action Code, Button code, Prereq button code } 36 * if there's no need to check the previous button's value, use BUTTON_NONE 37 * Insert LAST_ITEM_IN_LIST at the end of each mapping 38 */ 39 40static const struct button_mapping button_context_standard[] = { 41 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, 42 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 43 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, 44 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 45 46 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, 47 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 48 49 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 50 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, 51 52 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, 53 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 54 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 55 { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE }, 56 57 { ACTION_STD_KEYLOCK, BUTTON_USER|BUTTON_POWER, BUTTON_NONE }, 58 59 LAST_ITEM_IN_LIST 60}; /* button_context_standard */ 61 62 63static const struct button_mapping button_context_mainmenu[] = { 64 { ACTION_TREE_WPS, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 65 66 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE), 67}; /* button_context_mainmenu */ 68 69static const struct button_mapping button_context_wps[] = { 70 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 71 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, 72 73 { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 74 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 75 76 77 { ACTION_WPS_HOTKEY, BUTTON_USER|BUTTON_REL, BUTTON_USER }, 78 { ACTION_WPS_PITCHSCREEN, BUTTON_USER|BUTTON_REPEAT, BUTTON_NONE }, 79 80 { ACTION_STD_KEYLOCK, BUTTON_USER|BUTTON_POWER, BUTTON_NONE }, 81 82 83 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 84 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, 85 86 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 87 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 88 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, 89 90 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 91 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 92 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, 93 94 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 95 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, 96 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 97 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, 98 99 LAST_ITEM_IN_LIST 100}; /* button_context_wps */ 101 102static const struct button_mapping button_context_list[] = { 103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 104}; /* button_context_list */ 105 106static const struct button_mapping button_context_tree[] = { 107 { ACTION_TREE_WPS, BUTTON_USER|BUTTON_REPEAT, BUTTON_USER }, 108 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, 109 { ACTION_TREE_HOTKEY, BUTTON_USER|BUTTON_REL, BUTTON_NONE }, 110 111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) 112}; /* button_context_tree */ 113 114static const struct button_mapping button_context_settings[] = { 115 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, 116 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 117 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, 118 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 119 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 120 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 121 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, 122 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 123 124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE) 125}; /* button_context_settings */ 126 127static const struct button_mapping button_context_settings_right_is_inc[] = { 128 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, 129 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 130 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, 131 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 132 133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 134}; /* button_context_settings_right_is_inc */ 135 136static const struct button_mapping button_context_yesno[] = { 137 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, 138 139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 140}; /* button_context_settings_yesno */ 141 142static const struct button_mapping button_context_colorchooser[] = { //check 143 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 144 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 145 146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), 147}; /* button_context_colorchooser */ 148 149static const struct button_mapping button_context_eq[] = { 150 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 151 { ACTION_SETTINGS_INC, BUTTON_RIGHT , BUTTON_NONE }, 152 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 153 { ACTION_SETTINGS_DEC, BUTTON_LEFT , BUTTON_NONE }, 154 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT , BUTTON_NONE }, 155 156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), 157}; /* button_context_eq */ 158 159/** Bookmark Screen **/ 160static const struct button_mapping button_context_bmark[] = { 161 { ACTION_BMS_DELETE, BUTTON_POWER, BUTTON_NONE }, 162 163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), 164}; /* button_context_bmark */ 165 166static const struct button_mapping button_context_time[] = { 167 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, 168 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 