A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2013 Andrew Ryabinin
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for IHIFI 760/960 targets */
23
24#include "config.h"
25#include "action.h"
26#include "button.h"
27#include "settings.h"
28
29/*
30 * The format of the list is as follows
31 * { Action Code, Button code, Prereq button code }
32 * if there's no need to check the previous button's value, use BUTTON_NONE
33 * Insert LAST_ITEM_IN_LIST at the end of each mapping
34 */
35static const struct button_mapping button_context_standard[] = {
36 { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE },
37 { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
38 { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE },
39 { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
40
41 { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
42 { ACTION_STD_CANCEL, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN },
43 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
44 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
45
46 LAST_ITEM_IN_LIST
47}; /* button_context_standard */
48
49static const struct button_mapping button_context_wps[] = {
50 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
51 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
52 { ACTION_WPS_SKIPPREV, BUTTON_BWD|BUTTON_REL, BUTTON_BWD },
53 { ACTION_WPS_SEEKBACK, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_WPS_STOPSEEK, BUTTON_BWD|BUTTON_REL, BUTTON_BWD|BUTTON_REPEAT },
55 { ACTION_WPS_SKIPNEXT, BUTTON_FWD|BUTTON_REL, BUTTON_FWD },
56 { ACTION_WPS_SEEKFWD, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_WPS_STOPSEEK, BUTTON_FWD|BUTTON_REL, BUTTON_FWD|BUTTON_REPEAT },
58
59 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_FWD, BUTTON_PLAY },
60 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY },
61 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY },
62
63 { ACTION_WPS_BROWSE, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN },
64 { ACTION_WPS_CONTEXT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
65 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
66 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
67
68 LAST_ITEM_IN_LIST
69}; /* button_context_wps */
70
71/** Bookmark Screen **/
72static const struct button_mapping button_context_bmark[] = {
73 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
74
75 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
76}; /* button_context_settings_bmark */
77
78
79/** Keyboard **/
80static const struct button_mapping button_context_keyboard[] = {
81 { ACTION_KBD_LEFT, BUTTON_RETURN, BUTTON_NONE },
82 { ACTION_KBD_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
83 { ACTION_KBD_RIGHT, BUTTON_MENU, BUTTON_NONE },
84 { ACTION_KBD_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_KBD_UP, BUTTON_BWD, BUTTON_NONE },
86 { ACTION_KBD_UP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_KBD_DOWN, BUTTON_FWD, BUTTON_NONE },
88 { ACTION_KBD_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
90 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
91 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY },
92
93 LAST_ITEM_IN_LIST
94}; /* button_context_keyboard */
95
96/** Pitchscreen **/
97static const struct button_mapping button_context_pitchscreen[] = {
98 { ACTION_PS_INC_SMALL, BUTTON_BWD, BUTTON_NONE },
99 { ACTION_PS_INC_BIG, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_PS_DEC_SMALL, BUTTON_FWD, BUTTON_NONE },
101 { ACTION_PS_DEC_BIG, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_PS_NUDGE_LEFT, BUTTON_RETURN, BUTTON_NONE },
103 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RETURN|BUTTON_REL, BUTTON_NONE },
104 { ACTION_PS_NUDGE_RIGHT, BUTTON_MENU, BUTTON_NONE },
105 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
106 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
107 { ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
108 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY },
109
110 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
111}; /* button_context_pitchscreen */
112
113/** Quickscreen **/
114static const struct button_mapping button_context_quickscreen[] = {
115 { ACTION_QS_TOP, BUTTON_BWD, BUTTON_NONE },
116 { ACTION_QS_TOP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
117 { ACTION_QS_DOWN, BUTTON_FWD, BUTTON_NONE },
118 { ACTION_QS_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
119 { ACTION_QS_LEFT, BUTTON_RETURN, BUTTON_NONE },
120 { ACTION_QS_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_QS_RIGHT, BUTTON_MENU, BUTTON_NONE },
122 { ACTION_QS_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
123 { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
124
125 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
126}; /* button_context_quickscreen */
127
128/** Settings - General Mappings **/
129static const struct button_mapping button_context_settings[] = {
130 { ACTION_SETTINGS_INC, BUTTON_BWD, BUTTON_NONE },
131 { ACTION_SETTINGS_INCREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
132 { ACTION_SETTINGS_DEC, BUTTON_FWD, BUTTON_NONE },
133 { ACTION_SETTINGS_DECREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_STD_PREV, BUTTON_RETURN, BUTTON_NONE },
135 { ACTION_STD_PREVREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
137
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
139}; /* button_context_settings */
140
141/** Settings - Using Sliders **/
142static const struct button_mapping button_context_settings_r_is_inc[] = {
143 { ACTION_SETTINGS_INC, BUTTON_MENU, BUTTON_NONE },
144 { ACTION_SETTINGS_INCREPEAT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_SETTINGS_DEC, BUTTON_RETURN, BUTTON_NONE },
146 { ACTION_SETTINGS_DECREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
147
148 { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE },
149 { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
150 { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE },
151 { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
152
153 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
154 { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
155
156 LAST_ITEM_IN_LIST
157}; /* button_context_settings_r_is_inc */
158
159/** Tree **/
160static const struct button_mapping button_context_tree[] = {
161 { ACTION_TREE_WPS, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
162
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
164}; /* button_context_tree */
165
166static const struct button_mapping button_context_tree_scroll_lr[] = {
167 { ACTION_TREE_ROOT_INIT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
168 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_BWD, BUTTON_NONE },
169 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_FWD, BUTTON_NONE },
170
171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
172}; /* button_context_tree_scroll_lr */
173
174/** Yes/No Screen **/
175static const struct button_mapping button_context_yesnoscreen[] = {
176 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
177 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
178}; /* button_context_settings_yesnoscreen */
179
180/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
181const struct button_mapping* get_context_mapping(int context)
182{
183 switch (context)
184 {
185 /* anything that uses button_context_standard */
186 case CONTEXT_LIST:
187 case CONTEXT_STD:
188 default:
189 return button_context_standard;
190
191 /* contexts with special mapping */
192 case CONTEXT_BOOKMARKSCREEN:
193 return button_context_bmark;
194
195 case CONTEXT_KEYBOARD:
196 case CONTEXT_MORSE_INPUT:
197 return button_context_keyboard;
198
199 case CONTEXT_PITCHSCREEN:
200 return button_context_pitchscreen;
201
202 case CONTEXT_QUICKSCREEN:
203 return button_context_quickscreen;
204
205 case CONTEXT_SETTINGS:
206 case CONTEXT_SETTINGS_TIME:
207 return button_context_settings;
208
209 case CONTEXT_SETTINGS_COLOURCHOOSER:
210 case CONTEXT_SETTINGS_EQ:
211 case CONTEXT_SETTINGS_RECTRIGGER:
212 return button_context_settings_r_is_inc;
213
214 case CONTEXT_TREE:
215 case CONTEXT_MAINMENU:
216 if (global_settings.hold_lr_for_scroll_in_list)
217 return button_context_tree_scroll_lr;
218 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
219 case CONTEXT_TREE|CONTEXT_CUSTOM:
220 return button_context_tree;
221
222 case CONTEXT_WPS:
223 return button_context_wps;
224
225 case CONTEXT_YESNOSCREEN:
226 return button_context_yesnoscreen;
227 }
228}