A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2013 Andrew Ryabinin
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for HiFi E.T. MA9/MA8 reference design target */
23
24#include "config.h"
25#include "action.h"
26#include "button.h"
27#include "settings.h"
28
29/*
30 * The format of the list is as follows
31 * { Action Code, Button code, Prereq button code }
32 * if there's no need to check the previous button's value, use BUTTON_NONE
33 * Insert LAST_ITEM_IN_LIST at the end of each mapping
34 */
35static const struct button_mapping button_context_standard[] = {
36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
40
41 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
42 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
44 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
45
46 LAST_ITEM_IN_LIST
47}; /* button_context_standard */
48
49static const struct button_mapping button_context_wps[] = {
50 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
51 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
52 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
53 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
55 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
56 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
58 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
59 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
60 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
61 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
62
63 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
64 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
65 { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
66
67 { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
68 { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
69 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
70 { ACTION_WPS_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
71
72#ifndef HAS_BUTTON_HOLD
73 { ACTION_STD_KEYLOCK, BUTTON_MENU|BUTTON_BACK, BUTTON_MENU },
74#endif
75
76 LAST_ITEM_IN_LIST
77}; /* button_context_wps */
78
79/** Bookmark Screen **/
80static const struct button_mapping button_context_bmark[] = {
81 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
82
83 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
84}; /* button_context_settings_bmark */
85
86
87/** Keyboard **/
88static const struct button_mapping button_context_keyboard[] = {
89 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
90 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
91 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
92 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
94 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
96 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
98 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
99 { ACTION_KBD_ABORT, BUTTON_BACK, BUTTON_NONE },
100
101 LAST_ITEM_IN_LIST
102}; /* button_context_keyboard */
103
104/** Pitchscreen **/
105static const struct button_mapping button_context_pitchscreen[] = {
106 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
107 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
108 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
109 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
110 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
111 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
112 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
113 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
114 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
115 { ACTION_PS_RESET, BUTTON_BACK, BUTTON_NONE },
116 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
117
118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
119}; /* button_context_pitchscreen */
120
121/** Quickscreen **/
122static const struct button_mapping button_context_quickscreen[] = {
123 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
124 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
125 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
126 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
128 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
130 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
131 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
132
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
134}; /* button_context_quickscreen */
135
136/** Settings - General Mappings **/
137static const struct button_mapping button_context_settings[] = {
138 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
139 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
140 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
141 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
143 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
145 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
146
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
148}; /* button_context_settings */
149
150/** Settings - Using Sliders **/
151static const struct button_mapping button_context_settings_r_is_inc[] = {
152 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
153 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
154 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
155 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
156
157 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK},
158
159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
160}; /* button_context_settings_r_is_inc */
161
162/** Tree **/
163static const struct button_mapping button_context_tree[] = {
164 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
165 { ACTION_TREE_STOP, BUTTON_BACK|BUTTON_PLAY, BUTTON_BACK },
166 { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
167
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
169}; /* button_context_tree */
170
171static const struct button_mapping button_context_tree_scroll_lr[] = {
172 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
173 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
174 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
175 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
177 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
178
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
180}; /* button_context_tree_scroll_lr */
181
182/** Yes/No Screen **/
183static const struct button_mapping button_context_yesnoscreen[] = {
184 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
185 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
186}; /* button_context_settings_yesnoscreen */
187
188/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
189const struct button_mapping* get_context_mapping(int context)
190{
191 switch (context & ~CONTEXT_LOCKED)
192 {
193 /* anything that uses button_context_standard */
194 case CONTEXT_LIST:
195 case CONTEXT_STD:
196 default:
197 return button_context_standard;
198
199 /* contexts with special mapping */
200 case CONTEXT_BOOKMARKSCREEN:
201 return button_context_bmark;
202
203 case CONTEXT_KEYBOARD:
204 case CONTEXT_MORSE_INPUT:
205 return button_context_keyboard;
206
207 case CONTEXT_PITCHSCREEN:
208 return button_context_pitchscreen;
209
210 case CONTEXT_QUICKSCREEN:
211 return button_context_quickscreen;
212
213 case CONTEXT_SETTINGS:
214 case CONTEXT_SETTINGS_TIME:
215 return button_context_settings;
216
217 case CONTEXT_SETTINGS_COLOURCHOOSER:
218 case CONTEXT_SETTINGS_EQ:
219 case CONTEXT_SETTINGS_RECTRIGGER:
220 return button_context_settings_r_is_inc;
221
222 case CONTEXT_TREE:
223 case CONTEXT_MAINMENU:
224 if (global_settings.hold_lr_for_scroll_in_list)
225 return button_context_tree_scroll_lr;
226 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
227 case CONTEXT_TREE|CONTEXT_CUSTOM:
228 return button_context_tree;
229
230 case CONTEXT_WPS:
231 return button_context_wps;
232
233 case CONTEXT_YESNOSCREEN:
234 return button_context_yesnoscreen;
235 }
236}