169 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, 170 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 171 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 172 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 173 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, 174 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 175 176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), 177}; /* button_context_time */ 178 179static const struct button_mapping button_context_quickscreen[] = { 180 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, 181 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 182 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, 183 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 184 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, 185 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 186 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 187 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 188 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, 189 190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 191}; /* button_context_quickscreen */ 192 193static const struct button_mapping button_context_pitchscreen[] = { 194 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, 195 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 196 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, 197 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 198 199 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 200 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 201 202 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, 203 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, 204 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 205 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, 206 207 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE }, 208 { ACTION_PS_TOGGLE_MODE, BUTTON_USER, BUTTON_NONE }, 209 { ACTION_PS_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE }, 210 { ACTION_PS_EXIT, BUTTON_BACK|BUTTON_REL, BUTTON_NONE }, 211 212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 213}; /* button_context_pitchcreen */ 214 215static const struct button_mapping button_context_keyboard[] = { 216 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, 217 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 218 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, 219 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 220 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, 221 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 222 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 223 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 224 225 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, 226 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 227 { ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 228 { ACTION_KBD_BACKSPACE, BUTTON_USER, BUTTON_NONE }, 229 { ACTION_KBD_PAGE_FLIP, BUTTON_POWER, BUTTON_NONE }, 230 231 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 232}; /* button_context_keyboard */ 233 234static const struct button_mapping button_context_radio[] = { 235 { ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE }, 236 { ACTION_FM_PRESET, BUTTON_MENU | BUTTON_REPEAT, BUTTON_NONE }, 237 { ACTION_FM_STOP, BUTTON_POWER | BUTTON_REPEAT, BUTTON_NONE }, 238 { ACTION_FM_MODE, BUTTON_MENU | BUTTON_REL, BUTTON_MENU }, 239 { ACTION_FM_EXIT, BUTTON_BACK | BUTTON_REL, BUTTON_BACK }, 240 { ACTION_FM_PLAY, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT }, 241 { ACTION_FM_NEXT_PRESET, BUTTON_USER | BUTTON_RIGHT, BUTTON_NONE }, 242 { ACTION_FM_PREV_PRESET, BUTTON_USER | BUTTON_LEFT, BUTTON_NONE }, 243 244 /* Volume */ 245 { ACTION_SETTINGS_INC, BUTTON_UP | BUTTON_REPEAT, BUTTON_NONE }, 246 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP, BUTTON_NONE }, 247 { ACTION_SETTINGS_DEC, BUTTON_DOWN | BUTTON_REPEAT, BUTTON_NONE }, 248 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN, BUTTON_NONE }, 249 /* Tuning */ 250 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 251 { ACTION_STD_PREVREPEAT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE }, 252 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, 253 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE }, 254}; /* button_context_radio */ 255 256const struct button_mapping* get_context_mapping(int context) 257{ 258 switch (context & ~CONTEXT_LOCKED) 259 { 260 case CONTEXT_STD: 261 return button_context_standard; 262 case CONTEXT_WPS: 263 return button_context_wps; 264 265 case CONTEXT_LIST: 266 return button_context_list; 267 case CONTEXT_MAINMENU: 268 return button_context_mainmenu; 269 270 case CONTEXT_TREE: 271 return button_context_tree; 272 273 case CONTEXT_SETTINGS: 274 return button_context_settings; 275 276 case CONTEXT_CUSTOM|CONTEXT_SETTINGS: 277 case CONTEXT_SETTINGS_RECTRIGGER: 278 return button_context_settings_right_is_inc; 279 280 case CONTEXT_SETTINGS_COLOURCHOOSER: 281 return button_context_colorchooser; 282 case CONTEXT_SETTINGS_EQ: 283 return button_context_eq; 284 285 case CONTEXT_SETTINGS_TIME: 286 return button_context_time; 287 288 case CONTEXT_YESNOSCREEN: 289 return button_context_yesno; 290 case CONTEXT_FM: 291 return button_context_radio; 292 case CONTEXT_BOOKMARKSCREEN: 293 return button_context_bmark; 294 case CONTEXT_QUICKSCREEN: 295 return button_context_quickscreen; 296 case CONTEXT_PITCHSCREEN: 297 return button_context_pitchscreen; 298 case CONTEXT_KEYBOARD: 299 return button_context_keyboard; 300 } 301 return button_context_standard; 302}