A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 228 lines 10 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2013 Andrew Ryabinin 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* Button Code Definitions for IHIFI 760/960 targets */ 23 24#include "config.h" 25#include "action.h" 26#include "button.h" 27#include "settings.h" 28 29/* 30 * The format of the list is as follows 31 * { Action Code, Button code, Prereq button code } 32 * if there's no need to check the previous button's value, use BUTTON_NONE 33 * Insert LAST_ITEM_IN_LIST at the end of each mapping 34 */ 35static const struct button_mapping button_context_standard[] = { 36 { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE }, 37 { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 38 { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE }, 39 { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 40 41 { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, 42 { ACTION_STD_CANCEL, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN }, 43 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 44 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 45 46 LAST_ITEM_IN_LIST 47}; /* button_context_standard */ 48 49static const struct button_mapping button_context_wps[] = { 50 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 51 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 52 { ACTION_WPS_SKIPPREV, BUTTON_BWD|BUTTON_REL, BUTTON_BWD }, 53 { ACTION_WPS_SEEKBACK, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 54 { ACTION_WPS_STOPSEEK, BUTTON_BWD|BUTTON_REL, BUTTON_BWD|BUTTON_REPEAT }, 55 { ACTION_WPS_SKIPNEXT, BUTTON_FWD|BUTTON_REL, BUTTON_FWD }, 56 { ACTION_WPS_SEEKFWD, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 57 { ACTION_WPS_STOPSEEK, BUTTON_FWD|BUTTON_REL, BUTTON_FWD|BUTTON_REPEAT }, 58 59 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_FWD, BUTTON_PLAY }, 60 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY }, 61 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY }, 62 63 { ACTION_WPS_BROWSE, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN }, 64 { ACTION_WPS_CONTEXT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN }, 65 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 66 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, 67 68 LAST_ITEM_IN_LIST 69}; /* button_context_wps */ 70 71/** Bookmark Screen **/ 72static const struct button_mapping button_context_bmark[] = { 73 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 74 75 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), 76}; /* button_context_settings_bmark */ 77 78 79/** Keyboard **/ 80static const struct button_mapping button_context_keyboard[] = { 81 { ACTION_KBD_LEFT, BUTTON_RETURN, BUTTON_NONE }, 82 { ACTION_KBD_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, 83 { ACTION_KBD_RIGHT, BUTTON_MENU, BUTTON_NONE }, 84 { ACTION_KBD_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, 85 { ACTION_KBD_UP, BUTTON_BWD, BUTTON_NONE }, 86 { ACTION_KBD_UP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 87 { ACTION_KBD_DOWN, BUTTON_FWD, BUTTON_NONE }, 88 { ACTION_KBD_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 89 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 90 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 91 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY }, 92 93 LAST_ITEM_IN_LIST 94}; /* button_context_keyboard */ 95 96/** Pitchscreen **/ 97static const struct button_mapping button_context_pitchscreen[] = { 98 { ACTION_PS_INC_SMALL, BUTTON_BWD, BUTTON_NONE }, 99 { ACTION_PS_INC_BIG, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 100 { ACTION_PS_DEC_SMALL, BUTTON_FWD, BUTTON_NONE }, 101 { ACTION_PS_DEC_BIG, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 102 { ACTION_PS_NUDGE_LEFT, BUTTON_RETURN, BUTTON_NONE }, 103 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RETURN|BUTTON_REL, BUTTON_NONE }, 104 { ACTION_PS_NUDGE_RIGHT, BUTTON_MENU, BUTTON_NONE }, 105 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MENU|BUTTON_REL, BUTTON_NONE }, 106 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 107 { ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 108 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY }, 109 110 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 111}; /* button_context_pitchscreen */ 112 113/** Quickscreen **/ 114static const struct button_mapping button_context_quickscreen[] = { 