A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 202 lines 9.9 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2016 by Roman Stolyarov 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* Button Code Definitions for IHIFI 770/770C targets */ 23 24#include "config.h" 25#include "action.h" 26#include "button.h" 27#include "settings.h" 28 29/* {Action Code, Button code, Prereq button code } */ 30 31/* 32 * The format of the list is as follows 33 * { Action Code, Button code, Prereq button code } 34 * if there's no need to check the previous button's value, use BUTTON_NONE 35 * Insert LAST_ITEM_IN_LIST at the end of each mapping 36 */ 37static const struct button_mapping button_context_standard[] = { 38 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, 39 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 40 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, 41 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 42 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 43 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, 44 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE }, 45 46 LAST_ITEM_IN_LIST 47}; /* button_context_standard */ 48 49static const struct button_mapping button_context_wps[] = { 50 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, 51 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 52 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, 53 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, 54 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 55 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, 56 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, 57 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 58 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 59 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 60 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 61 { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, 62 { ACTION_WPS_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, 63 { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, 64 65 LAST_ITEM_IN_LIST 66}; /* button_context_wps */ 67 68static const struct button_mapping button_context_list[] = { 69 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, 70 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 71 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 72 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 73 74 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 75}; /* button_context_list */ 76 77/** Bookmark Screen **/ 78static const struct button_mapping button_context_bmark[] = { 79 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 80 81 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) 82}; /* button_context_bmark */ 83 84/** Keyboard **/ 85static const struct button_mapping button_context_keyboard[] = { 86 { ACTION_KBD_LEFT, BUTTON_HOME, BUTTON_NONE }, 87 { ACTION_KBD_LEFT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, 88 { ACTION_KBD_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, 89 { ACTION_KBD_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 90 { ACTION_KBD_UP, BUTTON_PREV, BUTTON_NONE }, 91 { ACTION_KBD_UP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 92 { ACTION_KBD_DOWN, BUTTON_NEXT, BUTTON_NONE }, 93 { ACTION_KBD_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 94 { ACTION_KBD_BACKSPACE, BUTTON_VOL_UP, BUTTON_NONE }, 95 { ACTION_KBD_BACKSPACE, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 96 { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE }, 97 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 98 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE }, 99 100 LAST_ITEM_IN_LIST 101}; /* button_context_keyboard */ 102 103/** Pitchscreen **/ 104static const struct button_mapping button_context_pitchscreen[] = { 105 { ACTION_PS_INC_SMALL, BUTTON_PREV, BUTTON_NONE }, 106 { ACTION_PS_INC_BIG, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 107 { ACTION_PS_DEC_SMALL, BUTTON_NEXT, BUTTON_NONE }, 108 { ACTION_PS_DEC_BIG, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 109 { ACTION_PS_NUDGE_LEFT, BUTTON_HOME, BUTTON_NONE }, 110 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_HOME|BUTTON_REL, BUTTON_NONE }, 111 { ACTION_PS_NUDGE_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, 112 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE }, 113 { ACTION_PS_RESET, BUTTON_VOL_UP, BUTTON_NONE }, 114 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE }, 115 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, 116 117 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 118}; /* button_context_pitchscreen */ 119 120/** Quickscreen **/ 121static const struct button_mapping button_context_quickscreen[] = { 122 { ACTION_QS_TOP, BUTTON_PREV, BUTTON_NONE }, 123 { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 124 { ACTION_QS_DOWN, BUTTON_NEXT, BUTTON_NONE }, 125 { ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 126 { ACTION_QS_LEFT, BUTTON_HOME, BUTTON_NONE }, 127 { ACTION_QS_LEFT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, 128 { ACTION_QS_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, 129 { ACTION_QS_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 130 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, 131 132 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 133}; /* button_context_quickscreen */ 134 135/** Settings - General Mappings **/ 136static const struct button_mapping button_context_settings[] = { 137 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, 138 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 139 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, 140 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 141 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 142 143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 144}; /* button_context_settings */ 145 146static const struct button_mapping button_context_settings_vol_is_inc[] = { 147 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, 148 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 149 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, 150 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 151 152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 153}; /* button_context_settings_right_is_inc */ 154 155/** Tree **/ 156static const struct button_mapping button_context_tree[] = { 157 { ACTION_TREE_WPS, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 158 159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) 160}; /* button_context_tree */ 161 162/** Yes/No Screen **/ 163static const struct button_mapping button_context_yesnoscreen[] = { 164 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, 165 166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 167}; /* button_context_settings_yesnoscreen */ 168 169/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 170const struct button_mapping* get_context_mapping(int context) 171{ 172 switch (context) 173 { 174 case CONTEXT_LIST: 175 return button_context_list; 176 case CONTEXT_STD: 177 return button_context_standard; 178 case CONTEXT_BOOKMARKSCREEN: 179 return button_context_bmark; 180 case CONTEXT_KEYBOARD: 181 return button_context_keyboard; 182 case CONTEXT_PITCHSCREEN: 183 return button_context_pitchscreen; 184 case CONTEXT_QUICKSCREEN: 185 return button_context_quickscreen; 186 case CONTEXT_SETTINGS: 187 return button_context_settings; 188 case CONTEXT_SETTINGS_TIME: 189 case CONTEXT_SETTINGS_COLOURCHOOSER: 190 case CONTEXT_SETTINGS_EQ: 191 case CONTEXT_SETTINGS_RECTRIGGER: 192 return button_context_settings_vol_is_inc; 193 case CONTEXT_TREE: 194 case CONTEXT_MAINMENU: 195 return button_context_tree; 196 case CONTEXT_WPS: 197 return button_context_wps; 198 case CONTEXT_YESNOSCREEN: 199 return button_context_yesnoscreen; 200 } 201 return button_context_standard; 202}