A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 206 lines 10 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2016 by Roman Stolyarov 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* TODO */ 23 24/* Button Code Definitions for IHIFI 800 targets */ 25 26#include "config.h" 27#include "action.h" 28#include "button.h" 29#include "settings.h" 30 31/* {Action Code, Button code, Prereq button code } */ 32 33/* 34 * The format of the list is as follows 35 * { Action Code, Button code, Prereq button code } 36 * if there's no need to check the previous button's value, use BUTTON_NONE 37 * Insert LAST_ITEM_IN_LIST at the end of each mapping 38 */ 39static const struct button_mapping button_context_standard[] = { 40 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, 41 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 42 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, 43 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 44 { ACTION_STD_OK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 45 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 46 { ACTION_STD_CONTEXT, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, 47 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE }, 48 49 LAST_ITEM_IN_LIST 50}; /* button_context_standard */ 51 52static const struct button_mapping button_context_wps[] = { 53 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, 54 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 55 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, 56 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, 57 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 58 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, 59 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, 60 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 61 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 62 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 63 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 64 { ACTION_WPS_QUICKSCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 65 { ACTION_WPS_CONTEXT, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, 66 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 67 { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_NONE }, 68 69 LAST_ITEM_IN_LIST 70}; /* button_context_wps */ 71 72static const struct button_mapping button_context_list[] = { 73 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, 74 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 75 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 76 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 77 78 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 79}; /* button_context_list */ 80 81/** Bookmark Screen **/ 82static const struct button_mapping button_context_bmark[] = { 83 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 84 85 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) 86}; /* button_context_bmark */ 87 88/** Keyboard **/ 89static const struct button_mapping button_context_keyboard[] = { 90 { ACTION_KBD_ABORT, BUTTON_HOME, BUTTON_NONE }, 91 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, 92 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE }, 93 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 94 { ACTION_KBD_UP, BUTTON_PREV, BUTTON_NONE }, 95 { ACTION_KBD_UP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 96 { ACTION_KBD_DOWN, BUTTON_NEXT, BUTTON_NONE }, 97 { ACTION_KBD_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 98 { ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE }, 99 { ACTION_KBD_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 100 { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE }, 101 { ACTION_KBD_DONE, BUTTON_POWER, BUTTON_NONE }, 102 103 LAST_ITEM_IN_LIST 104}; /* button_context_keyboard */ 105 106/** Pitchscreen **/ 107static const struct button_mapping button_context_pitchscreen[] = { 108 { ACTION_PS_INC_SMALL, BUTTON_PREV, BUTTON_NONE }, 109 { ACTION_PS_INC_BIG, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 110 { ACTION_PS_DEC_SMALL, BUTTON_NEXT, BUTTON_NONE }, 111 { ACTION_PS_DEC_BIG, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 112 { ACTION_PS_NUDGE_LEFT, BUTTON_HOME, BUTTON_NONE }, 113 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_HOME|BUTTON_REL, BUTTON_NONE }, 114 { ACTION_PS_NUDGE_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, 115 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE }, 116 { ACTION_PS_RESET, BUTTON_VOL_UP, BUTTON_NONE }, 117 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE }, 118 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, 119 120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 121}; /* button_context_pitchscreen */ 122 123/** Quickscreen **/ 124static const struct button_mapping button_context_quickscreen[] = { 125 { ACTION_QS_TOP, BUTTON_PREV, BUTTON_NONE }, 126 { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 127 { ACTION_QS_DOWN, BUTTON_NEXT, BUTTON_NONE }, 128 { ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 129 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE }, 130 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 131 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE }, 132 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 133 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE }, 134 135 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 136}; /* button_context_quickscreen */ 137 138/** Settings - General Mappings **/ 139static const struct button_mapping button_context_settings[] = { 140 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, 141 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 142 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, 143 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 144 { ACTION_STD_OK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 145 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 146 147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 148}; /* button_context_settings */ 149 150static const struct button_mapping button_context_settings_vol_is_inc[] = { 151 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, 152 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 153 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, 154 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 155 156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 157}; /* button_context_settings_right_is_inc */ 158 159/** Tree **/ 160static const struct button_mapping button_context_tree[] = { 161 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 162 163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) 164}; /* button_context_tree */ 165 166/** Yes/No Screen **/ 167static const struct button_mapping button_context_yesnoscreen[] = { 168 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, 169 170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 171}; /* button_context_settings_yesnoscreen */ 172 173/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 174const struct button_mapping* get_context_mapping(int context) 175{ 176 switch (context) 177 { 178 case CONTEXT_LIST: 179 return button_context_list; 180 case CONTEXT_STD: 181 return button_context_standard; 182 case CONTEXT_BOOKMARKSCREEN: 183 return button_context_bmark; 184 case CONTEXT_KEYBOARD: 185 return button_context_keyboard; 186 case CONTEXT_PITCHSCREEN: 187 return button_context_pitchscreen; 188 case CONTEXT_QUICKSCREEN: 189 return button_context_quickscreen; 190 case CONTEXT_SETTINGS: 191 return button_context_settings; 192 case CONTEXT_SETTINGS_TIME: 193 case CONTEXT_SETTINGS_COLOURCHOOSER: 194 case CONTEXT_SETTINGS_EQ: 195 case CONTEXT_SETTINGS_RECTRIGGER: 196 return button_context_settings_vol_is_inc; 197 case CONTEXT_TREE: 198 case CONTEXT_MAINMENU: 199 return button_context_tree; 200 case CONTEXT_WPS: 201 return button_context_wps; 202 case CONTEXT_YESNOSCREEN: 203 return button_context_yesnoscreen; 204 } 205 return button_context_standard; 206}