115 { ACTION_QS_TOP, BUTTON_BWD, BUTTON_NONE }, 116 { ACTION_QS_TOP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 117 { ACTION_QS_DOWN, BUTTON_FWD, BUTTON_NONE }, 118 { ACTION_QS_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 119 { ACTION_QS_LEFT, BUTTON_RETURN, BUTTON_NONE }, 120 { ACTION_QS_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, 121 { ACTION_QS_RIGHT, BUTTON_MENU, BUTTON_NONE }, 122 { ACTION_QS_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, 123 { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 124 125 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 126}; /* button_context_quickscreen */ 127 128/** Settings - General Mappings **/ 129static const struct button_mapping button_context_settings[] = { 130 { ACTION_SETTINGS_INC, BUTTON_BWD, BUTTON_NONE }, 131 { ACTION_SETTINGS_INCREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 132 { ACTION_SETTINGS_DEC, BUTTON_FWD, BUTTON_NONE }, 133 { ACTION_SETTINGS_DECREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 134 { ACTION_STD_PREV, BUTTON_RETURN, BUTTON_NONE }, 135 { ACTION_STD_PREVREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, 136 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, 137 138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 139}; /* button_context_settings */ 140 141/** Settings - Using Sliders **/ 142static const struct button_mapping button_context_settings_r_is_inc[] = { 143 { ACTION_SETTINGS_INC, BUTTON_MENU, BUTTON_NONE }, 144 { ACTION_SETTINGS_INCREPEAT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, 145 { ACTION_SETTINGS_DEC, BUTTON_RETURN, BUTTON_NONE }, 146 { ACTION_SETTINGS_DECREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, 147 148 { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE }, 149 { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, 150 { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE }, 151 { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, 152 153 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, 154 { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, 155 156 LAST_ITEM_IN_LIST 157}; /* button_context_settings_r_is_inc */ 158 159/** Tree **/ 160static const struct button_mapping button_context_tree[] = { 161 { ACTION_TREE_WPS, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN }, 162 163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 164}; /* button_context_tree */ 165 166static const struct button_mapping button_context_tree_scroll_lr[] = { 167 { ACTION_TREE_ROOT_INIT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN }, 168 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_BWD, BUTTON_NONE }, 169 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_FWD, BUTTON_NONE }, 170 171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), 172}; /* button_context_tree_scroll_lr */ 173 174/** Yes/No Screen **/ 175static const struct button_mapping button_context_yesnoscreen[] = { 176 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, 177 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 178}; /* button_context_settings_yesnoscreen */ 179 180/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 181const struct button_mapping* get_context_mapping(int context) 182{ 183 switch (context) 184 { 185 /* anything that uses button_context_standard */ 186 case CONTEXT_LIST: 187 case CONTEXT_STD: 188 default: 189 return button_context_standard; 190 191 /* contexts with special mapping */ 192 case CONTEXT_BOOKMARKSCREEN: 193 return button_context_bmark; 194 195 case CONTEXT_KEYBOARD: 196 case CONTEXT_MORSE_INPUT: 197 return button_context_keyboard; 198 199 case CONTEXT_PITCHSCREEN: 200 return button_context_pitchscreen; 201 202 case CONTEXT_QUICKSCREEN: 203 return button_context_quickscreen; 204 205 case CONTEXT_SETTINGS: 206 case CONTEXT_SETTINGS_TIME: 207 return button_context_settings; 208 209 case CONTEXT_SETTINGS_COLOURCHOOSER: 210 case CONTEXT_SETTINGS_EQ: 211 case CONTEXT_SETTINGS_RECTRIGGER: 212 return button_context_settings_r_is_inc; 213 214 case CONTEXT_TREE: 215 case CONTEXT_MAINMENU: 216 if (global_settings.hold_lr_for_scroll_in_list) 217 return button_context_tree_scroll_lr; 218 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ 219 case CONTEXT_TREE|CONTEXT_CUSTOM: 220 return button_context_tree; 221 222 case CONTEXT_WPS: 223 return button_context_wps; 224 225 case CONTEXT_YESNOSCREEN: 226 return button_context_yesnoscreen; 227 } 228}