A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 255 lines 12 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2011 Andrew Ryabinin 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* Button Code Definitions for HiFiMAN HM-801 reference design target */ 23 24#include "config.h" 25#include "action.h" 26#include "button.h" 27#include "settings.h" 28 29/* 30 * The format of the list is as follows 31 * { Action Code, Button code, Prereq button code } 32 * if there's no need to check the previous button's value, use BUTTON_NONE 33 * Insert LAST_ITEM_IN_LIST at the end of each mapping 34 */ 35static const struct button_mapping button_context_standard[] = { 36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, 37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, 39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 40 41 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 42 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, 43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 44 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 45 { ACTION_STD_MENU, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 46 47 LAST_ITEM_IN_LIST 48}; /* button_context_standard */ 49 50static const struct button_mapping button_context_wps[] = { 51 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 52 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, 53 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 54 { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 55 56 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, 57 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 58 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, 59 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 60 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 61 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, 62 63 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT}, 64 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 65 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, 66 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT}, 67 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 68 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, 69 70 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_PREV, BUTTON_POWER }, 71 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_NEXT, BUTTON_POWER }, 72 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER }, 73 74 { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REL, BUTTON_UP }, 75 { ACTION_WPS_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, 76 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, 77 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, 78 { ACTION_WPS_PITCHSCREEN, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER }, 79 { ACTION_WPS_ID3SCREEN, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER }, 80 { ACTION_WPS_LIST_BOOKMARKS, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER }, 81 { ACTION_WPS_CREATE_BOOKMARK, BUTTON_POWER|BUTTON_DOWN, BUTTON_POWER }, 82 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_POWER|BUTTON_PLAY, BUTTON_POWER }, 83 84 LAST_ITEM_IN_LIST 85}; /* button_context_wps */ 86 87/** Bookmark Screen **/ 88static const struct button_mapping button_context_bmark[] = { 89 { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 90 91 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), 92}; /* button_context_settings_bmark */ 93 94 95/** Keyboard **/ 96static const struct button_mapping button_context_keyboard[] = { 97 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, 98 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 99 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 100 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 101 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, 102 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 103 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, 104 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 105 106 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE }, 107 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, 108 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE }, 109 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, 110 111 { ACTION_KBD_BACKSPACE, BUTTON_PLAY, BUTTON_NONE }, 112 113 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, 114 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, 115 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_NONE }, 116 117 LAST_ITEM_IN_LIST 118}; /* button_context_keyboard */ 119 120/** Pitchscreen **/ 121static const struct button_mapping button_context_pitchscreen[] = { 122 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, 123 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 124 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, 125 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 126 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, 127 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, 128 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 129 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, 130 { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 131 { ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, 132 { ACTION_PS_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 133 { ACTION_PS_SLOWER, BUTTON_PREV, BUTTON_NONE }, 134 { ACTION_PS_FASTER, BUTTON_NEXT, BUTTON_NONE }, 135 136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 137}; /* button_context_pitchscreen */ 138 139/** Quickscreen **/ 140static const struct button_mapping button_context_quickscreen[] = { 141 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, 142 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 143 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, 144 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 145 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, 146 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 147 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 148 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 149 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 150 151 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 152}; /* button_context_quickscreen */ 153 154/** Settings - General Mappings **/ 155static const struct button_mapping button_context_settings[] = { 156 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 157 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, 158 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 159 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, 160 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 161 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 162 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 163 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, 164 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 165 166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 167}; /* button_context_settings */ 168 169/** Settings - Using Sliders **/ 170static const struct button_mapping button_context_settings_r_is_inc[] = { 171 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, 172 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 173 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, 174 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 175 176 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 177 178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 179}; /* button_context_settings_r_is_inc */ 180 181/** Tree **/ 182static const struct button_mapping button_context_tree[] = { 183 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, 184 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, 185 { ACTION_TREE_HOTKEY, BUTTON_NEXT, BUTTON_NONE }, 186 187 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 188}; /* button_context_tree */ 189 190static const struct button_mapping button_context_tree_scroll_lr[] = { 191 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, 192 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 193 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, 194 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 195 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, 196 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 197 198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), 199}; /* button_context_tree_scroll_lr */ 200 201/** Yes/No Screen **/ 202static const struct button_mapping button_context_yesnoscreen[] = { 203 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, 204 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 205}; /* button_context_settings_yesnoscreen */ 206 207/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 208const struct button_mapping* get_context_mapping(int context) 209{ 210 switch (context) 211 { 212 /* anything that uses button_context_standard */ 213 case CONTEXT_LIST: 214 case CONTEXT_STD: 215 default: 216 return button_context_standard; 217 218 /* contexts with special mapping */ 219 case CONTEXT_BOOKMARKSCREEN: 220 return button_context_bmark; 221 222 case CONTEXT_KEYBOARD: 223 case CONTEXT_MORSE_INPUT: 224 return button_context_keyboard; 225 226 case CONTEXT_PITCHSCREEN: 227 return button_context_pitchscreen; 228 229 case CONTEXT_QUICKSCREEN: 230 return button_context_quickscreen; 231 232 case CONTEXT_SETTINGS: 233 case CONTEXT_SETTINGS_TIME: 234 return button_context_settings; 235 236 case CONTEXT_SETTINGS_COLOURCHOOSER: 237 case CONTEXT_SETTINGS_EQ: 238 case CONTEXT_SETTINGS_RECTRIGGER: 239 return button_context_settings_r_is_inc; 240 241 case CONTEXT_TREE: 242 case CONTEXT_MAINMENU: 243 if (global_settings.hold_lr_for_scroll_in_list) 244 return button_context_tree_scroll_lr; 245 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ 246 case CONTEXT_TREE|CONTEXT_CUSTOM: 247 return button_context_tree; 248 249 case CONTEXT_WPS: 250 return button_context_wps; 251 252 case CONTEXT_YESNOSCREEN: 253 return button_context_yesnoscreen; 254 } 255}