A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 236 lines 11 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2013 Andrew Ryabinin 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* Button Code Definitions for HiFi E.T. MA9/MA8 reference design target */ 23 24#include "config.h" 25#include "action.h" 26#include "button.h" 27#include "settings.h" 28 29/* 30 * The format of the list is as follows 31 * { Action Code, Button code, Prereq button code } 32 * if there's no need to check the previous button's value, use BUTTON_NONE 33 * Insert LAST_ITEM_IN_LIST at the end of each mapping 34 */ 35static const struct button_mapping button_context_standard[] = { 36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, 37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, 39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 40 41 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 42 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 43 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 44 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 45 46 LAST_ITEM_IN_LIST 47}; /* button_context_standard */ 48 49static const struct button_mapping button_context_wps[] = { 50 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 51 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 52 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 53 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 54 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, 55 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT}, 56 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 57 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, 58 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, 59 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 60 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, 61 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 62 63 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK }, 64 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK }, 65 { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_UP, BUTTON_BACK }, 66 67 { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 68 { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, 69 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 70 { ACTION_WPS_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, 71 72#ifndef HAS_BUTTON_HOLD 73 { ACTION_STD_KEYLOCK, BUTTON_MENU|BUTTON_BACK, BUTTON_MENU }, 74#endif 75 76 LAST_ITEM_IN_LIST 77}; /* button_context_wps */ 78 79/** Bookmark Screen **/ 80static const struct button_mapping button_context_bmark[] = { 81 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 82 83 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), 84}; /* button_context_settings_bmark */ 85 86 87/** Keyboard **/ 88static const struct button_mapping button_context_keyboard[] = { 89 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, 90 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 91 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 92 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 93 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, 94 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 95 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, 96 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 97 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 98 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 99 { ACTION_KBD_ABORT, BUTTON_BACK, BUTTON_NONE }, 100 101 LAST_ITEM_IN_LIST 102}; /* button_context_keyboard */ 103 104/** Pitchscreen **/ 105static const struct button_mapping button_context_pitchscreen[] = { 106 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, 107 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 108 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, 109 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 110 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, 111 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, 112 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 113 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, 114 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, 115 { ACTION_PS_RESET, BUTTON_BACK, BUTTON_NONE }, 116 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE }, 117 118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 119}; /* button_context_pitchscreen */ 120 121/** Quickscreen **/ 122static const struct button_mapping button_context_quickscreen[] = { 123 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, 124 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 125 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, 126 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 127 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, 128 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 129 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 130 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 131 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 132 133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 134}; /* button_context_quickscreen */ 135 136/** Settings - General Mappings **/ 137static const struct button_mapping button_context_settings[] = { 138 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, 139 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 140 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, 141 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 142 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 143 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 144 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 145 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 146 147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 148}; /* button_context_settings */ 149 150/** Settings - Using Sliders **/ 151static const struct button_mapping button_context_settings_r_is_inc[] = { 152 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, 153 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 154 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, 155 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 156 157 { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK}, 158 159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 160}; /* button_context_settings_r_is_inc */ 161 162/** Tree **/ 163static const struct button_mapping button_context_tree[] = { 164 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 165 { ACTION_TREE_STOP, BUTTON_BACK|BUTTON_PLAY, BUTTON_BACK }, 166 { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_UP, BUTTON_BACK }, 167 168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 169}; /* button_context_tree */ 170 171static const struct button_mapping button_context_tree_scroll_lr[] = { 172 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, 173 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 174 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, 175 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 176 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, 177 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 178 179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), 180}; /* button_context_tree_scroll_lr */ 181 182/** Yes/No Screen **/ 183static const struct button_mapping button_context_yesnoscreen[] = { 184 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, 185 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 186}; /* button_context_settings_yesnoscreen */ 187 188/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 189const struct button_mapping* get_context_mapping(int context) 190{ 191 switch (context & ~CONTEXT_LOCKED) 192 { 193 /* anything that uses button_context_standard */ 194 case CONTEXT_LIST: 195 case CONTEXT_STD: 196 default: 197 return button_context_standard; 198 199 /* contexts with special mapping */ 200 case CONTEXT_BOOKMARKSCREEN: 201 return button_context_bmark; 202 203 case CONTEXT_KEYBOARD: 204 case CONTEXT_MORSE_INPUT: 205 return button_context_keyboard; 206 207 case CONTEXT_PITCHSCREEN: 208 return button_context_pitchscreen; 209 210 case CONTEXT_QUICKSCREEN: 211 return button_context_quickscreen; 212 213 case CONTEXT_SETTINGS: 214 case CONTEXT_SETTINGS_TIME: 215 return button_context_settings; 216 217 case CONTEXT_SETTINGS_COLOURCHOOSER: 218 case CONTEXT_SETTINGS_EQ: 219 case CONTEXT_SETTINGS_RECTRIGGER: 220 return button_context_settings_r_is_inc; 221 222 case CONTEXT_TREE: 223 case CONTEXT_MAINMENU: 224 if (global_settings.hold_lr_for_scroll_in_list) 225 return button_context_tree_scroll_lr; 226 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ 227 case CONTEXT_TREE|CONTEXT_CUSTOM: 228 return button_context_tree; 229 230 case CONTEXT_WPS: 231 return button_context_wps; 232 233 case CONTEXT_YESNOSCREEN: 234 return button_context_yesnoscreen; 235 } 236}