A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2011 Andrew Ryabinin
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for HiFiMAN HM-801 reference design target */
23
24#include "config.h"
25#include "action.h"
26#include "button.h"
27#include "settings.h"
28
29/*
30 * The format of the list is as follows
31 * { Action Code, Button code, Prereq button code }
32 * if there's no need to check the previous button's value, use BUTTON_NONE
33 * Insert LAST_ITEM_IN_LIST at the end of each mapping
34 */
35static const struct button_mapping button_context_standard[] = {
36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
40
41 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
42 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
45 { ACTION_STD_MENU, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
46
47 LAST_ITEM_IN_LIST
48}; /* button_context_standard */
49
50static const struct button_mapping button_context_wps[] = {
51 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
52 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
53 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
54 { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
55
56 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
57 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
58 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
59 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
60 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
61 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
62
63 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT},
64 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
65 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
66 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
67 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
68 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
69
70 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_PREV, BUTTON_POWER },
71 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_NEXT, BUTTON_POWER },
72 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
73
74 { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
75 { ACTION_WPS_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
76 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
77 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
78 { ACTION_WPS_PITCHSCREEN, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
79 { ACTION_WPS_ID3SCREEN, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
80 { ACTION_WPS_LIST_BOOKMARKS, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
81 { ACTION_WPS_CREATE_BOOKMARK, BUTTON_POWER|BUTTON_DOWN, BUTTON_POWER },
82 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_POWER|BUTTON_PLAY, BUTTON_POWER },
83
84 LAST_ITEM_IN_LIST
85}; /* button_context_wps */
86
87/** Bookmark Screen **/
88static const struct button_mapping button_context_bmark[] = {
89 { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
90
91 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
92}; /* button_context_settings_bmark */
93
94
95/** Keyboard **/
96static const struct button_mapping button_context_keyboard[] = {
97 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
98 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
99 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
100 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
102 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
104 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
105
106 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
107 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
108 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
109 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
110
111 { ACTION_KBD_BACKSPACE, BUTTON_PLAY, BUTTON_NONE },
112
113 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
114 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
115 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
116
117 LAST_ITEM_IN_LIST
118}; /* button_context_keyboard */
119
120/** Pitchscreen **/
121static const struct button_mapping button_context_pitchscreen[] = {
122 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
123 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
125 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
127 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
128 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
129 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
130 { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
131 { ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
132 { ACTION_PS_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
133 { ACTION_PS_SLOWER, BUTTON_PREV, BUTTON_NONE },
134 { ACTION_PS_FASTER, BUTTON_NEXT, BUTTON_NONE },
135
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
137}; /* button_context_pitchscreen */
138
139/** Quickscreen **/
140static const struct button_mapping button_context_quickscreen[] = {
141 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
142 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
144 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
146 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
147 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
148 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
149 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
150
151 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
152}; /* button_context_quickscreen */
153
154/** Settings - General Mappings **/
155static const struct button_mapping button_context_settings[] = {
156 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
157 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
158 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
159 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
160 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
161 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
162 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
164 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
165
166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
167}; /* button_context_settings */
168
169/** Settings - Using Sliders **/
170static const struct button_mapping button_context_settings_r_is_inc[] = {
171 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
172 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
174 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
175
176 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
177
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
179}; /* button_context_settings_r_is_inc */
180
181/** Tree **/
182static const struct button_mapping button_context_tree[] = {
183 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
184 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_TREE_HOTKEY, BUTTON_NEXT, BUTTON_NONE },
186
187 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
188}; /* button_context_tree */
189
190static const struct button_mapping button_context_tree_scroll_lr[] = {
191 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
192 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
193 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
194 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
195 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
196 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
197
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
199}; /* button_context_tree_scroll_lr */
200
201/** Yes/No Screen **/
202static const struct button_mapping button_context_yesnoscreen[] = {
203 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
204 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
205}; /* button_context_settings_yesnoscreen */
206
207/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
208const struct button_mapping* get_context_mapping(int context)
209{
210 switch (context)
211 {
212 /* anything that uses button_context_standard */
213 case CONTEXT_LIST:
214 case CONTEXT_STD:
215 default:
216 return button_context_standard;
217
218 /* contexts with special mapping */
219 case CONTEXT_BOOKMARKSCREEN:
220 return button_context_bmark;
221
222 case CONTEXT_KEYBOARD:
223 case CONTEXT_MORSE_INPUT:
224 return button_context_keyboard;
225
226 case CONTEXT_PITCHSCREEN:
227 return button_context_pitchscreen;
228
229 case CONTEXT_QUICKSCREEN:
230 return button_context_quickscreen;
231
232 case CONTEXT_SETTINGS:
233 case CONTEXT_SETTINGS_TIME:
234 return button_context_settings;
235
236 case CONTEXT_SETTINGS_COLOURCHOOSER:
237 case CONTEXT_SETTINGS_EQ:
238 case CONTEXT_SETTINGS_RECTRIGGER:
239 return button_context_settings_r_is_inc;
240
241 case CONTEXT_TREE:
242 case CONTEXT_MAINMENU:
243 if (global_settings.hold_lr_for_scroll_in_list)
244 return button_context_tree_scroll_lr;
245 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
246 case CONTEXT_TREE|CONTEXT_CUSTOM:
247 return button_context_tree;
248
249 case CONTEXT_WPS:
250 return button_context_wps;
251
252 case CONTEXT_YESNOSCREEN:
253 return button_context_yesnoscreen;
254 }
255}